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Installed 2.7 last night

Posted: Wed Sep 24, 2014 3:58 pm
by JoeBobBriggs

Installed 2.7 last night (much quicker than the old installers), and played for a good 3 hours. GJ fellas.



Dang, I'm gone for a while

Posted: Wed Sep 24, 2014 8:21 pm
by LaEspada

Dang, I'm gone for a while and all this new progress! Gotta play some fallout again.



The installer finished in 12

Posted: Thu Sep 25, 2014 4:36 pm
by Sir Mediocre

The installer finished in 12 minutes.


Color me impressed.


Also, dat checkbox. You know the one.



TTW 2.7.2 has been released

Posted: Sun Sep 28, 2014 2:50 pm
by TJ

TTW 2.7.2 has been released today, this is another quick hotfix for a handful of issues, but this time everybody needs it.



Not sure if this was fixed in

Posted: Sun Sep 28, 2014 7:43 pm
by darthbdaman

Not sure if this was fixed in 2.7.2, but in 2.7.1, the main title replacer optional was not working. The BSA wasn't being created by the installer.



I just have to say wow. The

Posted: Mon Sep 29, 2014 12:05 pm
by Vyrulisse

I just have to say wow. The new installer is wonderful. It used to take me several hours in previous versions but this one honestly took around 30 minutes or so. I was shocked to see the fast progress and really love that user input is not an issue anymore. :)


 


Thanks!



Very impressive work as

Posted: Thu Oct 02, 2014 11:03 am
by tom_57

Very impressive work as always guys. Thanks a lot.



Wow, the new installer is

Posted: Thu Oct 02, 2014 1:35 pm
by hector1980

Wow, the new installer is fantastic.  Thanks for all your hard work!


...oh yeah,


[x] sexy -> untick -> "impossible" =  lol. laugh



Hey TJ, looks like it got

Posted: Mon Oct 06, 2014 12:36 pm
by deadboy

Hey TJ, looks like it got mentioned real quick before but the XML from the Main and optional FOMOD are still passing along that it's v2.6.


 


Very minor and pretty irrelevant but if it came down to a bug post and someone went to see what version they had installed from FOMM it might be confusing. Maybe just something to grab on the next release.



We are (I am) considering

Posted: Mon Oct 06, 2014 12:45 pm
by TJ

We are (I am) considering rewriting the FOMOD code. It has a handful of other issues that need to be taken care of too. Thanks though.