Development Log - Post 3.2 release

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RoyBatty
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Development Log - Post 3.2 release

Post by RoyBatty » Tue Nov 20, 2018 12:09 pm

There is new developers log detailing bug fixes and other changes post release of 3.2

Patch 3.2.1
SpoilerShow
Fixed 204 statics around the wasteland
Added Start Menu so you can select DC or NV start (Thanks HcG xGrill!)
Fixed inverted sex checks in Knight Captain Dusk greetings (Thanks sandbox6!)
Fixed the switch in the pitt to be enabled if you talk Wernher down
Fixed limbs and health to be restored after leaving the Anchorage Simulation
Fixed Broken Steel missing voices (installer oof)
Fixed Missing subtitles for Maggie in Megaton when asking about who takes care of her
Fixed Missing voice line for Doc Mitchell when returning your stuff
Fixed Initiate Pek not following the player after rescuing him
Fixed Microwave Emitter using the wrong ammo type
Fixed Poisons added by TTW not applying to melee weapons
Fixed Doctors in DC to not use duplicated topic lines for "I think I'll tough it out"
Fixed Ghoul variant clothing specular/alpha issues
Fixed Cake disappearing when it's cut (we hope)
Fixed Missing loading screens in Anchorage Simulation
Fixed Ticket Terminal in DC Train Station to give the correct ticket
Changed Ticket Terminal Hacking option to give complementary tickets after passing it
Fixed the Overseer returning to the party after exiting it and going up the stairs and through the door
Fixed Havok material in meshes\clutter\junk\sscratetall.nif (thanks Hermit!)
Fixed Havok material in meshes\clutter\junk\sscratetallstatic.nif (thanks Hermit!)
Fixed Doctors not healing if your health was 100% and limbs were crippled
Fixed Happy Trails radio not being turned back on when going to Vegas before Honest Hearts is completed
Fixed Locked Terminal crashing (thanks jazzisparis!)
Fixed a3-21's plasma rifle missing sounds
Fixed Major Knight's repair dialogue with Confirmed Bachelor, really! (thanks sandbox6!)
Fixed Seagrave Holmes' rivet city supply hello when not in the RCHangar
Fixed Brock's Muddy Rudder hello's when not in RCDeckLower
Gave Seagrave Holmes a copy of Vera Weatherly's key so he doesn't get stuck in her room
Fixed Aqua Cura to heal over time in hardcore
Fixed Irradiated water to have food sanitizer effect
Fixed Dirty water to have food sanitizer effect
Fixed Anchorage simulation enemies so they can't be cannibalized
Fixed Cannibal perk to reward -100 karma for cannibalizing a corpse
Fixed Talon random encounter hitmen mismatched head/body (thanks Qwinn123!)
Fixed bug with power armor training topics in the Citadel
Created textures\dlc05\effects\dlc05smokelinesdarkrpt01
Fixed Alien body part data
Fixed Alien dismemberment pieces
Fixed Alien impact decal set
Fixed rehire responses for karma checking companions when having the charisma Bobblehead
Made Cass ignore her karma checks if you have the charisma Bobblehead
Fixed meshes\dlc05\clutter\robotpod\dlc05robotpod.nif mesh issues causing memory corruption
Created textures\dlc05\effects\DLC05ScrollingLight.dds (thanks WeiJieSen!)
Fixed file path of AliensRobotDeactivate idle to DLC05\Creatures\MaintenanceRobot\IdleAnims\SpecialIdle_DeactivateLoop.kf
Fixed quest items from Tranquility Lane not being removed
Fixed open and close sounds in DLC05MZDoorBig01CoreScene
Fixed DLC05LvlRobotMeleePod to point to the Enc list instead of another Lvl list
Fixed TTWZetaRobotsActivatorScript05 which was causing a bug with the Robot Assembly Area in Mothership Zeta (oof)
Fixed Zeta Combat Droid skeleton (thanks Jamilla!)
Fixed Zeta Maintenance Droid skeleton (thanks Jamilla!)
Fixed meshes\dlc05\creatures\maintenancerobot\h2hholster.kf (thanks Jamilla!)
Fixed meshes\dlc05\creatures\combatdroid\1hpholster.kf (thanks Jamilla!)
Fixed Sunny Smiles giving wrong ammo in a couple dialogue lines
Fixed missing Zeta silent radio voices
Fixed AMBRCaveCrumbleNear01 audio path
Fixed AMBRCaveCrumbleNear02 audio path
Fixed ProjectileGauss flags
Fixed Molotov Script to not create an infinite loop
Fixed NukaCocktailScript to not create an infinite loop
Fixed TTWGaussImpactFunctionScript to only place the explosion effect on actors
Aquired missing texture textures\effects\fx_frostedflakes01.dds (thanks WeiJieSen!)
Created TTWColumbusCircleZone encounter zone
Added TTWColumbusCircleZone encounter zone to Columbus Circle and Columbus Station worldspaces
Fixed Over Compensation perk to subtract 1 instead of add 1
Fixed MS17 (Violin) radio dialogue from three dog to check the "bad" condition correctly
Fixed Man-Machine interface challenge form list
Fixed havok material in meshes\clutter\junk\nv\ductape.nif
Fixed havok material in meshes\clutter\junk\nv\scrapelectronics.nif
Fixed havok material in meshes\clutter\junk\nv\sporepod.nif
Fixed havok material in meshes\clutter\junk\eggtimer.nif
Fixed havok material in meshes\clutter\junk\laundrydetergent01.nif
Fixed havok material and shader flags in meshes\clutter\junk\knife01.nif
Fixed shader flags and split properties in meshes\clutter\junk\nvcandlestick.nif
Fixed shader flags in meshes\clutter\junk\bigpot01.nif
Fixed shader flags in meshes\clutter\junk\bigspoon01.nif
Fixed shader flags in meshes\clutter\junk\bucket02.nif
Fixed shader flags in meshes\clutter\junk\camera01.nif
Fixed shader flags in meshes\clutter\junk\coffeepot01.nif
Fixed shader flags in meshes\clutter\junk\cookingpan01.nif
Fixed shader flags in meshes\clutter\junk\cuttingboard01.nif
Fixed shader flags in meshes\clutter\junk\dinnerplate01.nif
Fixed shader flags in meshes\clutter\junk\drinkingglass01.nif
Fixed shader flags in meshes\clutter\junk\firehosereel01.nif
Fixed shader flags in meshes\clutter\junk\fork01.nif
Fixed shader flags in meshes\clutter\junk\ivstandempty.nif
Fixed shader flags in meshes\clutter\junk\metalpot.nif
Fixed shader flags in meshes\clutter\junk\microscope01.nif
Fixed shader flags in meshes\clutter\junk\milkbottle01.nif
Fixed shader flags in meshes\clutter\junk\nvatomiccocktail.nif
Fixed shader flags in meshes\clutter\junk\opthamoscope01.nif
Fixed shader flags in meshes\clutter\junk\ovenlamp.nif
Fixed shader flags in meshes\clutter\junk\pressurecooker01.nif
Fixed shader flags in meshes\clutter\junk\roadblock01.nif
Fixed shader flags in meshes\clutter\junk\shotglass01.nif
Fixed shader flags in meshes\clutter\junk\spatula01.nif
Fixed shader flags in meshes\clutter\junk\ssbottle01.nif
Fixed shader flags in meshes\clutter\junk\ssbottle02.nif
Fixed shader flags in meshes\clutter\junk\ssbottle03.nif
Fixed shader flags in meshes\clutter\junk\ssbottlecap.nif
Fixed shader flags in meshes\clutter\junk\ssbottlecap02.nif
Fixed shader flags in meshes\clutter\junk\sslamp01.nif
Fixed shader flags in meshes\clutter\junk\sslamp02.nif
Fixed shader flags in meshes\clutter\junk\surgicaltubing.nif
Fixed shader flags in meshes\clutter\museum\emptyframe01.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg01.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg02.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg03.nif
Fixed shader flags in meshes\clutter\questitems\informationkiosk.nif
Fixed Behemoth kill challenge to not award "That lucky old sun" achievement
Fixed bug in train trip not updating worldspace correctly
Fixed bug in worldspace detection
Fixed bug in Grunt perk list that accidentally put Stab Happy in it instead of Syndey's 10mm Ultra SMG
Fixed vertex colors in meshes\dungeons\wastelandhomes\wastermstairsdoorway02.nif
Updated VendorMerchantContainerScript to remove New Vegas ammo from vendors' local containers on their death
Fixed Composite Recon armor to have less durability, DT, and weight
Fixed EnchReconArmor to have correct effect name, now Recon Armor instead of Initiate Armor
Fixed Commando Armor to be set as light and use the correct audio template
Fixed Defender Armor to be set as light and use the correct audio template
Fixed Hand-Me-Down Raider Armor to be set as light
Fixed Road Rascal Leather Armor to be set as light and use the correct audio template
Fixed Sharp-Dressed Raider's Armor to be set as light and use the correct audio template
Removed Commando Armor from NVTravelLightBadArmorList
Removed Defender Armor from NVTravelLightBadArmorList
Fixed Oasis Exile Hood to have 1 DT
Added VATS attack to Spanner
Added Power Attack animation to Spanner
Placed a few Vault 87 suits
Placed a few Vault 92 suits
Placed Cursebreaker in Andale Smith's Basement
Placed Spanner in Zeta Research Lab
Placed Shock Hammer in Old Olney Powerworks
Fixed Paladin Hoss and the Brotherhood Paladin from teleporting to the player, really, honest!
Robo-Thor armor dead NPC placed on a cliff directly south of Dunwich near the region border
Removed Kamikaze perk fix from TTW (and YUPTTW) because it doesn't work
Fixed bizarre crash with the Sink CIU dialogue
Restored zeta holotape 17 dialogue (Thanks Dracomies, Hermit and CireVA!)
Fixed shader flags, node order and removed unused strings in meshes\armor\combatarmor\m\mark2combat.nif (oops!)
Removed Right Glove/Left Glove flags from NV Space Suit (thanks miguick!)
Added Alloy Steel Combat Shotgun to Shotguns Form List and Grunt Form List
Corrected .32 Match to display .32 M like the other Match ammo
Fixed bug in Regulator challenge
Fixed Free Labor to not award "In a Foreign Land" achievement
Fixed The Replicated man to not award "Artful Pocketer" achievement
Fixed Following in His Footstep to not award "Ol' Buddy Ol' Pal" achievement
Fixed Wasteland Survival Guide to not award "Lead Dealer" achievement
Fixed The Power of the Atom to not award "Old-Tyme Brawler" achievement
Fixed Unsafe Working Conditions to not award "May my Hand Forget its Skill" achievement
Fixed Zeta Workbench script to not award "Eureka! achievement just in case a mod uses it
Readded meshes\clutter\reloadingbench\reloadingbench.nif which mysteriously was left out
Removed New Vegas Hunting Rifle mods from DC vendor lists
Removed New Vegas .44 Revolver mods from DC vendor lists
Fixed hit reaction dialogue of all actors
Fixed player hit reaction dialogue better
Fixed Mesmetron attack animation
Fixed Microwave Emitter attack animation
Nerfed Agility Bobblehead to only give 5% faster speed
Fixed Taste of Life Challenge
Fixed Taste of Death Challenge
Fixed bug with Deputy Weld speech not resetting
Fixed Set Lasers for Fun perk challenge rewards
Fixed Goalie Ledoux dialogue package
Fixed Bryan Wilks (Those!) dad discovery to use a global so it doesn't get reset if you find Fred before talking to him (not retroactive)
Fixed elevator panel to play the sound in the Washington Monument
Fixed Still repair dialogue with Margeruite not being offered (not retroactive)
Fixed "I hope you can find my Nadine" greeting for Catherine
Fixed "Hello, traveler!" greeting for Tobar
Fixed Bottlecap mine crafting skill to "none"
Fixed skill requirements for added poisons
Fixed SEC to MPC crafting skill to "none"
Fixed LOD
Fixed some challenge description typos and omissions
Fixed textures\clutter\projector\projector01_n.dds (thanks kingtobbe!)

Thank you to, Hitman, Farlarzia and jason213 for the many bug reports
Thank you to PHANTASM for the wonderful pre-menu loading screens
Patch 3.2.2
SpoilerShow
Fixed 198 statics around the wasteland
Fixed all doctors in DC to work correctly (thanks for testing and bug report lilmoefow!)
Removed modulates voice flag from Scorched Sierra power armor
Fixed Toughness perk load screen descriptions
Fixed Life Giver load screen descriptions
Removed weight from Alien Biogel
Removed weight from Adapted Alien Biogel
Changed Simulation Chinese Stealh Armor back to DR for balance reasons
Refixed object palette and texture paths in meshes\nvdlc01\effects\fireworks\nvdlc01fwevent.nif
Refixed object palette and texture paths in meshes\nvdlc01\effects\fireworks\nvdlc01fweventloop.nif
Fixed object palette in meshes\nvdlc01\effects\fogwall\nvdlc01fogwall01.nif
Fixed object palette in meshes\nvdlc01\effects\fogwallfx01.nif
Fixed object palette and alpha property in meshes\nvdlc01\effects\groundfog01.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog01corner.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog01tip.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog02cornertohalfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog02tohalfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog03cornerhalfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog03halfviz.nif
Fixed object palette in meshes\nvdlc01\effects\groundfog03tiphalfviz.nif
Fixed slave Carter to be lootable on death
Fixed slave Frank to be lootable on death
Added BrotherhoodFactionOutfitWarningScript to Elder Lyon's Robe
Removed duplicate entry from FactionGearNVBrotherhood
Changed Metal Cooking Pot misc items in Tranquility Lane into moveable static versions
Fixed children of atom to use correct dialogue
Fixed looping dialogue bug with Moira after blowing up Megaton that was introduced by fixing The Power of the Atom achievement bug
Fixed LootGardenHose5 spawn chance
Fixed LootCoolantComponent spawn chance
Fixed LootAmmoLiquidNitrogen counts
Fixed mirelurk meat starvation restoration to only work in hardcore
Fixed New Vegas start bug where the train won't work
Fixed radios in New Vegas not playing when starting in vegas
Fixed Cindy Cantelli to be neutral karma
Fixed Dad to have a custom .32 pistol with infinite ammo because of some engine issue where he would run out, even though an NPC
Reverted Very Hard XP gain to New Vegas
Created Fallout 3 Very Hard XP Gain temporary optional (this change was not intentional and was accidentally left in)
Refixed meshes\armor\wastelandsettler02\m\outfit.nif so it was weight painted correctly and other issues fixed (thanks Jamilla!)
Fixed Tranquility Lane quest items to be removed when returning to Vault 112 (Really!)
Fixed Tinker Joe's "RL-3 doesn't seem to like you." response if you karma is too high or low.
Fixed Tinker Joe's buying RL-3 dialogue if the player has the charisma bobblehead and evil karma
Fixed some more doctor's dialogue conditions for having 100% health but damaged limbs
Fixed workbenches in Zeta to be dual with both craftng and ammo benches
Fixed liquid nitrogen weight
Fixed liquid nitrogen consumed percentage, now returns drained containers that can be recycled
Fixed New Vegas start to start Following in His Footsteps quest
Fixed Bannon's potmac attire hello to only work in the market
Fixed Defender Morgan to only call Casdin once
Fixed Bomb Collar random encounter faction to not track crime and be hidden from the player
Removed Bomb Collar random encounter Wastelander from CanBeMezzed faction
Overwrote sound in NVceilingFan with a silent one
Fixed Regulator spawn levels
Fixed Talon spawn levels
Fixed Outcast spawn levels
Adjusted 5.56 AP ammo spawn rates in DC vendors
Adjusted 5.56 HP ammo spawn rates in DC vendors
Adjusted Liquid Nitrogen spawn rates in lootable containers
Added LiquidNitrogenScrounger leveled list
Adjusted .32+P ammo spawn rates in DC vendors
Added Efficient Recycler recipe for Liquid Nitrogen
Gave wasteland Chinese General Hat 3 DT like the sim version
Fixed Daddy's Girl and Daddy's Boy loading screeen perk descriptions to match changes
Fixed Reilly's Rangers to not become hostile to the player if they die and the player is not the killer
Fixed Energy Weapon bobblehead perk to run on the weapon instead of the player
Fixed trespassing issues in Regulator HQ and Littlehorn and Associates
Fixed Glowing Mushroom activation prompts
Fixed hot plate orientation in Megaton home
Removed random encounter wastelander respawn flag
Removed extra clothing from Timebomb's inventory
Changed Desert Survivalist challenge to Wasteland Survivalist
Fixed Extra Corpse notes extra inserted lines
Fixed some grammar errors in a couple Extra Corpse notes
Fixed Tenpenny Suite vault theme locker to be static (remove your items first!)
Removed walls that blocked off storage area in Tenpenny Suite
Changed Grim Reapers Sprint to two ranks, rank 1 is 20 AP restore like NV, rank 2 is all AP restore like F3
Adjusted 5mm ammo spawn rates in DC vendors
Really disabled McMurphy and Jessup in Goodsprings Cemetary (Really!)
Fixed Dine and Dash to reward -100 Karma
Fixed Ghastly Scavenger to reward -100 Karma
Added landscape lod to DC downtown worldspaces which had none
Removed AI Packages from many dead creatures (thanks miguick!)
Removed some dead flags from a few creatures that weren't dead (thanks miguick!)
Fixed Lucky 38 NV Companion firing packages
Fixed Cannibal perks to not restore hunger when not in hardcore (thanks miguick!)
Fixed some incorrect and missing equip sounds (thanks sandbox!)
Removed AI Packages from many dead Actors in Fallout 3 and DLC
Fixed some incorrect Actor flags
Removed extraneous super mutant nifs in nifz lists of Fallout3.esm (Fallout3.esm should be vanilla again)
Added lights to fires in Grayditch
Added lights to fires around The Citadel if it's nuked
Fixed Harold to not have voice modulation (thanks jazzisparis!)
Fixed pipboy light to be turned off when taking the train the first time (thanks jazzisparis!)
Fixed New Vegas talking activators to have the no voice filter flag because all dialogue is pre-modulated
Patch 3.2.3
SpoilerShow
Fixed 306 statics around the wasteland
Fixed Abraham Washington's "Welcome to the Capital Preservation Society" greeting (thanks tgspy!)
Fixed "Later" Goodbye reponse in GenericAdult quest of FalloutNV.esm to reject voice types correctly
Fixed a few misspellings in Ammo Press recipes (reported by jkdragonfly)
Fixed not being able to melee destructable objects (thanks Xilandro!)
Fixed Creature Knockdown effects knocking down the wrong target (thanks Voidwalker!)
Fixed Roombounds in MamaDolces01
Fixed flags in DLC01LvlSlaver
Fixed flags in DLC01LvlSlaveWasteland
Refixed missing geometry in architecture\urban\metro\metroexplattunnel01.nif
Fixed AndaleTownTopic responses for Jack Smith and Bill Wilson which had invalid links
Fixed AndaleTownTopicOldManHarris to be top level
Fixed Fatman pickup/putdown sounds
Added Fatman Shoot 3D Dist sound
Removed Heavy flag from Vance's Longcoat
Fixed weight of Sierra Madre Martini to be 1 like other alcohol
Fixed weight of Ghost Flesh to be 1 like other remains/flesh
Fixed dppWall01 to not have bush passthrough sound (reported by HalfEmptyMug)
Fixed NVHDTowerRmFloor01 to not have bush passthrough sound
Fixed NVVLightR02off to not have bush passthrough sound
Fixed NVVLightR04 to not have bush passthrough sound
Fixed 1stPersonLaserRifleUnique to not have bush passthrough sound
Fixed NVSignChurchSL to not have bush passthrough sound
Fixed 1stPersonRiotShotgun to not have bush passthrough sound
Fixed 1stPerson127SMG to not have bush passthrough sound
Fixed 1stPerson127mmPistol to not have bush passthrough sound
Fixed 1stPersonBooyahSilencer to not have bush passthrough sound
Fixed HVWaterR to not have bush passthrough sound
Fixed dppWall03c to not have bush passthrough sound
Fixed NVVLightR01 to not have bush passthrough sound
Fixed NVVLightR01off to not have bush passthrough sound
Fixed HDWaterJet02 to not have bush passthrough sound
Fixed NVSignRad to not have bush passthrough sound
Fixed Sierra Madre Hologram greetings
Fixed a couple Sierra Madre talking activators that got missed to have no voice modulation flag
Fixed hatchling mirelurk meat hunger restoration to only show in hardcore
Fixed softshell mirelurk meat hunger restoration to only show in hardcore
Fixed food flag on strange meat pie
Fixed 1337 h@ck3r perk
Removed duplicated 10mm preorder pistol from WeaponsAll list
Added Alloy Combat Shotgun wasteland version to WeaponsListRangedAll
Fixed many static conflicts between TTW and YUPTTW (thanks Keel The Swift!)
Character respec now uses jip functions to remove perks and traits (thanks darthbdaman!)
Fixed unique items being used for repair with Jury Rigging perk (thanks darthbdaman and jazzisparis!)
Fixed more Greetings, Hellos and Goodbyes to reject voice types
Fixed visible when distant flags on New Vegas rocks
Fixed level 3 bottlecap mine recipe to give correct amount of mines (reported by magicman)
Changed NV start to set a quest objective for Following in his Footsteps (reported by RickerHK)
Fixed Gomorrah frisking dialogue to save the players hotkeys
Fixed Dead Money Collar to have the quest object flag removed when completing the DLC
Fixed Ghost body part data
Fixed Ghost Seekers to use correct combat style
Fixed Ghost Trappers to use correct combat style
Fixed Ghost Harvesters to use correct combat style
Fixed Ghost Seekers to use correct inventory
Fixed Ghost Trappers to use correct inventory
Fixed Ghost Seekers to have correct death items
Added missing Trooper MP Helmet
Added missing female Vault 3 utility suit textures
Fixed collision and material in meshes\ammo\9mmammo.nif
Fixed collision and material in meshes\ammo\22lrammo.nif
Fixed collision and material in meshes\ammo\357magnumammo.nif
Fixed collision in meshes\architecture\bittersprings\nv_bssigna.nif
Fixed collision in meshes\architecture\bittersprings\nv_bssignb.nif
Fixed collision in meshes\architecture\bittersprings\nv_signcallville.nif
Fixed collision in meshes\architecture\bouldercity\arcadecappedbrick.nif
Fixed collision in meshes\architecture\bouldercity\nv_bighornsign.nif
Fixed collision in meshes\architecture\generic\usonianhomedamm02.nif
Fixed collision in meshes\architecture\nellis afb\nvnellisgunbatteryshell01.nif
Fixed collision in meshes\architecture\nellis afb\nvnellisgunbatteryshellholder01.nif
Fixed collision in meshes\architecture\primm\vikkivancesign.nif
Fixed collision in meshes\architecture\wasteland\nv_signstatecal.nif
Fixed collision in meshes\architecture\wasteland\nv_signstatenev.nif
Fixed collision in meshes\architecture\wasteland\nv_signstateroad.nif
Fixed Elijah's radio to be enabled and disabled when travelling between wastelands
Fixed mass follower firing script to set the wasteland variables correctly
Removed old train station doors from Freeside (oops)
Many thanks to Rikako for checking thousands of nifs for errors, all shall be fixed in time
Fixed ownership engine bug so owned objects, containers and doors all appear the correct colors at all times (THANK YOU jazzisparis and stewie a!)
Fixed incorrect condition in VCG02GSSunnySmilesTopic004
Fixed Varmint Rifle to use 22LR Rifle projectile
Fixed Ratslayer to use 22LR Rifle projectile
Fixed collision material in meshes\clutter\chems\hydra.nif
Fixed collision material in meshes\clutter\chems\rebound.nif
Fixed collision material in meshes\clutter\chems\steady.nif
Fixed collision material in meshes\clutter\chems\turbo.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpster02.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpsteraltstorage01.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpsteraltstorage02.nif
Fixed degenerate normals in meshes\clutter\dumpster\dumpsteraltstorage03.nif
Fixed collision in meshes\clutter\signnv\nv_totemkhan.nif
Fixed collision and shader flags in meshes\landscape\nv_rocks\canyoncavesentrance03anvblk.nif
Fixed shader flags in meshes\landscape\nv_rocks\canyoncavesentrance03cnvblk.nif
Fixed shader flags in meshes\landscape\nv_rocks\canyoncavesentrance03cnvrdrk.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach1.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach2.nif
Refixed sights in meshes\nvdlc02\weapons\2handautomatic\nvdlc02weap45submach12.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03corrosiveglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drkleinglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03drmobiusglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistgloves_go.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03scientistglovesr.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesgo.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesl.nif
Removed uneeded animation, fixed shader flags in meshes\nvdlc03\weapons\hand2hand\nvdlc03sterilizerglovesr.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefists_heat.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid.nif
Removed uneeded animation, fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsrigid_heat.nif
Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo.nif
Fixed shader flags, geometry in meshes\nvdlc03\weapons\hand2hand\nvdlc03saturnitefistsgo_heat.nif
Fixed voice modulation flag on supervisor helmet
Fixed window trim position in meshes\architecture\noso\nv_noso_apartments02.nif
Adjusted supermutant spawn markers in The Mall to be persistent so they respawn correctly
Fixed Zimmer to eval his packages when either lying about or turning in Harkness (reported by Lyaneri)
Fixed .32 Caliber to be .32 Round for consistency
Fixed .32 +P to be .32 Round, +P for consistency
Fixed Irradiated Scotch to use the correct mesh
Fixed Jake Juice to use the correct mesh
Fixed NVDLC04NukaVendingMachine to not have 188GeneralStoreMisc in it (reported by piber20)
Removed invalid entries in AllPowerArmor lists (reported by Lyaneri)
Removed ragdoll templates from all power armor that cause issues
Fixed animation speed on Grenade Machinegun (thanks InTheGrave)
Fixed animation speed on Mercy (thanks InTheGrave)
Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchr.nif (oops)
Fixed UV scaling and raster bar effect for the screen in meshes\weapons\2handhandle\25mmgrndlnchrhispeedkit.nif (oops)
Removed meshes\clutter\liquorbottles\whiskeybottle02.nif (oops)
Fixed Lincoln's Repeater repair list to use DLC04RepairRifle (pointed out by DividedByZero)
Fixed Quantum Chemist perk description
Change Quantum Chemist recipe to be at a campfire or hotplate
Added GRA laser pistol iron sighting fix (thanks darthbdaman!)
Added mod support for player home theme handling (thanks darthbdaman!) note: make sure sort flst is OFF in xedit before editing the form lists!
Fixed animation and collision in architecture\unionstation\unstndoor01.nif (thank you pixelhate!)
Fixed animation and collision in architecture\unionstation\unstndoor02.nif (thank you pixelhate!)
Fixed issue with Enclave Deathclaws teleporting to the player
Added limestone rock lod resources
Thanks to jason213 for many bug reports/screenshots
Expanded TTWTestRoy cell to contain all crafting stations, crafting supplies, ammo press, notes, locked terminals, locked containers, and live test dummies
Cut Liquid Nitrogen clip size in half
Cut LootAmmoLiquidNitrogen count in half
Changed LootFirstAidKit to LootFirstAidKitDC and reduced amount of stimpaks and empty syringes
Fixed flags in LootLockpick25
Fixed flags in LootAntEgg20
Fixed flags in LootAntNectar25
Fixed flags in LootAntNectar35
Fixed flags in LootAntNectar75
Rebalanced 5.56mm special ammos available in dc vendors
Rebalanced 5mm special ammos available in dc vendors
Added 9mm+P to dc vendors
Added VendorAmmo5mmHollowPoint leveled list
Added Ammo5mmHollowPoint75 leveled list
Fixed Ada Strauss AddictionYes response to be able to cure the player
Fixed XP loop with fixing Margurite's still
Fixed grenade ductwork trap in Dupont Circle to be triggered by the tripwire instead of the trap triggering the tripwire
Fixed mines in Dupont Circle to be owned by raiders so they don't die on their own traps
Added lights to fire in destroyed citadel
Removed initially disabled flag from crane in destroyed citadel
Fixed Molotov script to only explode on impact with actors
Fixed Nuka Cocktail script to only explode on impact with actors
Fixed Gauss Rifles shooting backwards in 3rd person (reported by dan9070)
Removed TTWGaussRiflesList
Removed TTWGaussImpactFunctionScript
Removed TTWZhuRongImpactFunctionScript
Added TTWGaussProjectileList
Added TTWGaussProjectileImpactFunctionScript
Added TTWZhuRongProjectileImpactFunctionScript
Fixed Gauss projectile impacts using SetOnProjectileImpactEventHandler
Fixed Zhu Rong projectile impacts using SetOnProjectileImpactEventHandler
Removed Vault3UtilityF texture set
Created meshes\armor\vaultsuitutility\f\outfit3.nif
Added five Pony Express boxes to the Capital Wasteland (thanks pintocat!)
Added Pre Order Pack quest startup failsafe in TTW startup quest
Replaced Dead Money ground fog meshes with particle emitter ones so they work as intended (thanks WieJieSen!)
Fixed Hit Bark script to not force say when taking no damage or armor isn't penetrated
Fixed NVDLC01 startup script to have a 5 second message delay like the rest of the DLC
Fixed Charon to not comment on knocking over objects, looking at locked objects, pickpocketing and picking up objects with the Z key
Fixed Clover to not comment on knocking over objects, looking at locked objects, pickpocketing and picking up objects with the Z key
Fixed Star Paladin Cross to not comment on knocking over objects, looking at locked objects, pickpocketing and picking up objects with the Z key
Removed unwearable armor from NVDLC01ArmorVsBeamTorso form list
Fixed PerkPyromaniacWeaponsUsingAmmo form list
Optimized generic handler script
Fixed Chinese Stealth Suit infinite hat equip glitch
Fixed Mesmetron projectile sound
Fixed Toaster of Doom to give Super-heated Saturnite fists the same durability as the weapon given
Fixed Blind Diode Jefferson to give Sonic Emitters the same durability as the weapon given
Fixed Marguerite's still script
Fixed Marguerite's still repair lines (Really!)
Fixed activation text for Marguerite's still
Removed doctors bags from LootChemsHealing100
Removed doctors bags from LootChemsHealingClean100
Removed doctors bags from LootChemsHealingClean25
Removed Say lines from DLC01MarketSquareGateTriggerScript as there is no audio/lip for them
Fixed Milly to faint if you lie to her about Wild Bill
Fixed Jackson's conversation with Midea
Fixed Midea's script so you can't interrupt her during conversations
Fixed Navmesh around slop table in Market Square
Fixed Bruisers not using their Axe in Point Lookout
Fixed 2hraimis.kf to not dip or sway when strafing (thanks Hitman47101!)
Fixed 2haaimis.kf to not dip or sway when strafing (thanks Hitman47101!)
Fixed random/random end flags in conversation topics for DLC01Quest02
Fixed TTWCryolatorMagicEffect to have recover and self flags
Fixed Superior Defender perk description
Fixed UV mapping in meshes\dlc03\architecture\andrewsbase\dlc03runwaysrt05.nif
Added GraveContScript to Point Lookout burial mounds
Fixed Ammo Press incompatiblity with JIP Improved Recipe Menu
Fixed more Generic dialogue responses
Fixed particles in meshes\nvdlc01\clutter\snowglobe\nvdlc01snowglobe.nif
Fixed particles in meshes\nvdlc02\clutter\snowglobe\nvdlc02snowglobe.nif
Fixed particles in meshes\nvdlc03\clutter\snowglobebigmt\nvdlc03snowglobebigmt.nif
Fixed healing rate of wild punga and refined punga (pointed out by mackeroni)
Fixed New Vegas start to have correct date and time
Fixed navmesh near hospital in Vernon Square
Added Worldspace ITMs to TTW plugin to prevent mastered plugins from getting them
Fixed idle animation in meshes\dungeons\enclave\ravenrock\warroomtable01.nif (pointed out by AusAllerWelt)
Refixed collision, uv mapping, vertex colors, degenerate normals, removed unseen faces in meshes\architecture\urban\nationalarchives\nationalarchives.nif
Created unique Backwater Rifle in meshes\dlc04\weapons\2handrifle\dlc04rifleunique.nif
Created iron sight front post and platform in meshes\nvdlc01\weapons\2handrifle\nvdlc01weapautomaticrifle.nif
Added meshes\characters\_1stperson\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
Added meshes\characters\_male\2hrhandgrip4_henrygrip.kf (Thank you Hitman47101!)
Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun01.nif
Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgun02.nif
Fixed smoothing, uv errors, added environment mapping in meshes\weapons\2handrifle\bbgununique.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgun.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteel.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\brushgunsteelnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeater.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrass.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterbrassnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlong.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrass.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongbrassnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrass.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplebrassnopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaple.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterlongmaplenopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaple.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeatermaplenopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaternopeep.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\cowboyrepeaterunique.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifle.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfilter.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflecarbonfibersuppressor.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperriflesuppressor.nif
Fixed smoothing, degenerate normals in meshes\weapons\2handrifle\sniperrifleunique.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbine.nif
Fixed smoothing, degenerate normals, added environment mapping in meshes\weapons\2handrifle\trailcarbinescope.nif
Fixed animations in meshes\weapons\1handpistol\euclidscfinder.nif
Fixed node order in meshes\nvdlc04\weapons\2handrifle\grenade_red.nif
Added iron sight texture to extures\nvdlc01\weapons\2handrifle\1stpersonnvdlc01automaticrifle.dds
Added iron sight texture to extures\nvdlc01\weapons\2handrifle\nvdlc01automaticrifle.dds
Created textures\weapons\2handrifle\1stpersonbbgun01_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeater_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeaterbrass_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaple_m.dds
Created textures\weapons\2handrifle\1stpersoncowboyrepeatermaplebrass_m.dds
Created textures\weapons\2handrifle\1stpersontrailcarbine_m.dds
Created textures\weapons\2handrifle\1stpersontrailcarbinelam_m.dds
Created textures\weapons\2handrifle\1stpersontrailcarbinesteel_m.dds
Created textures\weapons\2handrifle\bbgun01_m.dds
Created textures\weapons\2handrifle\cowboyrepeater_m.dds
Created textures\weapons\2handrifle\cowboyrepeaterbrass_m.dds
Created textures\weapons\2handrifle\cowboyrepeatermaple_m.dds
Created textures\weapons\2handrifle\cowboyrepeatermaplebrass_m.dds
Created textures\weapons\2handrifle\cowboyrepeatertangsights_m.dds
Created textures\weapons\2handrifle\trailcarbine_m.dds
Created textures\weapons\2handrifle\trailcarbinelam_m.dds
Created textures\weapons\2handrifle\trailcarbinescope_m.dds
Created textures\weapons\2handrifle\trailcarbinesteel_m.dds
Created textures\dlc04\weapons\2handrifle\dlc041stpersonrifleunique.dds
Created textures\dlc04\weapons\2handrifle\dlc04rifleunique.dds
Fixed error in textures\dlc04\weapons\2handrifle\dlc041stpersonrifleparts.dds
Fixed error in textures\dlc04\weapons\2handrifle\dlc04rifleparts.dds
Fixed Sonic Emitter impacts to match projectiles
Fixed Sonic Emitter addon nodes to match projectiles (thanks for the help C16!)
Created addon node meshes\mps\mpsenergyimpactgreen02.nif
Created addon node meshes\mps\mpsenergyimpactorange01.nif
Created addon node meshes\mps\mpsenergyimpactpurple01.nif
Created addon node meshes\mps\mpsenergyimpactred01.nif
Created addon node meshes\mps\mpsringtrailgreen01.nif
Created addon node meshes\mps\mpsringtrailorange01.nif
Created addon node meshes\mps\mpsringtrailpurple01.nif
Created addon node meshes\mps\mpsringtrailred01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicgreenprojectile01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicorangeprojectile01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicpurpleprojectile01.nif
Fixed addon nodes, colors in meshes\nvdlc03\projectiles\sonicredprojectile01.nif
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloop.kf
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_1stperson\2haattackloopis.kf
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloop.kf
Added missing bolt/charging handle animation for Automatic Rifle to meshes\characters\_male\2haattackloopis.kf
Fixed flipped faces in meshes\clutter\kings\kingssign.nif (pointed out by C16)
Fixed two broken The Strip landscape records in FalloutNV.esm
Merged pre order pack injected records into FalloutNV.esm
Fixed ONAM in CaravanPack.esm
Fixed ONAM in ClassicPack.esm
Fixed ONAM in MercenaryPack.esm
Fixed ONAM in TribalPack.esm
Fixed deleted records, ITMs and broken previous info in DeadMoney.esm
Fixed deleted records, ITMs in HonestHearts.esm
Fixed deleted records, ITMs, unintentional edits to placed skeletons in OldWorldBlues.esm
Fixed deleted records, ITMs in LonesomeRoad.esm
You can stop whining about "dirty" DLC ESMs now!
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifle.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleallmods.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflecustomaction.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmag.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingrifleextmagcustaction.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescope.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopecustaction.nif
Fixed smoothing, uv in meshes\weapons\2handrifle\huntingriflescopeextmag.nif
Added missing MP Trooper Helmet mesh in meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif
Fixed Chinese General Hat model paths
Fixed collision, missing BSX flags in meshes\clutter\platinumchip\nv_platinumchip.nif (pointed out by Rikako)
Added jsawyer weapon balance changes (this is really minimal and fair)
Adjusted .32 pistol balance
Adjusted Chinese Pistol balance
Renamed DC Sawed-Off Shotgun to Short Barrel Shotgun to distinguish it from the New Vegas one
Disabled Underpass Water Purifier (00103fed), Jailhouse Rock (0011f86b), Viva Las Vegas (0013a40b), TempMan (000cd076) unused quests (pointed out by TheAtomicRobot)
Fixed stagger idles to prevent attacking by creatures with projectile weapons
Fixed Chinese Pistols to eject the correct shell casings
Fixed Zhu-Rong to eject the correct shell casings
Adjusted color of Zhu-Rong texture to look as intended in game
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgun.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunparts.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssight.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartssightstock.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunpartsstock.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsight.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunsightstock.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\combatshotgunstock.nif
Fixed sound flags in FXFireGasHigh
Fixed sound flags in FXFireGasLow
Nerfed Combat Shotgun animation attack multiplier to 1.0 from 1.5 and attack shots/sec to 2.0 from 3.2
Increased The Terrible Shotgun animation attack multiplier to 1.0 from 0.75 and attack shots/sec to 2.0 from 1.5
Fixed incorrect Head facegen flag on headwear (thanks sandbox for reminding me to do this!)
Fixed Mask flag on glasses/shades/sunglasses
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistol.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\1handpistol\laserpistolunique.nif
Fixed more Hellos
Fixed Barter Town Challenge (oops)
Fixed Shoot His Eye Out challenge
Fixed texture path, missing faces in meshes\furniture\bedframequeen01static.nif (pointed out by Rikako)
Fixed many melee weapon swing sounds that got missed (pointed out by Ash The Juice Knight and pharaon3)
Fixed many melee weapon equip sounds
Fixed many melee weapon block sounds
Fixed music markers to not use controller values so the music doesn't reset unexpectedly in DC
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifle.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflebeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescope.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopebeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteroptics.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserriflescopeshifteropticsbeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteroptics.nif
Fixed smoothing, vanilla geometry errors, uv in meshes\weapons\2handrifle\laserrifleshifteropticsbeamsplitter.nif
Fixed smoothing, vanilla geometry errors, uv, flags, properties in meshes\weapons\2handrifle\multiplasrifle02.nif
Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolstatic.nif
Fixed smoothing, vanilla geometry errors, alpha issues in meshes\1handpistol\plasmapistolunique.nif
Created meshes\projectiles\plasmaprojectile03.nif
Created meshes\effects\impactenergypurple02.nif
Created meshes\effects\muzzleflashes\plasmapistolmuzzleflash02.nif
Created meshes\mps\mpsenergyimpactpurple02.nif
Created meshes\mps\mpsenergypurplebloodsplat02.nif
Created meshes\mps\mpsplasmaprojectile02.nif
Skinned meshes\armor\eulogyjones\hateulogyjones.nif
Created meshes\armor\eulogyjones\hateulogyjones.egm
Skinned meshes\armor\mysteriousstranger\hatmysteriousstranger.nif
Created meshes\armor\mysteriousstranger\hatmysteriousstranger.egm
Skinned meshes\armor\headgear\1950stylehat\m\suithat.nif
Created meshes\armor\headgear\1950stylehat\m\suithat.egm
Skinned meshes\armor\headgear\antagonizer\helmetantagonizer.nif
Created meshes\armor\headgear\antagonizer\helmetantagonizer.egm
Skinned meshes\armor\headgear\chinesecommando\hatchinesecommando.nif
Created meshes\armor\headgear\chinesecommando\hatchinesecommando.egm
Skinned meshes\armor\headgear\combatarmorhelmet\m\combatarmorhelmetm.nif
Created meshes\armor\headgear\combatarmorhelmet\m\combatarmorhelmetm.egm
Skinned meshes\armor\headgear\constructionhat\constructionhat.nif
Created meshes\armor\headgear\constructionhat\constructionhat.egm
Skinned meshes\armor\headgear\cowboyhat\cowboyhat.nif
Created meshes\armor\headgear\cowboyhat\cowboyhat.egm
Skinned meshes\armor\headgear\cowboyhat\cowboyhat2.nif
Created meshes\armor\headgear\cowboyhat\cowboyhat2.egm
Skinned meshes\armor\headgear\cowboyhat\cowboyhat3.nif
Created meshes\armor\headgear\cowboyhat\cowboyhat3.egm
Skinned meshes\armor\headgear\cowboyhat\cowboy_hat_04.nif
Created meshes\armor\headgear\cowboyhat\cowboy_hat_04.egm
Skinned meshes\armor\headgear\cowboyhat\cowboy_hat_05.nif
Created meshes\armor\headgear\cowboyhat\cowboy_hat_05.egm
Skinned meshes\armor\headgear\enclaveofficer\hatenclaveofficer.nif
Created meshes\armor\headgear\enclaveofficer\hatenclaveofficer.egm
Skinned meshes\armor\headgear\fiendhelmet\fiendhelmet.nif
Created meshes\armor\headgear\fiendhelmet\fiendhelmet.egm
Skinned meshes\armor\headgear\fiendhelmet\fiendhelmet02.nif
Created meshes\armor\headgear\fiendhelmet\fiendhelmet02.egm
Skinned meshes\armor\headgear\fiendhelmet\fiendhelmet03.nif
Created meshes\armor\headgear\fiendhelmet\fiendhelmet03.egm
Skinned meshes\armor\headgear\generalolivercap\genolivercap.nif
Created meshes\armor\headgear\generalolivercap\genolivercap.egm
Skinned meshes\armor\headgear\hat1950sboycap\hat1950sboycap.nif
Created meshes\armor\headgear\hat1950sboycap\hat1950sboycap.egm
Skinned meshes\armor\headgear\hat1950scap\hat1950sadultcap.nif
Created meshes\armor\headgear\hat1950scap\hat1950sadultcap.egm
Skinned meshes\armor\headgear\hat1950slady\hat1950slady.nif
Created meshes\armor\headgear\hat1950slady\hat1950slady.egm
Skinned meshes\armor\headgear\headwrap\headwrap01.nif
Created meshes\armor\headgear\headwrap\headwrap01.egm
Skinned meshes\armor\headgear\helmetraider02\helmetraider02.nif
Created meshes\armor\headgear\helmetraider02\helmetraider02.egm
Skinned meshes\armor\headgear\hockeymask\m\hockeymask.nif
Created meshes\armor\headgear\hockeymask\m\hockeymask.egm
Skinned meshes\armor\headgear\lincolnhat\m\hatlincoln.nif
Created meshes\armor\headgear\lincolnhat\m\hatlincoln.egm
Skinned meshes\armor\headgear\lucassimmshat\m\lucassimmshat.nif
Created meshes\armor\headgear\lucassimmshat\m\lucassimmshat.egm
Skinned meshes\armor\headgear\mechanist\helmetmechanist.nif
Created meshes\armor\headgear\mechanist\helmetmechanist.egm
Skinned meshes\armor\headgear\metalarmor\helmetmetalarmorf.nif
Created meshes\armor\headgear\metalarmor\helmetmetalarmorf.egm
Skinned meshes\armor\headgear\metalarmor\helmetmetalarmorm.nif
Created meshes\armor\headgear\metalarmor\helmetmetalarmorm.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_glasses_m.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_glasses_m.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_h1.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_h1.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_h2.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_h2.egm
Skinned meshes\armor\headgear\ncr_civillian\ncr_civ_h3.nif
Created meshes\armor\headgear\ncr_civillian\ncr_civ_h3.egm
Skinned meshes\armor\headgear\nvhatpsychicnullifier\nvhatpsychicnullifier.nif
Created meshes\armor\headgear\nvhatpsychicnullifier\nvhatpsychicnullifier.egm
Skinned meshes\armor\headgear\partyhat\f\partyhatchildf.nif
Created meshes\armor\headgear\partyhat\f\partyhatchildf.egm
Skinned meshes\armor\headgear\partyhat\m\partyhat.nif
Created meshes\armor\headgear\partyhat\m\partyhat.egm
Skinned meshes\armor\headgear\partyhat\m\partyhatchild.nif
Created meshes\armor\headgear\partyhat\m\partyhatchild.egm
Skinned meshes\armor\headgear\partyhat\m\partyhatstanley.nif
Created meshes\armor\headgear\partyhat\m\partyhatstanley.egm
Skinned meshes\armor\headgear\red beret\green_beret.nif
Created meshes\armor\headgear\red beret\green_beret.egm
Skinned meshes\armor\headgear\red beret\red_beret.nif
Created meshes\armor\headgear\red beret\red_beret.egm
Skinned meshes\armor\headgear\trooperhelmet\trooperhelm.nif
Created meshes\armor\headgear\trooperhelmet\trooperhelm.egm
Skinned meshes\armor\headgear\trooperhelmet\trooperhelmglasses.nif
Created meshes\armor\headgear\trooperhelmet\trooperhelmglasses.egm
Skinned meshes\armor\headgear\trooperhelmet\trooperhelmmp.nif
Created meshes\armor\headgear\trooperhelmet\trooperhelmmp.egm
Skinned meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet.nif
Created meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet.egm
Fixed geometry and alpha property in meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet_skinned.nif
Created meshes\armor\headgear\vaultsecurityhelmet\m\vaultsecurityhelmet_skinned.egm
Skinned meshes\armor\headgear\wastelandchild01\hat.nif
Created meshes\armor\headgear\wastelandchild01\hat.egm
Skinned meshes\armor\headgear\wastelandchild02\hatpoliceadultversion.nif
Created meshes\armor\headgear\wastelandchild02\hatpoliceadultversion.egm
Skinned meshes\armor\headgear\wastelandchild02\hatpolicechildversion.nif
Created meshes\armor\headgear\wastelandchild02\hatpolicechildversion.egm
Skinned meshes\armor\headgear\wastelandchild03\hatfemale.nif
Created meshes\armor\headgear\wastelandchild03\hatfemale.egm
Skinned meshes\armor\headgear\wastelandchild03\hatmale.nif
Created meshes\armor\headgear\wastelandchild03\hatmale.egm
Skinned and fixed uv in meshes\armor\headgear\wastelandchild05\hatbaseballcapadult.nif
Created meshes\armor\headgear\wastelandchild05\hatbaseballcapadult.egm
Skinned meshes\armor\headgear\wastelandchild05\hatbaseballcapboy05.nif
Created meshes\armor\headgear\wastelandchild05\hatbaseballcapboy05.egm
Skinned meshes\armor\headgear\wastelandclothing03\m\goggleswastelandclothing03.nif
Created meshes\armor\headgear\wastelandclothing03\m\goggleswastelandclothing03.egm
Skinned meshes\armor\headgear\wastelandmerchant\hatwastelandmerchant.nif
Created meshes\armor\headgear\wastelandmerchant\hatwastelandmerchant.egm
Skinned meshes\dlc03\armor\headgear\wig\wig.nif
Created meshes\dlc03\armor\headgear\wig\wig.egm
Skinned meshes\dlc04\armor\dlc04confederatehat.nif
Created meshes\dlc04\armor\dlc04confederatehat.egm
Skinned meshes\dlc05\armor\cowboyoutfit\cowboyhatf.nif
Created meshes\dlc05\armor\cowboyoutfit\cowboyhatf.egm
Skinned meshes\dlc05\armor\cowboyoutfit\cowboyhatm.nif
Created meshes\dlc05\armor\cowboyoutfit\cowboyhatm.egm
Skinned meshes\dlc05\armor\samuraiarmor\hat.nif
Created meshes\dlc05\armor\samuraiarmor\hat.egm
Skinned meshes\dlc05\armor\samuraiarmor\kabuto.nif
Created meshes\dlc05\armor\samuraiarmor\kabuto.egm
Skinned meshes\dlc05\armor\spacesuit\spacehelmet.nif
Created meshes\dlc05\armor\spacesuit\spacehelmet.egm
Skinned meshes\characters\hair\glassesblackrimmed.nif
Created meshes\characters\hair\glassesblackrimmed.egm
Skinned meshes\characters\hair\glassesdrli.nif
Created meshes\characters\hair\glassesdrli.egm
Skinned meshes\characters\hair\glassesreading.nif
Created meshes\characters\hair\glassesreading.egm
Skinned meshes\characters\hair\glassesreadingchild.nif
Created meshes\characters\hair\glassesreadingchild.egm
Skinned meshes\characters\hair\glassesreadingclr.nif
Created meshes\characters\hair\glassesreadingclr.egm
Skinned meshes\characters\hair\glassesthreedog.nif
Created meshes\characters\hair\glassesthreedog.egm
Skinned meshes\characters\hair\glassestortoiseshell.nif
Created meshes\characters\hair\glassestortoiseshell.egm
Skinned meshes\characters\hair\powderedwig.nif
Created meshes\characters\hair\powderedwig.egm
Skinned meshes\characters\hair\shades.nif
Created meshes\characters\hair\shades.egm
Fixed Head facegen flag on all headwear so egm files work
Increased AER14 damage and crit damage to 40 to compensate for laser rifle balancing
Adjusted color in textures\weapons\1handpistol\1stpersonchinesepistolunique.dds
Adjusted color in textures\weapons\1handpistol\chinesepistolunique.dds
Adjusted alpha range in textures\weapons\1handpistol\1stpersonplasmapistol.dds
Adjusted alpha range in textures\weapons\1handpistol\plasmapistol.dds
Adjusted alpha range in textures\weapons\1handpistol\plasmapistolunique.dds
Created textures\weapons\2handrifle\combatshotgunparts.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgunparts.dds
Created textures\weapons\2handrifle\combatshotgundrumparts.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgunparts_m.dds
Created textures\weapons\2handrifle\1stpersoncombatshotgundrumparts_m.dds
Removed default hair change to ghoul race
Updated YUPTTW to version 11.6
Made Eugene more unique with a short barrel (idea by Hitman47101) and added Reilly's Rangers branding to backpack in meshes\weapons\2handhandle\minigununique2.nif
Fixed geometry, collision in meshes\weapons\2handhandle\incinerator.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigun.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigunallmods.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigunhispeedmotor.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigunstabilizer.nif
Fixed geometry, collision in meshes\weapons\2handhandle\minigununique.nif
Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamer.nif
Fixed geometry, flags, texture property in meshes\weapons\2handhandle\flamerexpandedtanks.nif
Fixed geometry a bit (ugh), uv in meshes\weapons\2handhandle\rockitlauncher.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatling.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingcfframe.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusoptics.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\lasergatlingfocusopticscfframe.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacaster.nif
Fixed uv, smoothing in meshes\weapons\2handhandle\plasmacasterhselectrode.nif
Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmg.nif
Fixed uv, smoothing, geometry errors in meshes\weapons\2handautomatic\9mmsmgdrum.nif
Fixed female response for MS08AndroidFound (thanks HcG xGrill!)
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolver.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvercustom.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolverhdcylinder.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershort.nif
Fixed mesh errors, smoothing, iron sight in meshes\weapons\1handpistol\357revolvershorthdcyl.nif
Fixed smoothing in meshes\weapons\1handpistol\alienblaster.nif
Fixed smoothing in meshes\weapons\1handpistol\firelance.nif
Fixed flags, properties, degenerate normals, smoothing in meshes\weapons\1handpistol\plasmadefender.nif
Fixed smoothing, properties in meshes\weapons\1handpistol\44magnumrevolverunique.nif
Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksman.nif
Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanaa.nif
Fixed uv, smoothing, geometry in meshes\weapons\2handautomatic\marksmanext.nif
Refined Eugene custom firing sound (thanks tgspy!)
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\22smg.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\22smgext.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforged.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbineforgedmags.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\assaultcarbinemags.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbine.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbineext.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\assaultcarbinesupressor.nif
Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smg.nif
Fixed smoothing, degenerate normals, geometry in meshes\weapons\2handautomatic\127smgsilencer.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod01.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod02.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod03.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod12.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod13.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod23.nif
Fixed uv, smoothing, degenerate normals, geometry in meshes\nvdlc05\weapons\2handautomatic\nvdlc05weap127mmsmgmod123.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\cryolator.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdw.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserpdwrecycler.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcw.nif
Fixed smoothing, degenerate normals, properties, removed useless controller in meshes\weapons\2handautomatic\laserrcwrecycler.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifle.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleall.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleap.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleapbayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battlerifleaprec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflebayorec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\battleriflerec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifle.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleall.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleap.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleapbayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\servicerifleaprec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayo.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflebayorec.nif
Fixed uv, smoothing, degenerate normals, geometry, collision in meshes\weapons\2handautomatic\serviceriflerec.nif
Fixed the service rifle to be automatic like originally intended, the 30% fire rate mod is no longer useless, DPS is identical to vanilla
Readded rotation controller in meshes\characters\_1stperson\1hpaimis.kf so aiming works while running
Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersoncleaver.nif
Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\cleaver.nif
Fixed uv, smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersoncleaveru.nif
Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\1stpersongladiusmachete.nif
Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\gladiusmachete.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\1stpersonhatchet.nif
Fixed smoothing in meshes\weapons\1handmelee\1stpersonleadpipeunique.nif
Fixed smoothing in meshes\weapons\1handmelee\leadpipeunique.nif
Fixed uv. smoothing in meshes\weapons\1handmelee\baton.nif
Fixed smoothing, degenerate normals, collision in meshes\weapons\1handmelee\binoculars.nif
Fixed smoothing in meshes\weapons\1handmelee\cattleprod.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\chancesknife.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\combatknife.nif
Fixed uv, smoothing, degenerate normals in meshes\weapons\1handmelee\chineseofficersword.nif
Fixed smoothing in meshes\weapons\1handmelee\dresscane.nif
Fixed smoothing, degenerate normals in meshes\weapons\1handmelee\hatchet.nif
Fixed smoothing in meshes\weapons\1handmelee\kitchenknife.nif
Fixed smoothing in meshes\weapons\1handmelee\knife.nif
Fixed smoothing in meshes\weapons\1handmelee\rustyknife.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\leadpipe.nif
Fixed uv, degenerate normals in meshes\weapons\1handmelee\machete.nif
Fixed smoothing, collision in meshes\weapons\1handmelee\rollingpin.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebab.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\shishkebabgo.nif
Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\1stpersonstraightrazor.nif
Fixed smoothing, geometry, collision in meshes\weapons\1handmelee\straightrazor.nif
Fixed smoothing in meshes\weapons\1handmelee\1stpersonstraightrazoru.nif
Fixed smoothing in meshes\weapons\1handmelee\straightrazoru.nif
Fixed uv, smoothing in meshes\weapons\1handmelee\switchblade.nif
Fixed uv, smoothing in weapons\1handmelee\tireiron.nif
Fixed smoothing in weapons\1handmelee\treebranch.nif
Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04axe.nif
Fixed uv, smoothing, scale in meshes\dlc04\weapons\2handmelee\dlc04shovel.nif
Increased damage of Paulson's Revolver to 60 from 45
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