Redundant reload speed fix

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Re: Redundant reload speed fix

Post by RoyBatty » Tue May 19, 2020 12:42 am

Will add your suggestion.

Oh the damage rolloff is something else entirely, it's weapon condition that's also entirely different. The settings are still there, but they don't do anything. NV has a flat .2% damage per shot where it's , .3, .4, .5 and .6 percent of the weapon's damage per shot depending on melee/unarmed, guns, energy weapons and big guns in Fallout 3. You can enable this in JIPLN NVSE.

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