Should TTW start in Vault 101 only?

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dandys
Posts: 21
Joined: Wed Aug 15, 2012 8:23 pm

Vault 101 should be the only

Post by dandys » Fri Oct 05, 2012 6:07 pm

Vault 101 should be the only place to start, but I guess whether or not it's the best plan for the most people isn't entirely certain.


We have to decide whether we're making a mod that allows people playing New Vegas to screw around in Fallout 3 for fun and added replayability, or a mod that attempts to merge the two games into one. If we're going with the former, I think we should do the "choose your start" method with the in-game window. If we're going with the merge, we should make Vault 101 the only choice.


I see this as similar to other balance/design decisions we have to make, like balancing between the games and crossover and such. Fallout 3 start is the only beginning coherent with the story, and we should only make it a decision if we absolutely have to or if our goal is to just have Fallout 3 as a side adventure.


I'm against even having an option to start in New Vegas, but if you all insist, then I would recommend that the New Vegas start automatically completes the Fallout 3 main quest, as if someone else did it. That might take some effort to work out, but at least that would make some sense. If we did that, players who want Fallout 3 as like another New Vegas DLC can have it like that.



tizerist
Posts: 234
Joined: Mon Sep 17, 2012 10:24 am

I think the best way is this

Post by tizerist » Sat Oct 06, 2012 1:41 am

I think the best way is this,it can be kept relatrively simple.


Start the player in DC. An optional - not supported but available nonetheless - NV start is possible with an extra ESP.


The player, once exiting v101, can take the train to vegas in a relatively short period of time after that.


 



ElvenScoundrel
Posts: 80
Joined: Tue Sep 18, 2012 6:47 am

I say let us choose. I hate

Post by ElvenScoundrel » Sat Oct 06, 2012 3:51 am

I say let us choose. I hate the FO3 story, so starting over there is dreadful for me. However, FO3's chargen IIRC had more sliders... so if we can use FO3's chargen thing, that'd be swell.



tizerist
Posts: 234
Joined: Mon Sep 17, 2012 10:24 am

Oh! I must say though, that

Post by tizerist » Sat Oct 06, 2012 12:29 pm

Oh! I must say though, that whatever does happen, It's important the player can still choose the Wild Wasteland trait if they start in DC, plus any other traits that may be game specific.



Q2005
Posts: 50
Joined: Tue Oct 02, 2012 5:44 am

I like starting in V101, and

Post by Q2005 » Mon Oct 08, 2012 2:41 am

.


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Kainschylde
Posts: 136
Joined: Fri Oct 12, 2012 9:47 pm

I'd vote DC start. Plot-wise,

Post by Kainschylde » Tue Oct 16, 2012 7:00 am

I'd vote DC start. Plot-wise, it makes the most sense.


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Wowboy
Posts: 31
Joined: Wed Nov 07, 2012 7:30 pm

While I definitely see the

Post by Wowboy » Sat Nov 10, 2012 12:57 am

While I definitely see the arguments that the Lone Wanderer and the Courier simply can't be the same person, for me, it's pretty easy to overlook them and just explain them away with the "shot in the head" argument. Yeah, it's a weak way to overcome them, but it works for me.


Like a lot of people on here, I will exclusively play with the starting point in DC, and RP that the LW and Courier are one and the same. When I first popped FNV into my Xbox the day it came out, I felt they dropped the ball by NOT giving us the opportunity to port our FO3 characters into FNV, so the whole TTW project is a dream come true for me.


That being said, I respect and understand those who wish to use the FNV start and not have to go through the lengthy Vault 101 startgame, so allowing an option to choose the FNV should be on the table. I would suggest having the default TTW start be in Vault 101, with a plug in that changes it to Doc Mitchell's house. That's because I don't like menus at the start of the game.


Obviously, this makes handling the main quest line of FO3 a bit problematic. So, I had a brainstorm and came up with a suggestion... When a character starts in FNV, upon going to the CW for the first time, a video plays briefly showing snapshots of the events of what happened in Vault 101 that forced the player out. Sort of a flashback of sorts. when the video is done playing, a window appears and says something like "Upon venturing to the Capital Wasteland, you get the feeling that you've been here, and that your father, thought to be dead, might still be alive, and that the answer lies in a place called Megaton..." and from there, the MQ begins, as though you've just exited Vault 101.


Anyways... just a suggestion to make a FNV start more lore friendly and immersive.



cjb135691
Posts: 137
Joined: Fri Nov 09, 2012 5:20 am

I agree with JaxFirehart and

Post by cjb135691 » Sat Nov 10, 2012 5:16 am

I agree with JaxFirehart and his point of view on this. As i has suggested in a earlier suggestion of mine. It's going to make much more sence from a story stand point if you were to start the game in Vault 101 as the Lone Wander and be able to complete his/her's story first. Before you move on and become a completely new person playing as the Courier. I think too that it would be much easier to make up and explain the events that bring the two together. Yet i also fell that what the other people have been saying about adding a alternate starting method. IE RickerHK's menu mod, would be a good compromise for those of us that feel that we would rather begin the story in NV as the Courier. Hope this help in deciding the final outcome.


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Delphi
Posts: 31
Joined: Fri Nov 02, 2012 8:25 am

Just to add my 2 cents, I´m

Post by Delphi » Sat Nov 10, 2012 7:38 am

Just to add my 2 cents, I´m also for a DC only start. If someone really wants to start in NV this can be done by a mod.



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Risewild
Posts: 2586
Joined: Mon Oct 01, 2012 9:14 am

There is already a good mod

Post by Risewild » Sat Nov 10, 2012 8:00 am

There is already a good mod to start in NV made by Thermador if memory serves me right angel.


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