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RoyBatty
Posts: 6429
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

I was going to change the

Post by RoyBatty » Mon Dec 18, 2017 5:30 am

I was going to change the game setting for books depending on what wasteland you're in, but that is too easily exploited by not using the books and just taking them all to NV and then using them. The books with the perks from OWB are still there and you can max your skills that way too provided you have enough wonderglue to do so. In this particular case I can't make it work both ways without creating another set of books that is scripted which I just don't want to do because it causes other problems and creates more incompatibilities. Also you can still max all your stats (even with Big Guns re-enabled) with the books as they are and using the appropriate perks.


Sometimes we just have to make compromises that affect NV even if undesirable. From a player perspective Risewild is completely correct in that removing the books and replacing them with magazines detracts from the allure of exploring areas as the rewards for doing so are removed. This is something that Fallout 4 did in it's design with the legendary system instead of unique items and it just doesn't work on several levels.


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EnderDragonFire
Posts: 370
Joined: Sat Feb 01, 2014 6:50 pm

Roy Said: "Bobbleheads (which

Post by EnderDragonFire » Tue Dec 26, 2017 7:30 am

Roy Said: "Bobbleheads (which will be integrated when finished)."


Bobbleheads are going to become fully integrated? As in, a non-toggleable part of the main plugin? That means, IIRC, that getting 10 of all SPECIAL without implants will be impossible. Implants can only be gotten in Vegas, so people who only play the Fallout 3 side of things will not be able to max out their special. Is this intended, or am I missing something? 


"Who are you, who do not know your history?"



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RoyBatty
Posts: 6429
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Location: Vault 108

I get 10 in all special every

Post by RoyBatty » Tue Dec 26, 2017 11:06 am

I get 10 in all special every game and never use the implants, wired reflexes or any of the other special rewards. Also before Lonesome Road (and I fixed the lockup bug with that).


A combination of Intense Training and Almost Perfect works every time.


That said, the old Bobbleheads will be optional instead.


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jlf65
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I use More Intense Training

Post by jlf65 » Tue Dec 26, 2017 9:37 pm

I use More Intense Training as well as one special point per three levels (via leveling mod).



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Damianwolff
Posts: 128
Joined: Tue May 05, 2015 5:16 am

I use More Perks, and if in

Post by Damianwolff » Wed Dec 27, 2017 12:10 pm

I use More Perks, and if in the past Intense Training was a go-to perk for me, with the choices in More Perks it is really hard to choose it now. 


I just love how great the mod is for customizing your character, and yet how situational the majority of the perks are, which makes them situationally useful and mostly not OP


 



TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

EnderDragonFire wrote:

Post by TAWM » Wed Dec 27, 2017 5:38 pm

[quote=EnderDragonFire]


 


Roy Said: "Bobbleheads (which will be integrated when finished)."


Bobbleheads are going to become fully integrated? As in, a non-toggleable part of the main plugin? That means, IIRC, that getting 10 of all SPECIAL without implants will be impossible. Implants can only be gotten in Vegas, so people who only play the Fallout 3 side of things will not be able to max out their special. Is this intended, or am I missing something? 


[/quote]


 


You have the perk Almost Perfect that gives you a 9 in all specials that are below 9.  So that means you could set your intelligence, Endurance and Luck to 10 wait to level 30 and just go out and do certain quests that boost your stats via perks like Ant Sight Perk which would give you 10 to perception Reinforced Spine perk which will give you a 10 to Strength and you get a perk at the end of Lonesome Road that will allow you to get 1 special point which you can use to put into Agility.  For Charisma you can take one rank of Intense Training perk and you will have all of your attributes maxed out.  



TAWM
Posts: 80
Joined: Tue May 24, 2016 2:42 am

Anyway getting back to what I

Post by TAWM » Wed Dec 27, 2017 5:51 pm

Anyway getting back to what I was talking about earlier in the thread.  I know you all are trying to go for game balance in regards to skill points and everything else...but isn't that basically impossible at this point without massively overhauling both fallout 3 and new vegas side of the game?  In reality playing this game not even trying to power game your going to get over 100 in every skill unless you go out your way to gimp yourself.  I think most of us use mods like MMM and others just to up the difficulty of the base game which is needed because you will eventually become a god in the game. 


 


Technically you can gimp yourself with Project Nevada lowering how many skill points you get per level and getting only 1 perk every five levels and you put the game setting to very hard turning the game into a giant survival simulator...however that's not something a lot of players are going to do let alone want to do.  Not trying to pick a fight here with this post nor am I trying to beat a dead horse just stating that balance without massively overhauling both wastelands probably isn't going to be remotely achieveable.  I know Roy has talked about a rebalancing mod for both wastelands that scales with you as the player...however unless it overhauls pretty much everything I don't think you will find a balance.  I mean lets be honest the mojave as of right now in the current version of TTW is a joke in comparison to the capital wasteland in terms of difficulty.  NV would have to be massively rebalanced and not just the capital wasteland in any such mod.  



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RoyBatty
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Location: Vault 108

I don't understand what your

Post by RoyBatty » Wed Dec 27, 2017 10:06 pm

I don't understand what your question or point is.


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catcameback
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tawm, roy said the old

Post by catcameback » Thu Dec 28, 2017 5:59 am

tawm, roy said the old rewards of getting bobbleheads is still an option. He didn't just convert it to those perks and call it a day. we still got the option of the original stuff.



Nostalgia
Posts: 73
Joined: Tue Nov 14, 2017 6:14 pm

There are mods available to

Post by Nostalgia » Thu Dec 28, 2017 8:15 am

There are mods available to make the Mohave much more difficult in terms of enemies and new locales. The World of Pain mod is one I can think of. As far as experience and leveling too quickly, a simple edit to experience needed to level is what I use. Currently over a hundred hrs in and still only level 10 with 4x the experience needed to level.



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