A melee oriented char can be quite a rare occurrence (or even taboo to some).
Would be cool if both the "unarmed" and "melee weapons" had some tweaking done to them, Given it a bit more thought, maybe Unarmed could be changed into "Light Melee", and Melee Combat into "Heavy Melee". So each distinctively affect different weapon types.
Alternatively, jump to this post for another (even better?) method: https://taleoftwowastelands.com/comment/55694#comment-55694
The main appeal of the change is making each skill provide bonuses in the way of movespeed, AP recovery, measures of DT/DR, chance to knock opponents to floor, maybe even parry/deflect some stuff (are there more things to include? like attack speed, weapon swap speed, bonus to stealth?)
Say for each 10 points, an extra 1% to movement speed, useful to melee and generally moving around. Each 7 points an extra 1 DR/DT, each 5 a small bonus to AP recovery, maybe each 15 a bonus to weapon swap speed, etc.
Going overboard, dunno if this change would be applied globally (to all creatures) via the skill change. If script checks are needed, how troublesome is for the engine to "acknowledge" its state when swapping guns/melee/holster etc to both player and all creatures \o/
Based on how feasible it is, some bonuses could instead be ON while in combat only.
Anyway, that's the idea. Could try this tweak myself if abilities allowed it (which may take a long while) or when this becomes priority (lots of other stuff on top of the list).
So, If anybody would like to discuss/advise or try implementing something of the kind, or if theres a mod that does similar, please be welcome to write a few words ;)