More cooking recipe to use more CW items

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Laclongquan
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Re: More cooking recipe to use more CW items

Post by Laclongquan » Sun Jun 20, 2021 3:54 am

Also Lamplight trades can use some optimizations if you can spare the effort, @Roybatty.

Like, the two trading strange meat and buffout? It basically need you click on the dialog line to trade items for cave fungus, one at time. Clicking is not a problem (maaaaybe) because it can use the shortcut keyboard responding that line... The problem is the items being registered and report on the corner of screen, a 2 and a 1 ad infinitum (nearly). 80 piece of strangemeat? That's 40 line of reporting 2 meat withdrawn and 40 lines of 1 cave fungus transfer.

How to optimize? I think another nested dialog line to allow trading ALL the items (human flesh, strange meat, strange meat pie) for fungus. Or heck, just change the line into trading ALL approriate items.

That doesnt bug because we usually only trade that for fungus and not trade buffout. So we only need to fix that dialog for eclair and not for Lucy.

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RoyBatty
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Re: More cooking recipe to use more CW items

Post by RoyBatty » Sun Jun 20, 2021 8:54 am

Low priority maybe someday.
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Laclongquan
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Re: More cooking recipe to use more CW items

Post by Laclongquan » Wed Jul 21, 2021 3:28 am

A reminescent of Fallout 1/2

*Beef Jerky* 20 piece per batch, 0.1 lb per unit, minimum HP restore (say 1 per sec, 5s), minimum starvation restore, minimum H20 increase, +1AGI (because +strength buff from brahmin get changed by rad poisons)
Description: That twanging feel of a jerky on your tongue drive you wild

5 piece of brahmin meats (or 5 bighorner meats)
5 tin cans (for spice)
1 (giant) radscorpion poison gland
1 Chopper (reusable, as kitchen tool)
Note: this one is of more use in Mojave than Capital Wasteland, but you can still make quite a few batch in CW.

*Lurk Jerky* 20 piece per batch, 0.1 lb per unit, small HP restore (say 2 per sec, 5s), minimum starvation restore, minimum H20 need increase, +1AGI (because +HP heal from lurk meat get changed by rad poisons)
Description: That twanging feel of a jerky on your tongue drive you wild

5 piece of same any type of lurk meats
5 tin cans (for spice)
1 (giant) radscorpion poison gland
1 Chopper (reusable, as kitchen tool)

Note: this one is of more use in CW than in Mojave thanks to the popularity of mirelurk. In Mojave Lakelurk is not that common (but same common as brahmin meat in CW)

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Laclongquan
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Re: More cooking recipe to use more CW items

Post by Laclongquan » Fri Jul 23, 2021 3:26 am

Inspired by the cut content of New Vegas, the spicy casserole to make Ruby Casserole

Spicy Casserole
  • 1 unit of (Rat meat OR Giant rat meat OR Molerat meat)
    1 unit of (radscorpion poison gland, OR giant radscorpion poison gland)
    1 unit of flour
    1 unit of jalapenos pepper
This will create an unit of Ruby Casserole.

Reason: this make use of the no-use (giant) rat meat, as well as the huge stock of radscorpion poison gland and mole rat meat. Pepper mean it can only be used in Mojave but that's a small limit. BESIDE, modder can change to allow access to 2-3 pepper per respawn cycle from Rivet City Hydroponics. Currently that facility doesnt give pepper in TTW322
---------------
Modify a current recipe

Brahmin steak
1 unit of (raw brahmin meat OR preserved meat)

This is because preserved meat had its description as relating to brahmin meat. So you can think of it as this recipe fixing the damage from preservation process and make the meat similar to fresh brahmin meat.
---------------
Inspired from the F4 recipe, so I make a few change

Deathclaw Wellington
  • 2 Deathclaw Hand
    1 Deathclaw Egg
    1 Flour
    2 jalapenos pepper
    2 Purified Water
Survival skill 80 of course. The DC egg is harder to acquire than this requirement.

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Laclongquan
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Re: More cooking recipe to use more CW items

Post by Laclongquan » Tue Oct 26, 2021 10:19 am

A short review of mods that are useful for cooking aspect
Ttw A world of pain for fallout 3 mod add a few recipes thats are both useful and make full use of existing resource. Hunter fry for example.

Sweetrolls mod are very good in introducing a bunch of new items and recipes.

Wasteland gourmet mod also introduce 2 ways to finish off extra ingredients. Use soup pot or omelette pan to make soup/ omelette from any combination of ingredients

With these 3 you wouldnt need more cooking mods.

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