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TTW - Tale of *Three* Wastelands?
Posted: Wed Jun 17, 2015 1:55 pm
With the release of FO:4, or, well, will *soon* be the release of FO:4, will there be a Tale of Three Wastelands mod? I know, it'll be a *massive* undertaking to convert Gambryo over to Creation, similar to what the guys who are making Skywind and Skyblivion are doing. Kinda a good thing since they're paving the way for this project *if* it becomes a thing. But I am curious if anyone was thinking of doing a three Wasteland version of TTW? Be really *really* cool to see FO:3 and FO:NV in the new tweaked Creation engine with the better lighting, shadows, etc by default and even better with HD textures and ENBs. :D
I don't think it's probably
Posted: Wed Jun 17, 2015 2:13 pm
I don't think it's probable at this point, seems they've removed entirely too much stuff from the engine. Assets would have to be remade, all of them... all the scripts rewritten... not something I see happening.
Basically have to re-develop
Posted: Wed Jun 17, 2015 3:25 pm
Basically have to re-develop FO3 and NV.
I want to point out that
Posted: Wed Jun 17, 2015 7:31 pm
I want to point out that Oblivion and Morrowind have made great strides toward re-creating those games, but it has also taken a long ton and lots of different team members.
I also want to restate: I am GOING to try it. I have small hope that it will work out quickly if at all.
I'm going to recreate FO3
Posted: Wed Jun 17, 2015 7:55 pm
I'm going to recreate FO3 followers for fun in Fallout 4, for private use of course since assets are involved. From there, I'll try to bring the NV ones back, which involve more work. If JaxFireHart manages to find a way, I'll be following the project just as much as this one. :)
Obviously, faces will be redone through their provided system. Specific armor will need readjustment for the new skeleton if Bethesda hasn't recreated the specific armor. I'd use the best available retextures, and have them modified for proper use. Sound files will probably need a conversion. Dogmeat, Fawkes, ED-E, and Lily will need to be approached differently.
I think the only way this has
Posted: Wed Jun 17, 2015 8:07 pm
I think the only way this has ANY chance of happening is if we have a full time crew, literally 40hrs per week, at least 10 people.
We have 10 people, but they all have jobs and not enough time.
Well, yeah, that's what I
Posted: Wed Jun 17, 2015 10:27 pm
Well, yeah, that's what I mean by a *massive* amounts of work. Things *seem* the same, at least in the Creation Kit, like using DDS for textures and stuff but they are, deep down, very different. But, as I pointed out, the Skywind and Skyblivion teams are doing it, you might poke at what they're doing and how? But, no, I wouldn't expect anything like this in the first couple of years after FO:4 is released. Be a very long term project, that is to be expected. :D
About textures: Don't forget
Posted: Thu Jun 18, 2015 11:01 am
About textures: Don't forget that FO4 is using PBR (Physical based rendering) from now on. While there are a lot of similarities, still it can mean that textures have to be redone too.
Regarding PBR, here's an
Posted: Thu Jun 18, 2015 11:32 am
Regarding PBR, here's an interesting speculation about it's play in F04 . Could be possible Bethesda didn't introduce PBR to all their assets within time, Dogmeat for example.
Or simply chose not to due to performance. Like mentioned in the reddit post, it's possible Bethesda has solely shown gameplay footage via console similar to Skyrim before release. Meaning the PC version receives an option to enable PBR for Dogmeat.
About Dogmeat in the trailer.
Posted: Thu Jun 18, 2015 12:16 pm
About Dogmeat in the trailer. I was convinced from the the first time I have seen it, that this dog is added wit After Effects and still stand to this interpretations. The dog is clearly not in game (most of the time) in the trailer.
Good looking Fur btw. is still terrible hard to make even with PBR.
Looking at how long this game is in the making there is a possibility that we get the old and and a new PBR shader model but we can't confirm this with looking at videos only. The game is needed to see it for real.