Yup what Rise said. I wasn't berating you guys, sorry about that.
- Posts: 452
- Joined: Tue Apr 09, 2013 7:36 pm
Did the buggy clothing world models ever get fixed? I distinctly remember the Vault 101 Utility Jumpsuit, and the mercenary gear, vanishing in/out of view, whilst other dropped clothing items wouldn't vanish when in the same position. Think this list covers 'em: http://fallout.wikia.com/wiki/Fallout_3_bugs#Invisible_world_items
- Posts: 6910
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
I've been fixing a lot of bugs in F3 for UF3P lately, the latest patch contains a LOT of fixes that Tommy and myself have made. I'll be getting it so it is 100% compat with TTW just by running the script if possible. I have adjusted some of the meshes and textures sets on those very items so perhaps that was the issues with them.
- Posts: 1344
- Joined: Wed Aug 10, 2016 9:10 pm
[quote=EnderDragonFire]Huh, I thought that one was un-fixable. Nice job! I check this thread every day, I cannot wait for this to go live! HYPE!! [/quote]
Yeah, great job. While not a huge bug, it got me in the habit of opening the door no matter the color, which has gotten me in trouble once or twice when I didn't notice that it was not only red, but also needed to be picked.