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Poll Results

Posted: Wed Jul 19, 2017 8:37 pm
by RoyBatty

The poll is now closed for JIP LN requirements.


We have decided to go forward with requiring JIP LN for TTW 3.0 as the response for it was overwhelming the response against it.


Results as of this posting:




  • Yes - 1070


  • Don't know - 528


  • No - 32


Thank you all for voting.



I am surprised that almost 1

Posted: Thu Jul 20, 2017 4:46 am
by Risewild

I am surprised that almost 1/3 of voters don't know what JIP LN is.


Well I will leave here a quick description of it.


JIP LN is a merge of two NVSE (New Vegas Script Extender) plugins, JIP's (made by jazzisparis) and Lutana (made by LuthienAnarion). These plugins add hundreds of new functions to NVSE allowing modders to do things that are just impossible by using the vanilla game or the game +NVSE.


These functions also allow better stability and performance for things that could only be possible in the past by using workarounds.


Many mods require this plugin anyway (for example, if you go on nexus and search on the mods description "Lutana", "JIP LN" and/or "JIP NVSE" and you will get several pages of mods). It is pretty much an essential plugin for modders that use NVSE and for users who use those mods (obviously).


It is just a tiny .dll file that sits in your NVSE plugins folder, but allows a mindblowing number of new and powerful modding capabilities. yes



Great to hear! One less thing

Posted: Fri Jul 21, 2017 2:38 am
by EChondo
Great to hear! One less thing for me and others to have to download for TTW anyway

SuperSandro2000 wrote:

Posted: Fri Jul 21, 2017 11:13 am
by Risewild

[quote=SuperSandro2000]


EChondo wrote:



Great to hear! One less thing for me and others to have to download for TTW anyway





One more thing.... *cough* it will be required from version 3.0[/quote]


Our 3.0 installer will download it automatically wink.



I know :P The thread is about

Posted: Fri Jul 21, 2017 9:47 pm
by EChondo
[quote=SuperSandro2000]

EChondo wrote:

Great to hear! One less thing for me and others to have to download for TTW anyway



One more thing.... *cough* it will be required from version 3.0[/quote]

I know :P The thread is about including it with the TTW download from here on out, like Risewild stated.

So one less thing to download!

I wonder what the mindset of

Posted: Sat Jul 22, 2017 3:18 am
by burstdragon323

I wonder what the mindset of the 32 No's was.



No, no option not to install

Posted: Sat Jul 22, 2017 9:49 am
by GrantSP

No, no option not to install it.


As for MO it will make no difference if the plugin is installed by the installer or via MO, it will just work. If however you really want to remove it and install it via MO just ask for help if you can't figure it out. The process is very simple and anybody can do it, even complete novices.



SuperSandro2000 wrote:

Posted: Sat Jul 22, 2017 12:07 pm
by Lyndi

[quote=SuperSandro2000]


Could there be an option to not do i?. Otherwise I need to mess with mo that it recognises it and I am to lazy for that.


[/quote]


It isn't that hard to do with MO. Gopher has tutorial vids for using MO with SKSE, NVSE, and the various plugins posted on YouTube. If people still can't be bothered to set it up correctly then maybe MO isn't for them.


The TTW team can't cater to every single users needs. If they tried they might get 3.0 out in another decade.



We make the install process

Posted: Sat Jul 22, 2017 12:08 pm
by RoyBatty

We make the install process as easy as possible while making it easy for us to maintain.


If someone is "too lazy" or has no interest in getting their mods/load order to work correctly with a little bit of effort that's their problem and not ours.



Well, I tend to manually

Posted: Sat Jul 22, 2017 6:22 pm
by jlf65

Well, I tend to manually install EVERYTHING, so lazy doesn't apply to me. I tailor the textures, sometimes the meshes, go through the esm/esp with xEdit, make a BSA whenever possible, go through my ini's with a fine tooth comb (and thanks to Roy for letting me know in those cases where I was editing fields that aren't used by the games), and even edit the merged patch in xEdit for cases where things didn't quite end up right in said merged patch.


As long as there's SOME way to do what I'd like/need, I don't care too much if it takes extra work.