TTW 3.2.2 mute Stealth Boy sound

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aitch-zed
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TTW 3.2.2 mute Stealth Boy sound

Post by aitch-zed » Sun May 10, 2020 6:28 pm

I found out that Stealth Boy has no activation/deactivation sound in TTW, its sound record is muted.
Is this intended? Original sound is too loud I know but muting it completely is also not the best choice IMO.

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RoyBatty
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Re: TTW 3.2.2 mute Stealth Boy sound

Post by RoyBatty » Mon May 11, 2020 1:53 am

Its intentional, the stealth boy has no sound in Fallout 3. Feel free to make an override and change it to your liking.
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RoyBatty
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Re: TTW 3.2.2 mute Stealth Boy sound

Post by RoyBatty » Thu May 14, 2020 5:23 pm

I double checked this, the stealthboy sound is not muted at all in TTW or TTWYUP.
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aitch-zed
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Re: TTW 3.2.2 mute Stealth Boy sound

Post by aitch-zed » Sun May 17, 2020 6:16 pm

RoyBatty wrote:
Thu May 14, 2020 5:23 pm
I double checked this, the stealthboy sound is not muted at all in TTW or TTWYUP.
Well maybe it's not exactly muted, but something is changed that it has no sound in game.
Making OBJStealthBoyActivate and OBJStealthBoyActivateDevice sounds from FalloutNV.esm overwrite the ones from [TTW].esm fixes that.

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RoyBatty
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Re: TTW 3.2.2 mute Stealth Boy sound

Post by RoyBatty » Sun May 17, 2020 6:42 pm

I fixed it, it was the 2D radius flag.
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aitch-zed
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Re: TTW 3.2.2 mute Stealth Boy sound

Post by aitch-zed » Sun May 17, 2020 6:43 pm

Glad to help :)

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RoyBatty
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Re: TTW 3.2.2 mute Stealth Boy sound

Post by RoyBatty » Sun May 17, 2020 6:55 pm

Yeah my bad, with everything that goes on, it's easy to miss stuff.
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