Should TTW Require NVSE
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- Posts: 235
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Yes I believe TTW should
The benefits are many, and I hear new reasons everytime I come on to this thread.
Keep it up! :)
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- Posts: 211
- Joined: Tue Feb 11, 2014 10:41 am
Absolutely.
Absolutely.
Lot of great mods out there who make use of NVSE. Also, playing without the Fallout Stutter Remover is a PAIN IN THE ASS (I assume the STR is not compatible with TTW?)!
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- Posts: 208
- Joined: Tue Jun 11, 2013 3:09 pm
I agree TTW needs NVSE.
I agree TTW needs NVSE.
Because you don't need to out run a Deathclaw.
You just need to out run your companions (Just bring a lot of companions in case the Deathclaw is really hungry!).
- rickerhk
- Posts: 120
- Joined: Mon Sep 17, 2012 1:50 pm
anstand wrote:
[quote=anstand]
Absolutely.
Lot of great mods out there who make use of NVSE. Also, playing without the Fallout Stutter Remover is a PAIN IN THE ASS (I assume the STR is not compatible with TTW?)!
[/quote]
I use the NV version of FSR no problem with TTW.
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- Posts: 136
- Joined: Fri Oct 12, 2012 9:47 pm
Between mods that require it
Between mods that require it and stability plugins that require it I don't see many players NOT having NVSE already installed. The benefits outweigh the difficulties by a large margin, and NVSE is really just a tool, no different than GECK or FNVEdit. I say use the tools available to make your jobs easier.
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- Joined: Tue Feb 11, 2014 10:41 am
rickerhk wrote:
[quote=rickerhk]
anstand wrote:
Absolutely.
Lot of great mods out there who make use of NVSE. Also, playing without the Fallout Stutter Remover is a PAIN IN THE ASS (I assume the STR is not compatible with TTW?)!
I use the NV version of FSR no problem with TTW.
[/quote]
Does that mean that we are able to use mods which need NVSE in TTW?
I thought that NVSE would not work?
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No... NVSE works fine, where
No... NVSE works fine, where did you get that from?
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- Posts: 211
- Joined: Tue Feb 11, 2014 10:41 am
JaxFirehart wrote:
[quote=JaxFirehart]
No... NVSE works fine, where did you get that from?
[/quote]
I misread something. Nevermind... Move on, nothing to see here.
- Puppettron
- Gary
- Posts: 1715
- Joined: Sat Nov 23, 2013 10:47 pm
i hadn't posted in here
i hadn't posted in here because i really don't care. if the devs use or don't use nvse, i'm going to assume there's a good reason for that, but since i already use nvse for modding and mods, it won't affect me if a change is made.
although, i just realized that i'm giving the devs a sort of godlike omniscience in my head about these things, which i should probably temper with "jax puts his pants on the same way the rest of us do, except he's got robots to help"
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