TTW's Public Dev Log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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RoyBatty
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Location: Vault 108

New games will be needed.

Post by RoyBatty » Tue Dec 20, 2016 6:39 am

New games will be needed. Enjoy your play throughs as they are now, and don't wait for us.


There will be an additional xEdit script in a new conversion package to update 2.xx mods to 3.xx. It's not that many forms that need this, just a few dozen or so.


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Zetman
Posts: 27
Joined: Wed Sep 10, 2014 12:54 pm

RoyBatty wrote:

Post by Zetman » Tue Dec 20, 2016 6:47 am

[quote=RoyBatty]


 


New games will be needed. Enjoy your play throughs as they are now, and don't wait for us.


There will be an additional xEdit script in a new conversion package to update 2.xx mods to 3.xx. It's not that many forms that need this, just a few dozen or so.


[/quote]


Well I don't actually have one right now to enjoy, I haven't played this in nearly half a year and was just about to start over, so I probably will wait. 


Anyway, thank you for the details, they are most appreciated. 



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Postal-Dude
Posts: 146
Joined: Thu May 21, 2015 3:13 pm

Wow. Thanks for the great

Post by Postal-Dude » Wed Dec 21, 2016 7:26 pm

Wow. Thanks for the great work! Nice to see some life signs here. Got pretty silent around here.


Once the new version will be out I will head right into the game again.



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darious24555
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Location: Texas

Sweet, good to know you guys

Post by darious24555 » Thu Dec 22, 2016 6:49 pm

Sweet, good to know you guys aren't dead. What is the end goal for 3.0?



Bonaparte
Posts: 16
Joined: Tue Dec 15, 2015 6:02 pm

TTW 3.0, Project Brazil...

Post by Bonaparte » Thu Dec 22, 2016 10:12 pm

TTW 3.0, Project Brazil... Can't wait to get back in the game \o/



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RoyBatty
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Getting them to "feel" right

Post by RoyBatty » Sat Dec 24, 2016 9:10 pm

Getting them to "feel" right vs the weapon balance and comparatively to Fallout 3.


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Kaleschky
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Joined: Thu Dec 12, 2013 10:23 pm
Location: Coratia

It is nice to hear that you

Post by Kaleschky » Mon Dec 26, 2016 1:08 pm

It is nice to hear that you are still working on TTW .More reasons to keep playing Fallout NV .Fallout 4 feels empty .



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mak10z
Posts: 15
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Looking good. I can't wait

Post by mak10z » Tue Dec 27, 2016 4:05 pm

Looking good. I can't wait to do a run through in TTW 3.0 :)

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EnderDragonFire
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New save required... I see.

Post by EnderDragonFire » Sat Dec 31, 2016 5:51 am

New save required... I see. Thanks for the warning! I wish more mods were so transparent when such an update is on the way. Does this apply to saves made with "vanilla" TTW? As in no other mods?


 


I am guessing there will probably be several new cross content discussions after this goes live? Some pretty radical changes in there, form the looks of things. Will the bobblehead changes still be optional in 3.0? 


"Who are you, who do not know your history?"



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Risewild
Posts: 2764
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EnderDragonFire wrote:

Post by Risewild » Sat Dec 31, 2016 8:35 am

[quote=EnderDragonFire]


 


New save required... I see. Thanks for the warning! I wish more mods were so transparent when such an update is on the way. Does this apply to saves made with "vanilla" TTW? As in no other mods?


 


I am guessing there will probably be several new cross content discussions after this goes live? Some pretty radical changes in there, form the looks of things. Will the bobblehead changes still be optional in 3.0? 


[/quote]


Yes and yes. smiley


The new game will be needed even with just an old vanilla TTW save game and The bobbleheads changes are still optional.


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