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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

I think one reason Roy does

Post by EnderDragonFire » Thu Jun 01, 2017 8:59 pm

I think one reason Roy does not just make TTW into his personal vision, Yossarian, is because he is part of a team, and all the members have their own vision of the game. You can make Nevada Skies however you want, because you are the sole owner of the mod, and are thus beholden to none. It would be a rude for Roy to try to force everyone else on the TTW team to submit to his vision of the mod. They are all woking on this project together, and need to make something they can all enjoy. 


As for your comment about game developers not giving options, I rather disagree. Most games have a difficulty slider, and many have other player-selectable features. For example, New Vegas has difficulty adjustment, Hardcore mode, and Wild Wasteland, allowing each and every player to chose their personal preference of how silly, how hard, and how realistic they want their game experience to be. A very hard, hardcore, No-WW run is very different from a normal difficulty, non-hardcore, WW run, for example. Or from a hard, hardcore, WW run, etc. 


Certainly, there is no obligation for any developer to provide optional features, but in most role-playing games, such features allow the game to appeal to a wider audience and are beneficial to the community. 


A short list of TTW optional features which I think the community has GREATLY benefited from having: Startup Menu, Bobble Heads Changes, and Reputations. If any of these files were dropped, the TTW player base would inevitably shrink due to disagreement with whatever choice the team made. 


"Who are you, who do not know your history?"



austen1000
Posts: 45
Joined: Fri Jul 25, 2014 9:41 pm

With the newly released GOG

Post by austen1000 » Thu Jun 01, 2017 10:22 pm

With the newly released GOG versions of both games, do you guys need a donation of these versions, or will it be bought by a member of team itself? I know they just released today, so if that has not been figured out yet, then that is fine.



Yossarian
Posts: 73
Joined: Sun Oct 27, 2013 7:56 pm

You got some points Ender. I

Post by Yossarian » Thu Jun 01, 2017 10:58 pm

You got some points Ender. I guess, that one part of the success of Nevada Skies is, that it offers so many options. Game developers nowadays seem also more open for customizing your play experience. Well, what I wanted to point out is, that I for my part wouldn't go this route again. Adding options adds flexibility to the user, but removes flexibility from the modder. As example, once you provided a optional brighter nights plugin, you can't really make the nights brighter in the main mod anymore. If you did, you would have to adjust the brigher nights plugin as well. The more options you have, the more difficult it becomes to change simple things. From a player point of view I'm of course happy to have many options such as the Startup Menu.



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

I understand. Many games do

Post by EnderDragonFire » Thu Jun 01, 2017 11:02 pm

I understand. Many games do have fixed features sets that the user cannot easily change. Sometimes, the creator of a creative project is working for his/her own benefit, and does not enjoy catering to the desires of the end user. Other times, the creator has a very specific vision of what their game should be, and does not want the end user to be able to circumvent their intended gameplay experience. For example, the older Witcher games did not even have a difficulty slider, let alone complex options for customizing gameplay. 


"Who are you, who do not know your history?"



CokeVoAYCE
Posts: 2
Joined: Fri Jun 02, 2017 12:56 am

what's the ETA on this? haven

Post by CokeVoAYCE » Fri Jun 02, 2017 12:59 am

what's the ETA on this? haven't used a mod like this since a requiem for the capital wasteland, and im wondering if it's worth installing the released version now or waiting for version 3.0. 



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

That depends; do you want to

Post by EnderDragonFire » Fri Jun 02, 2017 1:46 am

That depends; do you want to be stuck using the current version? Because if you install it now, you will not be able to update when 3.0 comes out without starting a new save. 


"Who are you, who do not know your history?"



Enomer
Posts: 13
Joined: Wed Jan 06, 2016 9:21 am

Cant wait for this wonderful

Post by Enomer » Sat Jun 03, 2017 3:29 am

Cant wait for this wonderful new version! hopefully this will encourage the conversion of more awesome fallout 3 mods!


Enomer



hellstorm102
Posts: 15
Joined: Sat Dec 15, 2012 12:55 am

@ thatcatcameback  i belive

Post by hellstorm102 » Sat Jun 03, 2017 6:22 am

@ thatcatcameback  i belive the repair amount was directly related to your skill in 3, making low level players need to seek out npc's who repaired things



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Risewild
Posts: 2682
Joined: Mon Oct 01, 2012 9:14 am

It was also skill locked. Not

Post by Risewild » Sat Jun 03, 2017 6:52 am

It was also skill locked. Not only you repaired the weapon/armor less with less Repair skill but, you couldn't repair the equipment past a % of it's durability also depending on how much repair skill you have (so no repair things to 100% with 25 repair skill).


Again I point out this is optional.


 


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Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

Excited about the repair

Post by Deathclaw_Mayor16 » Sat Jun 03, 2017 7:54 am

Excited about the repair optional being like Fallout 3's.That'll give weapon repair kits a much better purpose.Same with vendor's who can repair.Was way to easy to repair everything to full condition.Especially if you had the Jury Rigging perk.



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