General discussion of Tale of Two Wastelands
- Posts: 47
- Joined: Wed Jun 16, 2021 7:04 am
Hey that's kool, thx! Not a big fan of jazz but otherwise, this is awesome.
Hmmm... I found a DIY radio station for FONV and started toying around with it this morning: https://www.nexusmods.com/newvegas/mods/62464
jlf65 wrote: ↑
Fri Jul 09, 2021 11:37 pm
Of course, you'd need to convert this to use it with TTW, but you could still check it out in FO3.
I don't trust my own conversions, haha. I don't like hunting down the quests and scripts in xEdit and them recompiling them GECK. I always find some way to F it up.
I spent a couple hours today messing around with some radio tutorials, however( had to learn this anyway for my Outcast mod... ). Setting up a very basic radio station is pretty easy. I don't think making a new Tenpenny Radio from scratch for TTW would be difficult.( I have poor man's version now
- Posts: 1493
- Joined: Wed Aug 10, 2016 9:10 pm
Cool. Yeah, radio stations aren't all that tough compared to some things. I put together my own Xmas radio station that I use around Xmas time. They're a pretty common mod you'll find for both FO3 and FNV. Lots and lots of radio stations and music. I like the one that plays old radio dramas from the period.
- Posts: 334
- Joined: Mon May 03, 2021 4:19 am
Did you know there's TTW stash in FNV DLC?
For example, at the end of the long valley road in Zion (southeast corner of map) where there's buried car with a suitcase on it. It contain a small stash pretty nice for a character just newly arrived to Zion, but not very unbalanced~
I am sure there's other stash in other DLC as well, but who would open console window to check everyone of them? So go out and explore~ Somewhere it's logical to have, but in vanilla dont have, now with TTW it might just have something nice.