Respec mod for 3.2
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- Posts: 1
- Joined: Tue Apr 23, 2019 7:55 pm
Respec mod for 3.2
Hi, is there a respec mod available for TTW?
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- Posts: 1
- Joined: Sat Nov 17, 2018 1:53 am
Re: Respec mod for 3.2
Not that I know of but you can set anything you like using console commands just have to match the perks and traits with your load order
- bawsko
- Posts: 5
- Joined: Sat Sep 14, 2019 8:48 pm
Re: Respec mod for 3.2
What exactly are you trying to accomplish?
You can use console commands to modify your S.P.E.C.I.A.L. and skills and perks. See https://fallout.fandom.com/wiki/Fallout ... e_commands
Modify S.P.E.C.I.A.L. or Skills
player.forceav <ActorValue> <value> – Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. name; X = amount - Skill range from (1-100), S.P.E.C.I.A.L. from (1-10)
(Example: player.forceav medicine 50 sets medicine level on 50)
Add/Remove Perks
player.addperk <base id> – give player selected perk or trait.
player.removeperk <base id> – removes the selected perk.
List of Fallout New Vegas Perks
https://fallout.fandom.com/wiki/Fallout ... egas_perks
Change Traits
showtraitmenu – Allows the player to re-pick their traits.
You can use console commands to modify your S.P.E.C.I.A.L. and skills and perks. See https://fallout.fandom.com/wiki/Fallout ... e_commands
Modify S.P.E.C.I.A.L. or Skills
player.forceav <ActorValue> <value> – Set precise value of Skill or S.P.E.C.I.A.L. level. A = Skill or S.P.E.C.I.A.L. name; X = amount - Skill range from (1-100), S.P.E.C.I.A.L. from (1-10)
(Example: player.forceav medicine 50 sets medicine level on 50)
Add/Remove Perks
player.addperk <base id> – give player selected perk or trait.
player.removeperk <base id> – removes the selected perk.
List of Fallout New Vegas Perks
https://fallout.fandom.com/wiki/Fallout ... egas_perks
Change Traits
showtraitmenu – Allows the player to re-pick their traits.