Will 3.3 restore robot and spore plant melee anims?

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Bottletopman
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Will 3.3 restore robot and spore plant melee anims?

Post by Bottletopman » Wed Oct 20, 2021 1:56 am

So apparently there are unused melee anims in the game for (some?) robots and spore plants, but if I recall correctly these are never used due to broken switching animations or something.

CTRL+F didn't seem to turn up anything in the public devlog...will TTW 3.3 restore these anims?
tp for my bunghole?

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RoyBatty
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Re: Will 3.3 restore robot and spore plant melee anims?

Post by RoyBatty » Thu Oct 21, 2021 9:22 pm

I have to look into that, I won't do hacky fixes like scripting them.
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Bottletopman
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Joined: Thu Jan 05, 2017 12:28 am

Re: Will 3.3 restore robot and spore plant melee anims?

Post by Bottletopman » Fri Oct 22, 2021 11:49 am

Yeah miguick whipped up a mod that restores the spore plant melee anims, but it's a scripted implementation to prevent the plants from trying to bite you when you're taking distant pot shots at them.

In the comments thread on that mod someone else mentioned that he found out about the robot melee anims via one of the fnv cut content videos on youtube. Seems like there's one for ant queens too.
tp for my bunghole?

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RoyBatty
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Re: Will 3.3 restore robot and spore plant melee anims?

Post by RoyBatty » Tue Oct 26, 2021 7:07 am

I a lot of times it's missing stuff in their embedded weapons, or the list doesn't contain that, or there is a missing equip animation, or unequip, stuff like that.
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