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philip92dk
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i really like the WMX Modern

i really like the WMX Modern Weapons but i dont like the sounds they have can somone tell me how to add new sounds to them?

RoyBatty
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No, it's impossible.

No, it's impossible.

AnvilOfWar
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Roy bug report for you, It

Roy bug report for you, It wasn't obvious until I had a bunch of caps to mod weapons i wasn't using but the Firelance has a bit of a scope problem.

One can attach the scope too the weapon, but it wont sight though the scope when you attempt to use it.

Should also be noted that the Metalblaster from the Pitt wont zoom scope, but I'm not sure if thats a PN problem or a WMX one.

 

 

File Attachments: 

RoyBatty
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K, I'll have a look at that.

K, I'll have a look at that.

Adonis VII
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Any time you add a weapon mod

Any time you add a weapon mod, a different mesh is used (you can see which in the .esm/.esp). You need to use Nifksope to alter the mesh itself to remove the iron sight.

thermador
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Iron sights are part of the
Iron sights are part of the .nif mesh file. You have to edit it in nifscope and remove the iron sight node.
RoyBatty
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There's 7 different meshes

There's 7 different meshes which are swapped between when you add/remove mods. You can see them in FNVEdit, they end in .nif

You can't change the models via script.

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I can not mod Protectron's

I can not mod Protectron's Gaze. Attempting to do so breaks the mod menu and ceases it's functionality.

RoyBatty
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Someone else has reported

Someone else has reported this and I can't reproduce it.

starscreamM14
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there is an update esp. do i

there is an update esp. do i add the updated esp to my zipfile once im almost done with the steps described above ? or do i just add the non updated esp to the zip file, add that zip to the game with fomm and then i put the updated esp in the data folder of fallout and activate them both ?

i have a mustache.

RoyBatty
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Put the udpated esp in the

Put the udpated esp in the archive.

starscreamM14
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alright. thanks dude. i

alright. thanks dude. i already did that on a hunch. it works fine. now i just have to be lucky enough to get the mods i want lol.

i dont know how you modder dudes do it. i tried modding with morrowind once and immediately gave up.

respect dude.

i have a mustache.

Brendan McCoy
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The source of the Protectron

The source of the Protectron's Gaze mod menu breaking glitch is that the WMX-EXE patch for TTW doesn't include the MOD effect values from the TTW WeaponModsExpanded.  This can be fixed by opening up FNVEdit, putting WeapUniqueProtectronGaze into Editor ID, pressing enter, scrolling down to Value A - Mod 1, Valua A - Mod 2, Value A - Mod 3, and copying the 15, 2, 1 (respectively) from WeaponModsExpanded.esp to WMX-EVE.esp, and then closing FNVEdit and saving.

I'm going through and testing/fixing a lot of weapons right now, and i'll post tweak plugins in their appropriate threads when I'm done (or, at least, after I've got most that I immediately find fixed).

Another one I've found is that the Flamer in WMX-EXE doesn't have the mods from WeaponModsExpanded.

RoyBatty
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Don't bother as I've already

Don't bother as I've already fixed all that stuff.

Also the path was changed for the P95 on purpose so it wouldn't conflict with CFW anymore. I don't like uploading WIP versions, but everyone keeps pestering for updates you see.

 

Brendan McCoy
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Gotcha :)

Gotcha :)

Dood
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What is POP?
What is POP?

Lucent ENB for TTW

Vindr20
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Pre Order Packs.

Pre Order Packs.

WastelandAssassin
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not sure if it's relevant,

not sure if it's relevant, but is the Optics for New Vegas mod compatible with this mod? been waiting for such a mod for years now, and i would love to be able to use it, but i can't imagine playing the game without WMX, and i'm really waiting to play TTW finally

anyhow, thanks for all the hard work and continued support for this awesome conversion of this awesome mod

RoyBatty
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Unfortunately no, not unless

Unfortunately no, not unless PaP made a patch for it.

Omgerje
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Hi im new to this but i have

Hi im new to this but i have a problem.

I can't mod any of my unique weapons. When i try to mod any of them they say that i can't mod it. Im stuck and i need help. Other than that the mod is awsome

RoyBatty
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Another mod lower in your

Another mod lower in your load order is interfering.

ForeshadowingPeanuts
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Hi all, I'm sorry if I missed

Hi all, I'm sorry if I missed an explanation for this, but when I click the download link for the TTW WMX file there seems to be some missing elements. The only mesh folders are for the lincoln repeater and alien blaster, and the Data folder is completely empty. Is this how it's supposed to be?

AnvilOfWar
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ForeshadowingPeanuts wrote:

ForeshadowingPeanuts wrote:

 

Hi all, I'm sorry if I missed an explanation for this, but when I click the download link for the TTW WMX file there seems to be some missing elements. The only mesh folders are for the lincoln repeater and alien blaster, and the Data folder is completely empty. Is this how it's supposed to be?

RTFM wrote:

  1. Manually Download Weapon Mods Expanded 1.13 from http://www.nexusmods.com/newvegas/mods/39651
  2. Manually Download WMX Modern Weapons 1.0.7 from http://www.nexusmods.com/newvegas/mods/39651
  3. Manually Download WMX DLC v1.0.1 from http://www.nexusmods.com/newvegas/mods/39651
  4. Download TTW WMX from the link below
  5. Extract all four downloads to their own folders
  6. Navigate to the Weapon Mods Expanded folder you extracted and copy the meshes and textures folders
  7. Navigate to the the Data folder in the TTW WMX folder you extracted and paste the meshes and textures folders in it
  8. Navigate to the WMX Modern Weapons folder you extracted and copy the meshes and texture folders
  9. Navigate to the the Data folder in the TTW WMX folder you extracted and paste the meshes and textures folders in it and merge/overwrite
  10. Navigate to the WMX DLC folder you extracted and copy the meshes and textures folders
  11. Navigate to the the Data folder in the TTW WMX folder you extracted and paste the meshes and textures folders in it and merge/overwrite
  12. Navigate to the TTW WMX folder you extracted and select and copy the meshes folder
  13. Navigate to the the Data folder in the TTW WMX folder you extracted and paste the meshes folder in it and merge/overwrite
  14. In the TTW WMX folder there are two folders, withPOP and withoutPOP, if you have the Pre Order Packs then select withPOP , if you don't then select withoutPOP
  15. Select and copy the WeaponModsExpanded.esp in the folder you selected in the previous step
  16. Navigate to the the Data folder in the TTW WMX folder you extracted and paste the WeaponModsExpanded.esp in it
  17. Navigate to the TTW WMX folder you extracted and select the Data folder and compress it, call it TTW_WMX and install the package with your mod manager of choice.
ForeshadowingPeanuts
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Oh, I'm sorry. I got confused

Oh, I'm sorry. I got confused as to which mod files were being divvied up into the others. I have all four downloaded, but thought the TTW WMX files were meant to be spread out into the original mods not vice versa. I simply misread.

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Quick question did the scope

Quick question did the scope problem with A3-21's rifle get fixed yet or did I mess something up while installing?

RoyBatty
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For now the textures need to

For now the textures need to be manually moved into the correct folder. When EVE 1.17 is final, I will make a serious effort to redo EVE.

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Forgot that eve messes with

Forgot that eve messes with weapon mods as well. Sorry bout putting that in the wrong thread. Thanks

Dreadic8492
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Could you share this .esp? or

Could you share this .esp? or explain how i could do this myself?

 

RoyBatty
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It's not an esp change, it's

It's not an esp change, it's physically moving the textures into the correct folder. As I said, when 1.17 is fully bug free, I will rebuild this mod, maybe even from scratch.

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So if i want to make the dlc

So if i want to make the dlc weapon integration mod compatible with TTW-WMX do i just need to move the textures?

Edit: my bad, my intention was to reply to a previous comment saying the existence of a patch for the dlc weapon integration mod

RoyBatty
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You'd have to basically

You'd have to basically remake WMX to make that work, since GRA weapons often have different mods than the standard counterparts, which is the reason I don't care for that type of mod. I like the diversity that WMX brings for my weapon selections. I do dislike the (GRA) tags and would prefer some other tag like Mk II that I did with AWOP, just GR would be better imo.

I don't think Antistar would grant permission for that, and I'm not even done with this yet... so yeah.

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Okay i understand, thanks

Okay i understand, thanks anyway!

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This is probably a stupid

This is probably a stupid question, but if I don't normally install the modern weapons component of wmx in new vegas, do I have to use it for the ttw version?

RoyBatty
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Yes this requires all the

Yes this requires all the assets, sorry I don't want to maintain more than one version.

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I have a weird bug where the

I have a weird bug where the A3-21 does not fire any plasma, my character just makes pulls the trigger but nothing comes out.

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Hmmm my missile launcher has

Hmmm my missile launcher has turned into the exclamation mark of doom when I install the composite frame mod. AFAIK I don't have any other mods affecting the mesh, and WMX + WMX EVE are right at the bottom of my load list. Thoughts?

EDIT: Fix'd; Didn't have EVE WMX Meshes lol.

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Just notice that the Beam

Just notice that the Beam-spliter installed on Metal Blaster will make it does insane damage with 10 beams.... and they dont spread at all

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Damn, now why didn't I think

Damn, now why didn't I think of that ;)

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also my Wazer Wilfe showed up

also my Wazer Wilfe showed up as Wattz Laser Rifle instead of normal one, not sure if it's because of this mod or PN :)

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I got my Wazer Wifle.

I got my Wazer Wifle.

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Will this work with Micalov's

Will this work with Micalov's GRA-WRP patch? I use FOMM, will installation order and load order matter? 

AMD FX6100 OC to 3.42 / Sandisk SSD240G /GTX960 2G /16GB system ram DDR3 /

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RoyBatty wrote:

RoyBatty wrote:

 

Someone else has reported this and I can't reproduce it.

It was me. I get that same bug.
RoyBatty
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TsurudaHimeko wrote:

TsurudaHimeko wrote:

 

Will this work with Micalov's GRA-WRP patch? I use FOMM, will installation order and load order matter? 

It should?

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Noticed another weapon bugged

Noticed another weapon bugged.

Colonel Autumns Laser Pistol gets this "!" Symbol texture/mesh bug when mods are added to it.

 

Btw, another question. Could you maybe add a Pipboy note for the FO3 weapons too? Because actually there are only the FNV ones and sometimes I dont know which mods can be attached to FO3 Weapons. Yeah, mostly its obvious because of the mod name, sometimes not though. Maybe just adding a Pip Boy Note from the FO3 WMX mod would be enough. Or just make one big note with all Weapons from FNV and FO3. Hope I didnt asked this already. Always wanted to leave this here but now im not sure anymore if I did or not.

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Col. Autumns Laser Pistol

Col. Autumns Laser Pistol works fine for me. And it's meshes from the main WMX download, so perhaps you have a later loading plugin messing up the paths or something.

Also, with the Weapon Mod Menu, you get info on which mods each weapon has simply by hitting x.

»You're no match for science!« Doctor Mobius

RoyBatty
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Notes and ReadMe will be

Notes and ReadMe will be added/updated upon the next release. This is already planned.

Both WMX and WMX-EVE work fine, I tested them both. A red diamond means missing mesh, which means the assets weren't merged properly. This is usually due to a change in Windows Explorer that overwrites folders by default instead of merging them (old behavior). I don't need to go on my usual rant about how stupid that particular change was. I highly recommend using Classic Shell so windows explorer at least mostly functions as it should.

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Oh, ok.

Oh, ok.

Could be. Just wondered that only a very small amount of weapons is affected. As of now I only noticed Colonel Autumns Laser Pistol. I may make a new version sometime, guess when the new EVE Version is suppoted by the TTW port. 

 

Thanks for clearing this up.

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i have came across a bug with

i have came across a bug with the Double-Barrel Shotgun, when ever i add the choke or stock mod this happens. im not sure whats wrong it seems to be a bug only with WMX,

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rdm501st wrote:

rdm501st wrote:

 

i have came across a bug with the Double-Barrel Shotgun, when ever i add the choke or stock mod this happens. im not sure whats wrong it seems to be a bug only with WMX,

Thanks for reporting this, I checked it quickly and it is a vanilla TTW bug, so it is not WMX related , a bug report was submitted . Once again, thanks for reporting this issue .

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well im glade to help then

well im glade to help then

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