TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
Posts: 6488
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Yup what Rise said. I wasn't

Post by RoyBatty » Sat Jan 14, 2017 10:42 am

Yup what Rise said. I wasn't berating you guys, sorry about that.


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KeltecRFB
Posts: 783
Joined: Mon Aug 19, 2013 7:54 pm

Thank you team for continuing

Post by KeltecRFB » Sat Jan 14, 2017 12:09 pm

Thank you team for continuing to share your hard work, and now development progression!


"TTW is the Fallout version of The One Ring. The One Ring to rule them all."


"Si vis pacem, para bellum!"


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FiftyTifty
Posts: 382
Joined: Tue Apr 09, 2013 7:36 pm

Did the buggy clothing world

Post by FiftyTifty » Sat Jan 14, 2017 12:16 pm

Did the buggy clothing world models ever get fixed? I distinctly remember the Vault 101 Utility Jumpsuit, and the mercenary gear, vanishing in/out of view, whilst other dropped clothing items wouldn't vanish when in the same position. Think this list covers 'em: http://fallout.wikia.com/wiki/Fallout_3_bugs#Invisible_world_items



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RoyBatty
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Location: Vault 108

I've been fixing a lot of

Post by RoyBatty » Sat Jan 14, 2017 4:31 pm

I've been fixing a lot of bugs in F3 for UF3P lately, the latest patch contains a LOT of fixes that Tommy and myself have made. I'll be getting it so it is 100% compat with TTW just by running the script if possible. I have adjusted some of the meshes and textures sets on those very items so perhaps that was the issues with them.


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RoyBatty
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Heh, right on. :)

Post by RoyBatty » Sun Jan 15, 2017 9:56 pm

Heh, right on. :)


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Damianwolff
Posts: 128
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The issue in the FAQ. The

Post by Damianwolff » Mon Jan 16, 2017 9:59 pm

The issue in the FAQ. The door acting as if it entering it was traspassing.



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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Huh, I thought that one was

Post by EnderDragonFire » Mon Jan 16, 2017 11:47 pm

Huh, I thought that one was un-fixable. Nice job! I check this thread every day, I cannot wait for this to go live! HYPE!! 


"Who are you, who do not know your history?"



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jlf65
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Joined: Wed Aug 10, 2016 9:10 pm

EnderDragonFire wrote:Huh, I

Post by jlf65 » Tue Jan 17, 2017 1:24 am

[quote=EnderDragonFire]Huh, I thought that one was un-fixable. Nice job! I check this thread every day, I cannot wait for this to go live! HYPE!! [/quote]


Yeah, great job. While not a huge bug, it got me in the habit of opening the door no matter the color, which has gotten me in trouble once or twice when I didn't notice that it was not only red, but also needed to be picked.


 



Croaker
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Joined: Tue May 06, 2014 12:13 am

just wow!  I can't wait. 

Post by Croaker » Mon Jan 23, 2017 12:33 pm

just wow!  I can't wait.  Superlative work!


 


 




"Teach a mutant to light a fire and he'll be warm for the night. Light a mutant on fire and he'll be warm for the rest of this life!"



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FiftyTifty
Posts: 382
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What was "fixed" with the

Post by FiftyTifty » Thu Jan 26, 2017 4:54 pm

What was "fixed" with the armours listed in the update? Skinning or something?



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