Companion Overhaul Prerelease

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anstand
Posts: 211
Joined: Tue Feb 11, 2014 10:41 am

Packages - "TTW Perks and

Post by anstand » Fri Aug 05, 2016 9:15 pm

Packages - "TTW Perks and Home Markers" wins every conflict


Dialogues - "TTW Perks and Home Markers" wins every conflict


Scripts - "TTW Perks and Home Markers" wins every conflict, but the script "DLC05MZ1QuestScript".


Am using the Delayed DLC plugin which alters this script as well. Since I prefered functional companions over a notification, I copied the content of your "DLC05MZ1QuestScript" into the DelayedDLC.esp ("DLC05MZ1QuestScript" are both identical now).


Could that be the cultprit?


http://imgur.com/a/ZX0tH


 


 


 



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RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

no, but a patch should be

Post by RoyBatty » Sat Aug 06, 2016 12:33 am

no, but a patch should be made instead.


At what point was Butch in The Muddy Rudder in game, I can check his package flags. I have not yet done Trouble on the Home Front, and Butch is not there.


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anstand
Posts: 211
Joined: Tue Feb 11, 2014 10:41 am

RoyBatty wrote:

Post by anstand » Sat Aug 06, 2016 8:28 am

[quote=RoyBatty]


 


no, but a patch should be made instead.


At what point was Butch in The Muddy Rudder in game, I can check his package flags. I have not yet done Trouble on the Home Front, and Butch is not there.


[/quote]


Vault 101 -> Megaton (Moriaty quest) -> Rivet City


Skipped the whole Three Dog (DC) part and when I entered the bar for the first time, he was already there.


edit: loaded my save game before I left the vault, teleported myself immediately to Rivet City and went to the Muddy Rudder bar, no Butch. Waited until 5 pm (no sleepwaitmenu), and he suddenly appeared in front of the entrance door.


I checked if he walked to Rivet  City by foot, but it seems like as if gets teleported here.


If I talk with him, he can give me a hair cut or I can tell him that the life evacuation system has failed and that we have to get out of here.



anstand
Posts: 211
Joined: Tue Feb 11, 2014 10:41 am

On a side note, just started

Post by anstand » Wed Aug 10, 2016 11:54 am

On a side note, just started "Trouble at the Homefront", and Butch was there as well.



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RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Butch was not at Trouble on

Post by RoyBatty » Wed Aug 10, 2016 12:20 pm

Butch was not at Trouble on the Home Front for me, I will check if he's in the Muddy Rudder. If he is then bug confirmed and I'll look into it.


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RoyBatty
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Location: Vault 108

First post updated.

Post by RoyBatty » Thu Aug 11, 2016 1:48 am

First post updated.




  • Fixed Butch traveling to the Muddy Rudder too soon.


  • Fixed Jericho not returning to Moriarty's Bar if Megaton was not destroyed.


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anstand
Posts: 211
Joined: Tue Feb 11, 2014 10:41 am

RoyBatty wrote:

Post by anstand » Thu Aug 11, 2016 6:08 am

[quote=RoyBatty]


 


First post updated.




  • Fixed Butch traveling to the Muddy Rudder too soon.


  • Fixed Jericho not returning to Moriarty's Bar if Megaton was not destroyed.


[/quote]


 


Yeay!



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RoyBatty
Posts: 6515
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Eventually perk icons and the

Post by RoyBatty » Wed Aug 17, 2016 10:11 pm

Eventually perk icons and the audio will be done yeah.


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Deathclaw_Mayor16
Posts: 122
Joined: Thu Jun 30, 2016 2:45 am

Found an issue.Cant hire

Post by Deathclaw_Mayor16 » Thu Aug 18, 2016 2:51 am

Found an issue.Cant hire Jericho despite the fact I have 2000 caps on me.Using the most updated version of the mod.Gonna attach my load order just in case but I've checked and unchecked every mod except this one and I still couldnt hire him.


 



Dead Sirious
Posts: 105
Joined: Tue Nov 19, 2013 5:37 am

I was able to hire Jericho

Post by Dead Sirious » Thu Aug 18, 2016 3:26 am

I was able to hire Jericho just fine. If he denies you first due to the players' morality. Try it out once more time without exiting dialogue
We are so the baddest gang in the Wastes!

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