The game uses .dds files for pipboy icons.
- Posts: 3
- Joined: Sat Sep 19, 2015 6:34 pm
Here is what the perks do, if anyone is wondering.
Butch is a gang member at heart, and he does better with a sense of belonging. While Butch is in your party, you both gain +5% Damage if he is using the same weapon as you, and you both gain +5% DR if he is using the same armor as you, with an extra +5% DR if they are Tunnel Snake outfits.
Charon is absolutely loyal to the holder of his contract, putting himself in harm's way to keep them safe. Unfortuantely for him, his contract holder lives a dangerous adventurous life... For each 10% health you are below maximum, you gain 1 DT.
Eulogy was right about her. When you have had a hard day on the road and are ready to call it a night she will make sure you wake up with a grin. With Clover in your party, the Well Rested bonus will grant you get an additional 15% experience boost and +1 Luck.
Dogmeat is man's best friend, and he knows how to coordinate and run interference. While he is in your party, you will deal +25% damage to knocked down targets. In addition, you can ask Dogmeat to 'mark' his territory, setting a fast-travel marker to that spot.
Fawkes' love for heavy weapons is infectious. With Fawkes in your party, weapon strength requirements are 1 point lower for you.
Jericho's many years roughing it in the wasteland taught him to get by with nothing but scraps and ruins. You can talk to him any time to make a campfire.
Hooah! The gung-ho Sergeant RL-3 egging you on prompts you to excel at killing, whether they're Communists or not. While RL-3 is with you, you'll have 5% less gun spread, and +5% Crit chance.
Star Paladin Cross
Star Paladin Cross is a seasoned veteran of power armor use and can show you how to deal with the idiosyncrasies of power armor. While Star Paladin Cross is in your party, you have +1 Agility and +30 carry weight when you are wearing Power Armor.
- Posts: 3
- Joined: Tue Jun 03, 2014 2:02 pm
Hi,I have some questions/comments about the most recent version Roy,
-One of your earlier posts said that TTW Interiors Followers Go Home is not required and is integrated in some fashion into this mod, but there are only options for dismissing to the companion's respective wasteland locations. Will this be integrated at some point or would trying to utilize the Interiors mod be the only way?
-RL3's weapon spread reduction is too high, although this seems to be apparent.
-For some reason, there is a modifier I found in FNVEdit that reduces each companion's carry weight by 75. Was this intentional?
Thanks for the hard work and your feedback.
- Posts: 6741
- Joined: Sun Apr 27, 2014 10:26 am
- Location: Vault 108
This part of TTW (which will be integrated) is designed to work like vanilla. Followers go Home will need to be updated to support the next version of TTW as well as many other mods.
RL3's Perk, already fixed.
The "Companion Suite" was broken in vanilla NV, I'll probably make this optional to have enabled or not. It has some give and take, your companions aren't as pack mule, don't do as much damage, but are considerably tougher than vanilla.
- Posts: 2841
- Joined: Mon Oct 01, 2012 9:14 am
Dogmeat cant be essential.
Do you mean that Dogmeat is not essential on Hardcore mode or do you mean it can't become essential in any other way or do you mean Dogmeat shouldn't be essential for some reason?
Sorry but that sentence is too short for me to understand what is it that you mean.