Are the FO3 companions marked essential when recruited?

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XanthosGambit
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Are the FO3 companions marked essential when recruited?

Post by XanthosGambit » Tue Jul 26, 2022 7:27 pm

Fallout 3 doesn't have essential companions. Does TTW keep that or does it adopt the New Vegas method where they're only essential if you're not doing hardcore?

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RoyBatty
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Re: Are the FO3 companions marked essential when recruited?

Post by RoyBatty » Tue Jul 26, 2022 8:56 pm

Companions being essential in non-hardcore is hard coded in the engine. So yes, in normal mode they are essential.
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XanthosGambit
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Re: Are the FO3 companions marked essential when recruited?

Post by XanthosGambit » Tue Jul 26, 2022 9:38 pm

Oh, I didn't realize it was hard-coded! Well then...

maybe I'll actually use a Fallout 3 companion...

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Bullfrog
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Re: Are the FO3 companions marked essential when recruited?

Post by Bullfrog » Tue Jul 26, 2022 9:44 pm

If you want them to be essential in hardcore, you can easily set them to essential in JIP CCC. I can only recommend that, because they love to kill themselves when you're not looking.

If it's not a car in front of them, that they blow up in their face, they wander off or into a room full of enemies, just to grab a Sledgehammer... :roll:
Veronica is doing that all the time, because her standard combat style is melee and that makes her scavenge for melee weapons. I set her default combat style to ranged and that silly behavior stopped.

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Re: Are the FO3 companions marked essential when recruited?

Post by XanthosGambit » Tue Jul 26, 2022 9:59 pm

Bullfrog wrote:
Tue Jul 26, 2022 9:44 pm
If you want them to be essential in hardcore, you can easily set them to essential in JIP CCC. I can only recommend that, because they love to kill themselves when you're not looking.

If it's not a car in front of them, that they blow up in their face, they wander off or into a room full of enemies, just to grab a Sledgehammer... :roll:
Veronica is doing that all the time, because her standard combat style is melee and that makes her scavenge for melee weapons. I set her default combat style to ranged and that silly behavior stopped.
I've never used companions in Fallout 3, because the one time I did it was Jericho and he ended up losing his head.

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RoyBatty
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Re: Are the FO3 companions marked essential when recruited?

Post by RoyBatty » Thu Jul 28, 2022 7:34 am

You can override the behavior with SetEssential or an esp too
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