Thoughts on light armor balancing in TTW3.2.1

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Re: Thoughts on light armor balancing in TTW3.2.1

Post by Decker » Thu Jan 17, 2019 4:13 pm

Never said games should be just like real life. Just usually expecting some sort of internal consistency and/or some degree of plausibility at least. Got no problems with magic or technobabble when it fits into the game setting, fits in with the balancing, and is internally consistent, has some or any kind of reasoning behind it. Instead of some random numbers thrown in all over the place, I am of the opinion that it is better to have a reasonably consistently balanced tiers of gear for in-game progression.. If some gear stat is obviously silly or OP, there propably should be a valid reason or even an explanation for it.

Indeed, the stats balance we get with vanilla game is whatever the devs originally put in, mistakes and all. Rebalance mods can improve on this.

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