Ai package scheduĺe problem with ttw332

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Laclongquan
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Ai package scheduĺe problem with ttw332

Post by Laclongquan » Sat Oct 15, 2022 11:11 am

Iam having some problems that i suspect relating to ai package, aka schedule.

I 'd like to leave this thread here as alist of similar issue and , if possible, how to avoid.

1st. Megaton schedule are all messed up. People mostly stand in the plaZa and very rarily walk around. From lantern to craterside there no moving. At least not as much as in 322 day.

2nd. HARKNESS package. He was supposed to stand at bridgehead to greet player 1st thing. For me he didnt but others here say they did. So i chalked it up as my cause. Minor issue because meet him elsewhere he still initiate his 1st greeting dialog properly. Same deal with sarah lyons as her suppose to stay in gnr for a while before return to citadel. In my case never seen her inside gnr once.

2nd. Salt lake stories mod. Mc henry jump out of thin air to push the bait quest without caring where i am. I can only think of ai package schedule being the cause. Then kenny move from his shack to stand at other place without returning to his shack to function. Prid then move him back seem to break this frozen state. These two cases are more serious as they are central to push things forward.

Also no one complain about them so i suspect it relating to 332.

... to be continue

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RoyBatty
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Re: Ai package scheduĺe problem with ttw332

Post by RoyBatty » Sat Oct 22, 2022 2:53 am

You probably changed the time scale, this is why you can't do that.
Image

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Laclongquan
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Re: Ai package scheduĺe problem with ttw332

Post by Laclongquan » Thu Oct 27, 2022 1:52 pm

Thanks Roy. Thats a good clue...

If i know which mod of mine doing that.

I will have to keep looking.

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Laclongquan
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Re: Ai package scheduĺe problem with ttw332

Post by Laclongquan » Sun Jan 29, 2023 5:07 pm

@RoyBatty and @Risewild

Which stat/variable do we check in FNVEDIT to know the timescale is affected? I have no clue~

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