Pages

239 posts / 0 new
Last post
BelGarion
BelGarion's picture
Offline
Last seen: 3 months 2 weeks ago
Joined: 03/15/2013 - 13:10
Karma: 73
TTW - Tale of *Three* Wastelands?

With the release of FO:4, or, well, will *soon* be the release of FO:4, will there be a Tale of Three Wastelands mod? I know, it'll be a *massive* undertaking to convert Gambryo over to Creation, similar to what the guys who are making Skywind and Skyblivion are doing. Kinda a good thing since they're paving the way for this project *if* it becomes a thing. But I am curious if anyone was thinking of doing a three Wasteland version of TTW? Be really *really* cool to see FO:3 and FO:NV in the new tweaked Creation engine with the better lighting, shadows, etc by default and even better with HD textures and ENBs. :D 

TTW Version Compatibility: 

v2.9

Rating: 

0
Your rating: None
0
No votes yet
RoyBatty
RoyBatty's picture
Moderator
Offline
Last seen: 8 hours 14 min ago
Joined: 04/27/2014 - 03:26
Karma: 4479
Donor
I don't think it's probably

I don't think it's probable at this point, seems they've removed entirely too much stuff from the engine. Assets would have to be remade, all of them... all the scripts rewritten... not something I see happening.

KeltecRFB
KeltecRFB's picture
Trusted Poster
Offline
Last seen: 2 days 11 hours ago
Joined: 08/19/2013 - 12:54
Karma: 889
Donor
Basically have to re-develop

Basically have to re-develop FO3 and NV.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3779
I want to point out that

I want to point out that Oblivion and Morrowind have made great strides toward re-creating those games, but it has also taken a long ton and lots of different team members.

I also want to restate: I am GOING to try it. I have small hope that it will work out quickly if at all.

Dead Sirious
Dead Sirious's picture
Trusted Poster
Offline
Last seen: 2 weeks 5 days ago
Joined: 11/18/2013 - 21:37
Karma: 135
Donor
I'm going to recreate FO3

I'm going to recreate FO3 followers for fun in Fallout 4, for private use of course since assets are involved. From there, I'll try to bring the NV ones back, which involve more work. If JaxFireHart manages to find a way, I'll be following the project just as much as this one. :)

Obviously, faces will be redone through their provided system. Specific armor will need readjustment for the new skeleton if Bethesda hasn't recreated the specific armor. I'd use the best available retextures, and have them modified for proper use. Sound files will probably need a conversion. Dogmeat, Fawkes, ED-E, and Lily will need to be approached differently.

We are so the baddest gang in the Wastes!

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3779
I think the only way this has

I think the only way this has ANY chance of happening is if we have a full time crew, literally 40hrs per week, at least 10 people.

We have 10 people, but they all have jobs and not enough time.

BelGarion
BelGarion's picture
Offline
Last seen: 3 months 2 weeks ago
Joined: 03/15/2013 - 13:10
Karma: 73
Well, yeah, that's what I

Well, yeah, that's what I mean by a *massive* amounts of work. Things *seem* the same, at least in the Creation Kit, like using DDS for textures and stuff but they are, deep down, very different. But, as I pointed out, the Skywind and Skyblivion teams are doing it, you might poke at what they're doing and how? But, no, I wouldn't expect anything like this in the first couple of years after FO:4 is released. Be a very long term project, that is to be expected. :D

sesom
sesom's picture
Moderator
Offline
Last seen: 1 year 1 month ago
Joined: 09/20/2012 - 12:16
Karma: 611
About textures: Don't forget

About textures: Don't forget that FO4 is using PBR (Physical based rendering) from now on. While there are a lot of similarities, still it can mean that textures have to be redone too.

Dead Sirious
Dead Sirious's picture
Trusted Poster
Offline
Last seen: 2 weeks 5 days ago
Joined: 11/18/2013 - 21:37
Karma: 135
Donor
Regarding PBR, here's an
Regarding PBR, here's an interesting speculation about it's play in F04 . Could be possible Bethesda didn't introduce PBR to all their assets within time, Dogmeat for example. Or simply chose not to due to performance. Like mentioned in the reddit post, it's possible Bethesda has solely shown gameplay footage via console similar to Skyrim before release. Meaning the PC version receives an option to enable PBR for Dogmeat. https://www.reddit.com/r/Fallout/comments/395mkk/lets_talk_some_sense_he...

We are so the baddest gang in the Wastes!

sesom
sesom's picture
Moderator
Offline
Last seen: 1 year 1 month ago
Joined: 09/20/2012 - 12:16
Karma: 611
About Dogmeat in the trailer.

About Dogmeat in the trailer. I was convinced from the the first time I have seen it, that this dog is added wit After Effects and still stand to this interpretations. The dog is clearly not in game (most of the time) in the trailer.

Good looking Fur btw. is still terrible hard to make even with PBR.

Looking at how long this game is in the making there is a possibility that we get the old and and a new PBR shader model but we can't confirm this with looking at videos only. The game is needed to see it for real.

TJ
TJ's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2012 - 06:06
Karma: 2841
Donor
Dead Sirious wrote:I'm going

Dead Sirious wrote:

I'm going to recreate FO3 followers for fun in Fallout 4, for private use of course since assets are involved.

Even just doing that would require everything be recreated wholesale.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Trm8r
Trm8r's picture
Offline
Last seen: 2 months 4 days ago
Joined: 09/22/2012 - 05:49
Karma: 134
The dog never looked right to

The dog never looked right to me either. Inside the house he doesn't seen to move quite right and there is a halo around him.

gluttoncreeper
gluttoncreeper's picture
Offline
Last seen: 1 year 6 months ago
Joined: 06/15/2013 - 10:21
Karma: 34
What are the major

What are the major differences between Creation and GECK? Looks like Creation is an advanced GECK with some new function still based off the Gamebyro engine. Looking at both mod kits, they work very similar.   

I understand the textures are not compatible and would need to be recreated and the Scripting language is modified to Papyrus. 

If Devil Bunny needs a Ham, so does the Glutton!

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 3 weeks 2 days ago
Joined: 11/23/2013 - 14:47
Karma: 1943
that's simple, look at the

that's simple, look at the differences between skyrim and fnv.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Dood
Dood's picture
Offline
Last seen: 1 year 3 months ago
Joined: 06/12/2015 - 23:10
Karma: 90
It's like trying to port

It's like trying to port Oblivion to Skyrim.

Lucent ENB for TTW

zilav
zilav's picture
Trusted Poster
Offline
Last seen: 3 weeks 2 days ago
Joined: 04/09/2013 - 09:03
Karma: 224
Dood wrote:

Dood wrote:

It's like trying to port Oblivion to Skyrim.

And it is not that hard actually.

RoyBatty
RoyBatty's picture
Moderator
Offline
Last seen: 8 hours 14 min ago
Joined: 04/27/2014 - 03:26
Karma: 4479
Donor
From what we've seen so far,

From what we've seen so far, the game play changes between F3/NV and F4 are not small. We still don't know if the world is open either and if internal spaces are connected with no load screens. Massive changes to the crafting, skills, special, perks and probably much much more.

sesom
sesom's picture
Moderator
Offline
Last seen: 1 year 1 month ago
Joined: 09/20/2012 - 12:16
Karma: 611
Also Papyrus != Geckscript.

Also Papyrus != Geckscript.

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3779
Zilav: Most of the concern is

Zilav: Most of the concern is rewriting GECKScript to Papyrus and rebuilding the entire world to take into account the now world-attached interiors.

The vast majority of the rest of it can be done using scripts.

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 3 weeks 2 days ago
Joined: 11/23/2013 - 14:47
Karma: 1943
plus converting the entire

plus converting the entire goddamned crafting system.  plus, we'll have 2 games by beth and one by oblivion...

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

paragonskeep
paragonskeep's picture
Trusted Poster
Offline
Last seen: 9 hours 31 min ago
Joined: 10/25/2012 - 11:19
Karma: 713
Donor
Puppettron wrote:

Puppettron wrote:

 

plus converting the entire goddamned crafting system.  plus, we'll have 2 games by beth and one by oblivion...

Oblivion= Obsidian?????? Puppet do you know something that we don't?????? 

Although,TBH, the idea of 3 wastelands is cool I'm grateful for the 2.  We'll have to wait and see what is actually in store for FO4 once the GECK is released for it. Or at least more specs for the game are released and everyone knows what it entails fully. 

I'm sure Sesom will tear into the engine and give a critique of the can's vs can'ts. And then ...........

If life is but a test, where's the damn answer key?!?!?

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 3 weeks 2 days ago
Joined: 11/23/2013 - 14:47
Karma: 1943
oblivion, obsidion, same

oblivion, obsidion, same thing, right?

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

frylock223
frylock223's picture
Offline
Last seen: 1 year 7 months ago
Joined: 06/21/2015 - 17:53
Karma: 1
After watching every thing

After watching every thing about fallout 4 and then recently discovering that this site well was a site lol it got me thinking will you guys be making a tale of 3 wastelands or what ever you feel like calling it? Basically you know putting FO3 and FO:NV into FO4"s engin. 

 

Cause i was thinking at the end of broken steel the BOS get there hands on Vertibirds so being able to call them in in FO4 would work perfectly for FO3. And of course the power armor would be awesome to. Just think about flying around the capital wasteland with dog meat and fawx and jumping out into the middle of a battle some were in the DC ruins. 

Obviously we would have to change a few things and add in more stuff to do so think about it like a remaster. Like how there remaastering  gears of war  for the xbox one where there not just upgrading the graphics and physics but adding in 5 new chapters.

So say instead off messing with the main quest just add in more side quests or make existing quests better like the anttaginizer and that robot guy (for got his name ) quest just think about jumping out the Virtibird with some power armor on right into the middle of there battle.

 

Or say once you do Arcade Gannon's quest and you reunite the enclave remnants you could make it to where you could call them in at any time. Say your armor is fucked and you need some back up or you just need some supplies. Bam they show up with a fresh suit of power armor and some medical supplies and your good to go. Or say you just need a lift. I would love to fly around New Vegas with my self on the mini gun on one side and boon sniping people from the other it would be perfect. 

Same thing applies with the NCR with that radio thing they give you so you can call in some reinforcements. A Vertibird would come in and a bunch of NCR soldiers would hop off and help you out.

 

Now if you really want to get creative you could make Vegas so much bigger i was really disappointed on how small the strip was. The strip should have been way more than what like 6 - 7 buildings i mean come on now. Make the strip like 20 buildings ( if you can actually do that with FO4's engine that is)  make it believable. Same thing with west side, freeside, and north Vegas make it an actual city. Every thing else can stay relatively the same size. 

Oh yeah and since we can build our own town you could add in a quest to rebuild Nipton. Have part of that quest line have you go to the crimson caravan so you can have them set up a rout to Nipton. Hell if you really want to go deep into it you could have the town be an NCR town or a Legion town ect ect... but thats not a deal breaker.

Lets see remaking the vault 112  the one where you finally find your dad would be pretty easy considering we now have textures  and the like for pre war buildings. When riding in a vertibird you could land on the deck of rivet city.

Or back to the jumping out the Vertibird in to battle imagine jumping down in the middle of NCR and Legion during the battle for Hoover Damn.

i me

an i could go on and on and on and on but I'm gonna leave it here. Let me know if this is some thing that is planed or not. and if its not planed what would you personally like to do if you could make it happen. like getting to ride around in the vertibirds or rebuilding nipton stuff like that 

subtledoctor
subtledoctor's picture
Offline
Last seen: 1 year 2 months ago
Joined: 11/10/2012 - 12:17
Karma: 33
Given the way the new engine

Given the way the new engine seems to be dumbed down simplified (no skills!), which looks similar to the transition from Oblivion to Skyrim, my question is the opposite:

how about taking the areas, scripts, and quests of FO4 and shoving them into the NV engine?

I see very little advantage in the new engine. Too much highly saturated primary colors, and anyway you can recreate that with s good ENB setting. The crafting can be reproduced by mods - e.g. there's *already* an FO4-inspired Laser Musket mod out there. 

I just want more adventures in the engine I know and like! Take TTW and add on FO4, plus Project Brazil, not to mention Boulder Dome and Alton, IL, and a few other big quest mods, all under one umbrella... is that too much to ask??

:P

Dead Sirious
Dead Sirious's picture
Trusted Poster
Offline
Last seen: 2 weeks 5 days ago
Joined: 11/18/2013 - 21:37
Karma: 135
Donor
Yes. You're talking about an

Yeah. You're talking about an entire game built by 100 plus people throughout several years. Todd Howard himself hasn't fully explored it, and there's a reason for Xbox 360 / Playstation 3 receiving no support. Countless features / visuals / along with the story / etc need to be redesigned for NV's engine, and Skyrim itself wasn't rebuilt for Oblivion.

If mod authors gain the inspiration to bridge / connect these worlds, I think it's easier to do it the other way around, which isn't an easy task to do in the first place. Maybe once FO4 plus it's DLCs start to age, a new team will form for bringing FO3 / FNV into F04 through a Tale of Two Wastelands manner. Since Bethesda may not release another Fallout game in the next several years or more, and stood against publishing a spin off Skyrim sequel similar to New Vegas's scenario with Obsidian. I doubt FO4 will receive the spin off treatment as well.

Todd Howard confessed his desire to start up a new franchise. If they do so, this (X) game may possibly be their next big release, following Elder Scrolls 6 or the other way around. The modding community may end up wishing for more expansion mods due to the wait, meaning more mod authors dedicated to the project. Plus, Fallout 4 most likely will be 64 bit.

We are so the baddest gang in the Wastes!

TJ
TJ's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2012 - 06:06
Karma: 2841
Donor
@Frylock223: I think you

@Frylock223: I think you misunderstand what TTW's all about.

 

@subtledoctor: You too, although not in the same way. We built this against the newest version of the engine available at the time. If a 3 wastelands mod comes along (and it's made by the TTW team) we'd be doing the same thing again: Building against the newest version of the engine.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

subtledoctor
subtledoctor's picture
Offline
Last seen: 1 year 2 months ago
Joined: 11/10/2012 - 12:17
Karma: 33
@TJ: I understand perfectly

@TJ: I understand perfectly what TTW is all about. And it's great. My *personal* feeling is, the NV engine is better for playing FO3 not necessarily because it happens to be newer, but because it's *better.*

It's perfectly reasonable to hold the opinion that, say, the Oblivion engine is better than the Skyrim engine, for having more skills, more magical effects, etc. (Heck, some people still think the Morrowind engine is the best of the lot.) And so I think it might be perfectly reasonable, in a thread discussing the Skyblivion project, to say something like "it would be kind of great to go the other way, to backport the new content so we could have more new gaming in the engine that we already know and love." Oblivirim, if you will, instead of Skyblivion.

Of course that project isn't happening, and I don't have any expectations for something like that. Nor for any such project with FO3/FNV/FO4. Whatever that may be, it's not TTW. This whole thread actually has little or nothing to do with TTW. So I guess I'm not sure what it is you think I "misunderstand"...

KeltecRFB
KeltecRFB's picture
Trusted Poster
Offline
Last seen: 2 days 11 hours ago
Joined: 08/19/2013 - 12:54
Karma: 889
Donor
Both engines have their

Both engines have their advantages and disadvantages.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

TJ
TJ's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2012 - 06:06
Karma: 2841
Donor
This is what it has to do

This is what it has to do with TTW: Where countless other people tried previously to get FO3 working in FNV's engine - JaxFirehart succeeded. JaxFirehart and Chucksteel built a damn nice team to work on this mod, and quite a few of us are still around. If another mod like this happens for FO4, it'll most likely be done by the TTW team.

Now I ask you this: In light of that, would you rather we be porting meshes back to an engine they'll never run on, half assed hacking workarounds for hardcoded *new* stuff in the engine, and just all around doing a deplorable job, or would it be simpler to just rebuild the skills and stats system from FNV?? I mean seriously think about it. Which sounds harder?

That mod, should it happen. Will be named the same is this thread. And it'll live right here on this website. What have we already learned? If anybody can do it, the TTW team can.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

zilav
zilav's picture
Trusted Poster
Offline
Last seen: 3 weeks 2 days ago
Joined: 04/09/2013 - 09:03
Karma: 224
Porting back newer content to

Porting back newer content to the older engine/game is unreasonable to say the least. There will be plenty of mods implementing skills with scripting in FO4 for those who really need it. But from my experience using Skyrim as an example which has mods adding attributes back like in Oblivion, such mods won't be popular at all.

It will be a different engine, different gameplay, different balance, different pace of combat, etc.

TJ
TJ's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2012 - 06:06
Karma: 2841
Donor
zilav wrote:Porting back

zilav wrote:

Porting back newer content to the older engine/game is unreasonable to say the least.

That was pretty much my point.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

RoyBatty
RoyBatty's picture
Moderator
Offline
Last seen: 8 hours 14 min ago
Joined: 04/27/2014 - 03:26
Karma: 4479
Donor
People who play Skyrim just

People who play Skyrim just take screenshots and make it pretty, they don't actually play the game. ;)

Trm8r
Trm8r's picture
Offline
Last seen: 2 months 4 days ago
Joined: 09/22/2012 - 05:49
Karma: 134
I tell ya I'm learning to

I tell ya I'm learning to like it (if I ignore most of the quests), player versus environment. :)

Risewild
Risewild's picture
Moderator
Offline
Last seen: 3 hours 8 min ago
Joined: 10/01/2012 - 02:14
Karma: 2928
If most of the stuff people

If most of the stuff people are noticing in FO4 videos and other sources are true, then trying to make FO3 and/or FNV in the FO4 engine seems pointless PA works very differently, weapons and other equipment seem to be very differently too (existing weapons in FO4 seem to be somewhat different ,no HP, components crafting different, weapon modification, etc), maybe no hardcore mode, the skills being gone and replaced by level increasing perks, the perks in itself seem like they are gona be somehow different from older games, the radiation system, etc... seems too many changes to be able to place them in FO3 or FNV and make sense or make it work .

TJ
TJ's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2012 - 06:06
Karma: 2841
Donor
Risewild wrote:seems too many

Risewild wrote:

seems too many changes to be able to place them in FO3 or FNV and make sense or make it work .

It can probably be done, but you're right. It'll totally change the old games.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

CDTalmas
CDTalmas's picture
Trusted Poster
Offline
Last seen: 3 days 13 hours ago
Joined: 02/06/2013 - 19:33
Karma: 151
Wasn't that the point, though

Wasn't that the point, though, of TTW? To "allow F3 to play within NV's engine?" I imagine it'll still be possible to recreate F3 and NV. I could easily see F4 being the "starting point" whereupon you may end up meeting the Lone Wanderer who shares a tale... and from there, you can run F3, from birth and beyond, including a trip back to the F4 area and even a trip to the train station from there.

Risewild
Risewild's picture
Moderator
Offline
Last seen: 3 hours 8 min ago
Joined: 10/01/2012 - 02:14
Karma: 2928
I mean, the games are so

I mean, the games are so different it wouldn't make sense... for example I am assuming that PA works way differently in FO4, in FO3 there are PA everywhere, three entire factions use PA but will it be as common in FO4? what if it is supposed to be really rare and the player need to scavenge for parts that are hard to come by?

  • I am thinking it will have so many (really a lot more than in FO3 and FNV) Misc. items and probably most of them will not exist in either game and what about misc items that only exist in old games? It seems all Misc Items in FO4 will be useful for something.
  • Would have to change ALL FO3 and FNV weapons to be like the FO4 (probably new made from scratch mesh and textures) which seems like you can customize forever.

FO3 and FNV engines were actually very close to each other that allowed many things to be ported with little effort (of course others would have to be made too), FO4 engine might be based of that engine but seems a different beast.

  • I have the feeling every single weapon would have to be remade from scratch (mesh and textures, not only the GECK info), and then
  • Change them (weapons) to be as customizable as the FO4 ones.
  • I also have a feeling we might not have schematic weapons anymore, so we would have to find a way of implementing that system in FO4 too, and then make those craftable weapons be as customizable as the vanilla weapons
  • Have no skills, will have to come up with a way of skill checks to work on all the stuff that requires skills of a certain value (either in dialogue or actions in the world like disable Megaton Bomb or Fix the pipes).
  • Probably no Hardcore mode... Imagine playing FNV without Hardcore mode
  • No main character voice in both older games
  • The Dialogue system in FO4 seem to only work well with short sentences appearing on screen and then the main character speaks the rest, in older games sometimes the main characters have written only several sentences. Also in FO4 I don't know how they handle more than 4 dialogue choices...

FO4:

FO3?:

Notice how i didn't even try to place several sentences replies .

  • Also I am suspicious, we do not see the main character use any armor besides the Vault suit and PA, I wonder how not PA armors work in FO4.
  • We would probably have to remake a few FO3 and FNV PA if they do not exist in FO4, and by remake I mean we would have to make the mesh and textures look like the originals but break each armor into separate parts (Enclave Hellfire Armor might not exist in FO4 for example):

(With luck most of the PA from FO3 and FNV will exist in FO4, that would be cool).

  • Probably have to have placed a different PA garage (like the FO4 one in the picture) in each wasteland (Capital Wasteland and Mojave Desert)
  • I hope there is cooking in FO4, but nothing was shown about it yet and the videos didn't show enough for us to even see campfires around (I think that if they do not make hardcore then they will not make cooking either, also no perks related to survival skill were shown yet, I have low expectations of FO4 have anything related to hardcore mode and survival skill at all, since even Beth admitted that they based FO4 on feedback from FO3 and Skyrim users, never mentioned FNV ones even once).
  • Pretty much anything that does not exist in FO4 but exists in FO3 and FNV would have to be at least textured to look as good as anything else in FO4 (not only weapons, armor, food and misc items, but also terrain, architectural and other world things too, so remake most of the FO3 and FNV plus both games DLCs textures from scratch) and it's DLCs.
  • Find good places on both older Wastelands for the player to be able to build his house or settlement (since apparently we can't make those things anywhere we want) which probably means we would have to remove spawn points in those specific places so we don't have an albino rad scorpion killing everyone in out settlement or just chilling in our living room and who knows what other changes too.
  • I doubt it will be possible to have any kind of mod compatibility with mods from older games (so not just run a script and then some GECK or FO4Edit work).

There are more stuff but I am tired of typing and stuff, so in short, if it is possible it will probably means make most of 2 full games and 11 DLCs (counting the courier stash crap pack) from scratch... And the it might not make sense how the new system works in the older games.

By the way I am not saying it is not possible, I am just saying that the changes seem so huge it will mostly be a make from scratch project, which means it will take a much bigger team than we have now and a lot of dedication and work and a lot of time, TTW is taking around 3 years to reach this stage, TTW with FO4 would probably take 10x more time than that (30 years , hopefully not that long ).

zilav
zilav's picture
Trusted Poster
Offline
Last seen: 3 weeks 2 days ago
Joined: 04/09/2013 - 09:03
Karma: 224
I'm pretty sure that someone

I'm pretty sure that someone will try to convert anyway, the fanbase is huge and includes a lot of talented people. If someone asks me, then I'll most likely help. But definitely not going to start such project myself, way too huge as mentioned

callmeishmael
callmeishmael's picture
Trusted Poster
Offline
Last seen: 2 months 1 week ago
Joined: 07/23/2015 - 19:37
Karma: 53
Donor
Am I the only one who isn't

Am I the only one who isn't excited about the idea of a Tale of Three Wastelands? The team, along with other contributors, has done a stellar job of making the two worlds work together in the same game. They're working to reconcile the squishier issues of game balance and character development. Mods are being converted and created to flesh out what is becoming a new game. To see this stop cold would be, to me, such a waste.

Seems a bit early to decide that FO4 warrants the work it would take to create the Tale of Three Wastelands.

zilav
zilav's picture
Trusted Poster
Offline
Last seen: 3 weeks 2 days ago
Joined: 04/09/2013 - 09:03
Karma: 224
Ability to play older game(s)

Ability to play older game(s) with improved visuals, lighting, animation, etc. is not interesting? Then I guess you are the one of those who don't use ENBs, texture packs, animation and other visual enhancement mods and totally fine with vanilla look. Yes, I'm one of them actually.

JaxFirehart
JaxFirehart's picture
Administrator
Offline
Last seen: 3 months 2 weeks ago
Joined: 09/11/2012 - 17:33
Karma: 3779
I actually couldn't care less

I actually couldn't care less for graphics, my game is vanilla in appearance. I'm in it for gameplay mechanics.

sesom
sesom's picture
Moderator
Offline
Last seen: 1 year 1 month ago
Joined: 09/20/2012 - 12:16
Karma: 611
Not excited? Sure would the

Not excited? Sure would the existence of something like that exciting, interesting and great. But let's be serious here. Is the making of new animations, all scripts, quests, new meshes,... exciting?

 

Nope it isn't it's hard work, very hard work. Only to hear after you finished such a gigantic task... "why doesn't have the player a voice he does in FO4. So he has to have one in Tales of three Wastelands too" ...

 

Excitement doesn't do the work, it helps, but sorry I think such a project is unrealistic simply because of the shear amount of work.

Puppettron
Puppettron's picture
Team Member
Offline
Last seen: 3 weeks 2 days ago
Joined: 11/23/2013 - 14:47
Karma: 1943
let's also be honest, if we

let's also be honest, if we wanted to start work, we probably wouldn't be doing anything other than personal projects along those lines until all the dlcs are out, the game's fully updated, as many bugs and stability issues as possible have already been cleaned by beth, we get a lifetime supply of jimmy johns' sandwiches, and all this won't be for a few years after initial release.  

and if we were planning on stopping work when fo4 came out to work on t3w, we'd probably have mentioned it already

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

RoyBatty
RoyBatty's picture
Moderator
Offline
Last seen: 8 hours 14 min ago
Joined: 04/27/2014 - 03:26
Karma: 4479
Donor
I'm gonna play FO4, and maybe

I'm gonna play FO4, and maybe mod it too. But I think I will mostly stay to TTW and modding this game because of how much enjoyment I get from it.

Risewild
Risewild's picture
Moderator
Offline
Last seen: 3 hours 8 min ago
Joined: 10/01/2012 - 02:14
Karma: 2928
sesom wrote:

sesom wrote:

 

Not excited? Sure would the existence of something like that exciting, interesting and great. But let's be serious here. Is the making of new animations, all scripts, quests, new meshes,... exciting?

 

Nope it isn't it's hard work, very hard work. Only to hear after you finished such a gigantic task... "why doesn't have the player a voice he does in FO4. So he has to have one in Tales of three Wastelands too" ...

 

Excitement doesn't do the work, it helps, but sorry I think such a project is unrealistic simply because of the shear amount of work.

That was exactly what I meant when I posted the giant wall of text with pics , it might be possible to do, but it will require a much bigger team, way more motivation and hard work and take a lot more time. And after that people would come by and complain about the voices like Sesom said (there are people these days that do not use mods just because they are not voiced, imagine two full games and dlcs not having a main character voiced).

Also remember that making TTW took converting 1 game to be playable using another game's engine (and both games used the same engine with just a few changes), to make T3W one would have to convert 2 full games that run on a different engine.

TTW took 3 to 4 years to reach where we are now, to make the T3W would take way longer, and as Puppettron mentioned, we would have to wait till all the dlcs are released and the final patch for the game was released and all of that before we could even start working on it seriously.

I would love to see it happen, and would love to be part of the team that makes it happen, but I see it as it is and not as I want it to be, it will be impossible to make it a reality in less than 15-20+ years without a team of at least 20-30+ really dedicated and motivated people with a lot of time to spend on doing this.

vmontanari
vmontanari's picture
Offline
Last seen: 3 months 3 weeks ago
Joined: 11/11/2015 - 12:43
Karma: 3
Ok folks, now with the

Ok folks, now with the release of FO4, do we need to wait for the GECK to start the T3W?

TJ
TJ's picture
Administrator
Offline
Last seen: 2 weeks 4 days ago
Joined: 09/17/2012 - 06:06
Karma: 2841
Donor
vmontanari wrote:Ok folks,

vmontanari wrote:

Ok folks, now with the release of FO4, do we need to wait for the GECK to start the T3W?

Who's we? The TTW team are still on the fence about T3W, leaning toward "not happening".

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Dogfoot
Dogfoot's picture
Offline
Last seen: 10 months 3 weeks ago
Joined: 10/04/2015 - 22:11
Karma: 26
I think that having a little

I think that having a little of Fallout 4 flavor added to TTW would be nice enough without conflicting with anything.

luthien
luthien's picture
Team Member
Offline
Last seen: 6 days 19 hours ago
Joined: 12/26/2012 - 02:04
Karma: 374
Let's at least play FO4

Let's at least play FO4 before clamoring to play FO3 again.

vmontanari
vmontanari's picture
Offline
Last seen: 3 months 3 weeks ago
Joined: 11/11/2015 - 12:43
Karma: 3
Sorry mate, didn't want to be

Sorry mate, didn't want to be misinterpreted, with 'we' i mean the modders enthusiasts.

 

That being said, the chronology seems to be a problem and a solution at the same time, because FO4 happens before in history them FO3 and FNV, therefor to be lore friendly, the DC and Mojave Areas could only be accessible from the FO4 character view after those years have passed, to wander thru until finds James (FO3) and be the main character to make the project purity quest, and them the hole new vegas quest as the TTW already implemented.

 

This is just chip talk of a addicted Fallout lover!

thermador
thermador's picture
Administrator
Offline
Last seen: 13 hours 23 min ago
Joined: 08/07/2012 - 07:24
Karma: 1165
Donor
Besides all of the myriad
Besides all of the myriad technical reasons why Tale of Three Wastelands is virtually impossible, yes storyline would be a another major problem.

Pages