Post release dev log

What's new and upcoming in Tale of Two Wastelands? Find out here.
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Post release dev log

Post by RoyBatty » Tue Nov 20, 2018 12:09 pm

There is new developers log detailing bug fixes and other changes post release of 3.2

Patch 1
Fixed 132 statics around the wasteland
Added Start Menu so you can select DC or NV start (Thanks HcG xGrill!)
Fixed inverted sex checks in Knight Captain Dusk greetings (Thanks sandbox6!)
Fixed the switch in the pitt to be enabled if you talk Wernher down
Fixed limbs and health to be restored after leaving the Anchorage Simulation
Fixed Broken Steel missing voices (installer oof)
Fixed Missing subtitles for Maggie in Megaton when asking about who takes care of her
Fixed Missing voice line for Doc Mitchell when returning your stuff
Fixed Initiate Pek not following the player after rescuing him
Fixed Microwave Emitter using the wrong ammo type
Fixed Poisons added by TTW not applying to melee weapons
Fixed Doctors in DC to not used duplicated topic lines for "I think I'll tough it out"
Fixed Ghoul variant clothing specular/alpha issues
Fixed Cake disappearing when it's cut (we hope)
Fixed Missing loading screens in Anchorage Simulation
Fixed Ticket Terminal in DC Train Station to give the correct ticket
Changed Ticket Terminal Hacking option to give complementary tickets after passing it
Fixed the Overseer returning to the party after exiting it and going up the stairs and through the door
Fixed Havok material in meshes\clutter\junk\sscratetall.nif (thanks Hermit!)
Fixed Havok material in meshes\clutter\junk\sscratetallstatic.nif (thanks Hermit!)
Fixed Doctors not healing if your health was 100% and limbs were crippled
Fixed Happy Trails radio not being turned back on when going to Vegas before Honest Hearts is completed
Fixed Locked Terminal crashing (thanks jazzisparis!)
Fixed a3-21's plasma rifle missing sounds
Fixed Major Knight's repair dialogue with Confirmed Bachelor, really! (thanks sandbox6!)
Fixed Seagrave Holmes' rivet city supply hello when not in the RCHangar
Fixed Brock's Muddy Rudder hello's when not in RCDeckLower
Gave Seagrave Holmes a copy of Vera Weatherly's key so he doesn't get stuck in her room
Fixed Aqua Cura to heal over time in hardcore
Fixed Irradiated water to have food sanitizer effect
Fixed Dirty water to have food sanitizer effect
Fixed Anchorage simulation enemies so they can't be cannibalized
Fixed Cannibal perk to reward -100 karma for cannibalizing a corpse
Fixed Talon random encounter hitmen mismatched head/body (thanks Qwinn123!)
Fixed bug with power armor training topics in the Citadel
Created textures\dlc05\effects\dlc05smokelinesdarkrpt01
Fixed Alien body part data
Fixed Alien dismemberment pieces
Fixed Alien impact decal set
Fixed rehire responses for karma checking companions when having the charisma Bobblehead
Made Cass ignore her karma checks if you have the charisma Bobblehead
Fixed meshes\dlc05\clutter\robotpod\dlc05robotpod.nif mesh issues causing memory corruption
Created textures\dlc05\effects\ (thanks WeiJieSen!)
Fixed file path of AliensRobotDeactivate idle to DLC05\Creatures\MaintenanceRobot\IdleAnims\SpecialIdle_DeactivateLoop.kf
Fixed quest items from Tranquility Lane not being removed
Fixed open and close sounds in DLC05MZDoorBig01CoreScene
Fixed DLC05LvlRobotMeleePod to point to the Enc list instead of another Lvl list
Fixed TTWZetaRobotsActivatorScript05 which was causing a bug with the Robot Assembly Area in Mothership Zeta
Fixed Zeta Combat Droid skeleton (thanks Jamilla!)
Fixed Zeta Maintenance Droid skeleton (thanks Jamilla!)
Fixed meshes\dlc05\creatures\maintenancerobot\h2hholster.kf (thanks Jamilla!)
Fixed meshes\dlc05\creatures\combatdroid\1hpholster.kf (thanks Jamilla!)
Fixed Sunny Smiles giving wrong ammo in a couple dialogue lines
Fixed missing Zeta silent radio voices
Fixed AMBRCaveCrumbleNear01 audio path
Fixed AMBRCaveCrumbleNear02 audio path
Fixed ProjectileGauss flags
Fixed Molotov Script to not create an infinite loop
Fixed NukaCocktailScript to not create an infinite loop
Fixed TTWGaussImpactFunctionScript to only place the explosion effect on actors
Aquired missing texture textures\effects\ (thanks WeiJieSen!)
Created TTWColumbusCircleZone encounter zone
Added TTWColumbusCircleZone encounter zone to Columbus Circle and Columbus Station worldspaces
Fixed Over Compensation perk to subtract 1 instead of add 1
Fixed MS17 (Violin) radio dialogue from three dog to check the "bad" condition correctly
Fixed Man-Machine interface challenge form list
Fixed havok material in meshes\clutter\junk\nv\ductape.nif
Fixed havok material in meshes\clutter\junk\nv\scrapelectronics.nif
Fixed havok material in meshes\clutter\junk\nv\sporepod.nif
Fixed havok material in meshes\clutter\junk\eggtimer.nif
Fixed havok material in meshes\clutter\junk\laundrydetergent01.nif
Fixed havok material and shader flags in meshes\clutter\junk\knife01.nif
Fixed shader flags and split properties in meshes\clutter\junk\nvcandlestick.nif
Fixed shader flags in meshes\clutter\junk\bigpot01.nif
Fixed shader flags in meshes\clutter\junk\bigspoon01.nif
Fixed shader flags in meshes\clutter\junk\bucket02.nif
Fixed shader flags in meshes\clutter\junk\camera01.nif
Fixed shader flags in meshes\clutter\junk\coffeepot01.nif
Fixed shader flags in meshes\clutter\junk\cookingpan01.nif
Fixed shader flags in meshes\clutter\junk\cuttingboard01.nif
Fixed shader flags in meshes\clutter\junk\dinnerplate01.nif
Fixed shader flags in meshes\clutter\junk\drinkingglass01.nif
Fixed shader flags in meshes\clutter\junk\firehosereel01.nif
Fixed shader flags in meshes\clutter\junk\fork01.nif
Fixed shader flags in meshes\clutter\junk\ivstandempty.nif
Fixed shader flags in meshes\clutter\junk\metalpot.nif
Fixed shader flags in meshes\clutter\junk\microscope01.nif
Fixed shader flags in meshes\clutter\junk\milkbottle01.nif
Fixed shader flags in meshes\clutter\junk\nvatomiccocktail.nif
Fixed shader flags in meshes\clutter\junk\opthamoscope01.nif
Fixed shader flags in meshes\clutter\junk\ovenlamp.nif
Fixed shader flags in meshes\clutter\junk\pressurecooker01.nif
Fixed shader flags in meshes\clutter\junk\roadblock01.nif
Fixed shader flags in meshes\clutter\junk\shotglass01.nif
Fixed shader flags in meshes\clutter\junk\spatula01.nif
Fixed shader flags in meshes\clutter\junk\ssbottle01.nif
Fixed shader flags in meshes\clutter\junk\ssbottle02.nif
Fixed shader flags in meshes\clutter\junk\ssbottle03.nif
Fixed shader flags in meshes\clutter\junk\ssbottlecap.nif
Fixed shader flags in meshes\clutter\junk\ssbottlecap02.nif
Fixed shader flags in meshes\clutter\junk\sslamp01.nif
Fixed shader flags in meshes\clutter\junk\sslamp02.nif
Fixed shader flags in meshes\clutter\junk\surgicaltubing.nif
Fixed shader flags in meshes\clutter\museum\emptyframe01.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg01.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg02.nif
Fixed shader flags in meshes\clutter\museum\tornpaintinglg03.nif
Fixed shader flags in meshes\clutter\questitems\informationkiosk.nif
Fixed Behemoth kill challenge to not award "That lucky old sun" achievement
Fixed bug in train trip not updating worldspace correctly
Fixed bug in worldspace detection
Fixed bug in Grunt perk list that accidentally put Stab Happy in it instead of Syndey's 10mm Ultra SMG
Fixed vertex colors in meshes\dungeons\wastelandhomes\wastermstairsdoorway02.nif
Updated VendorMerchantContainerScript to remove New Vegas ammo from vendors' local containers on their death
Fixed Composite Recon armor to have less durability, DT, and weight
Fixed EnchReconArmor to have correct effect name, now Recon Armor instead of Initiate Armor
Fixed Commando Armor to be set as light and use the correct audio template
Fixed Defender Armor to be set as light and use the correct audio template
Fixed Hand-Me-Down Raider Armor to be set as light
Fixed Road Rascal Leather Armor to be set as light and use the correct audio template
Fixed Sharp-Dressed Raider's Armor to be set as light and use the correct audio template
Removed Commando Armor from NVTravelLightBadArmorList
Removed Defender Armor from NVTravelLightBadArmorList
Fixed Oasis Exile Hood to have 1 DT
Added VATS attack to Spanner
Added Power Attack animation to Spanner
Placed a few Vault 87 suits
Placed a few Vault 92 suits
Placed Cursebreaker in Andale Smith's Basement
Placed Spanner in Zeta Research Lab
Placed Shock Hammer in Old Olney Powerworks
Fixed Paladin Hoss and the Brotherhood Paladin from teleporting to the player, really, honest!
Robo-Thor armor dead NPC placed on a cliff directly south of Dunwich near the region border

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