Will add your suggestion.
Oh the damage rolloff is something else entirely, it's weapon condition that's also entirely different. The settings are still there, but they don't do anything. NV has a flat .2% damage per shot where it's , .3, .4, .5 and .6 percent of the weapon's damage per shot depending on melee/unarmed, guns, energy weapons and big guns in Fallout 3. You can enable this in JIPLN NVSE.
Redundant reload speed fix
- RoyBatty
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