Yup what Rise said. I wasn't berating you guys, sorry about that.
- Posts: 787
- Joined: Mon Aug 19, 2013 7:54 pm
Thank you team for continuing to share your hard work, and now development progression!
"TTW is the Fallout version of The One Ring. The One Ring to rule them all."
"Si vis pacem, para bellum!"
My new favorite, the IWI TC-21 Tavor
- Posts: 396
- Joined: Tue Apr 09, 2013 7:36 pm
Did the buggy clothing world models ever get fixed? I distinctly remember the Vault 101 Utility Jumpsuit, and the mercenary gear, vanishing in/out of view, whilst other dropped clothing items wouldn't vanish when in the same position. Think this list covers 'em: http://fallout.wikia.com/wiki/Fallout_3_bugs#Invisible_world_items
- Posts: 6515
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
I've been fixing a lot of bugs in F3 for UF3P lately, the latest patch contains a LOT of fixes that Tommy and myself have made. I'll be getting it so it is 100% compat with TTW just by running the script if possible. I have adjusted some of the meshes and textures sets on those very items so perhaps that was the issues with them.
- Posts: 1119
- Joined: Wed Aug 10, 2016 9:10 pm
[quote=EnderDragonFire]Huh, I thought that one was un-fixable. Nice job! I check this thread every day, I cannot wait for this to go live! HYPE!! [/quote]
Yeah, great job. While not a huge bug, it got me in the habit of opening the door no matter the color, which has gotten me in trouble once or twice when I didn't notice that it was not only red, but also needed to be picked.