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PainTrain
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Mart's Mutant Mod stable conversion

This version is now obsolete, use the one from here:

https://taleoftwowastelands.com/content/marts-mutant-mod-updated-mcm

TTW Version Compatibility: 

v2.4
v2.6
v2.7

Rating: 

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4.846155
Average: 4.8 (13 votes)
Edited by: PainTrain on 02/11/2015 - 21:31 Reason: Added link to patches until Pain Train comes back or somebody else starts working on this.
LaEspada
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Going to test this out. Since

Going to test this out. Since Monster Mod causes my game to crash for some reason. :D

McGyver
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Nice one, will give it a try

Nice one, will give it a try right away:)

drumber
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Noicee, will give it a go

Noicee, will give it a go when I'm back playing fallout

jaychou123
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can you give the mod wihout

could  you upload for me mod without being merged with naturalselection.esp or your ttw conversion  error free esp respectively??? sorry my english is bad

castellcorp
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just a quick little report

just a quick little report here, not sure its MMM but I started getting crashes down around the superduper mart and along the river there. disabled this mod and they stopped.

PainTrain
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I uploaded an update with

I uploaded an update with natural selection included as a separate esp.

As for the crash, I'm not sure what it could be but I still haven't had any issues (with this+UCO+increased spawns+others mods) The mini mart area had a ton of raiders but it worked just fine.

I'd recommend NVAC for stability issues http://www.nexusmods.com/newvegas/mods/53635/?

Waiting 3 days indoors when adding mods or adjusting load order in an existing save has also been known to solve CTD issues.

jaychou123
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thanks a lot. i appreciate

thanks a lot. i appreciate your work! i'll test it right away!

LaEspada
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PainTrain wrote:

PainTrain wrote:

 

I uploaded an update with natural selection included as a separate esp.

As for the crash, I'm not sure what it could be but I still haven't had any issues (with this+UCO+increased spawns+others mods) The mini mart area had a ton of raiders but it worked just fine.

I'd recommend NVAC for stability issues http://www.nexusmods.com/newvegas/mods/53635/?

Waiting 3 days indoors when adding mods or adjusting load order in an existing save has also been known to solve CTD issues.

 

That's the same issue I had with Monster Mod, it would crash when I would get close to the superduper mart.

Alexcroww
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Hi, great job with this mod, 

Hi, great job with this mod, 

can't use it with increased spawns or tougher Traders thought.

By the way did you notice an incredible loss of performance around corpse fly?

Thanks again

PainTrain
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They did that to me too. I

They did that to me too. I couldn't figure out how to fix them so I just turned them off.

Alexcroww
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Thanks for the information.

Thanks for the information. It was a cool feature and worked very well with fo3I will turn it off then. Do you experienced some problems with tougher Traders.esp?

 

PainTrain
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I just updated it. Try this

I just updated it. Try this version and let me know what happens.

Alexcroww
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WOW what did you do to it! It

WOW what did you do to it! It works perfectly no more problem. With natural selection, tougher traders etc... I didn't try the corpse fly but it is just a detail. I really wish to understand what you did. Again thank you PainTrain.

PainTrain
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I forgot to update the esp

I forgot to update the esp version last time. Didn't realize because I'm not using that one.

drumber
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No issues so far, thanks a

No issues so far, thanks a lot!

Coco
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Do you have any idea on why

Do you have any idea on why the Corpse Flies may be causing so much slow down? I can't even get near them without it stuttering to 1fps.

PainTrain
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It's probably the glowy

It's probably the glowy effect or sound or something. You can just disable them in the menu or type "set MMMzCorpseFlies to -1" in the console.

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Hey man, thanks for the

Hey man, thanks for the conversion :D

 

Call me Pat. Senterpat is too much to type.

Senterpat
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Hey, do you think you should

Hey, do you think you should replace the MMM "Vicious Dog Hide" with the NV vanilla Dog Hide. Seems kinda pointless to have both.

Call me Pat. Senterpat is too much to type.

castellcorp
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Hey, just a quick update to

Hey, just a quick update to my problem with crashing near the super duper mart. waited indoors for 5 days and have not had another crash since, of course I died of dehydration, lol. Nothin the do with this mod.

 

PainTrain
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The problem with changing

The problem with changing something like dog skin is it raises some other questions. Should I change the other creature skins to NV? Should I convert all of MMM's geckos to the NV version? It's a slippery slope. I uploaded the dog skin fix though.

Sir Swerving
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PainTrain wrote:

PainTrain wrote:

The problem with changing something like dog skin is it raises some other questions. Should I change the other creature skins to NV? Should I convert all of MMM's geckos to the NV version? It's a slippery slope. I uploaded the dog skin fix though.

New vegas models all the way for creatures MMM adds duplicates of.

Senterpat
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I'd say leave any creatures

I'd say leave any creatures the same, so that you have NV and DC Gecko variants. The reason for the dog skin is that it's completely redundant, and having dog hides and vicious dog hides is kind of silly IMO. I haven't noticed anything else like that in MMM yet, but I'll let you know if I do.

Call me Pat. Senterpat is too much to type.

charwo
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Is this just MMM for Fallout

Is this just MMM for Fallout 3 or MMM + Monster Wars? 

Also, if it's Monster Wars, what kind of creatures does it produce? See, I play with MMM for only two reasons: the iguanas and the boars. If I knew of a mod that added more natural critters, I'd be there in a hot minute. Monster Wars looks like just stuff to shoot at.

Senterpat
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This is just MMM as far as I

This is just MMM as far as I know. The OP doesn't mention Monster Wars, so I don't know what made you think it's included. The iguanas and boars are in game, and alot of fun, personally I'm hoping someone makes a mod with more fauna, as that's what I'd looove, insects and birds and prey, would be great.

Call me Pat. Senterpat is too much to type.

Senterpat
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Hey, just coming back to

Hey, just coming back to mention the gecko meats and skins dropped off MMM geckos should be replaced with FNV gecko meat and gecko hide.

Call me Pat. Senterpat is too much to type.

Alexcroww
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Hello, For the first time

Hello, For the first time went to New Vegas in TTW with MMM. I noticed some problems:

-with the natural selection super mutants and nightkins fight each other

-Lobotomites spawn in the Mojave wasteland!

-Glowing one are note the same that those in MMM.

I don't know what to do to fix it does anybody have an idea?

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Honestly, the second one

Honestly, the second one sounds like NVEC and the first one sounds normal. Aren't the nightkin technically even more insane than the super muties? I don't recall those two ever being buds. As for 3, possibly also due to NVEC.

Alexcroww
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Ok thanks I will try without

Ok thanks I will try without nvec!

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You could try configuring

You could try configuring NVEC to disable lobotomite spawns in the Encounters menu.

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Ok I will do some tests in

Ok I will do some tests in the next days thanks

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Seeing this conversion has

Seeing this conversion has made me decide to get back into Fallout again, very excited to see how it goes. I'm curious about the DLC - do I use the five .esp's MMM provides for the DLC, or does this conversion integrate those into the provided files, or are the DLCs not included?

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I'm fairly certain that the

I'm fairly certain that the DLC's are integrated.

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I'm getting a problem with

I'm getting a problem with this mod where the New Vegas super mutants have overlapping textures from FO3 and FNV. The FO3 mutants looks normal. I've narrowed down to this MMM conversion as the cause. I haven't seen this reported in this thread which puzzles me, and I absolutely cannot solve the problem no matter what I do. Does anyone have suggestions on what I can do to stop this from happening?

 

I deleted the smspinebreaker folder in textures\MMMFO3\creatures\ and the FO3 textures broke on  the FNV super mutants. So, it is this mod causing it. Is there a way to stop this MMM conversion from affecting FNV super mutants? Thanks for any suggestions.

 

Pics:

1st Pic: The problem as it is.

2nd Pic: How the super mutants look if I delete the textures\MMMFO3\creatures\smspinebreaker folder.

 

Edit: Probably should have added my Load Order.

File Attachments: 

PainTrain
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Just saw this in the other

Just saw this in the other thread. I have work now but I can fix it when I get home. I would advise against deleting anything.

Alexcroww
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Hello, I noticed the super

Hello, I noticed the super mutant skin problem too. I don't now how to fix that.

Just for my information, does anybody knows if the ghouls from dc (the glowing one) appear in New Vegas? I didn't saw one

Thanks

BlkRobedMage
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A newbish plugin for the

Awesome work, Thank you

 

"Why don't you sit down and Derp awhile."

PainTrain
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Fixed the mutant skin problem

Fixed the mutant skin problem and added a gecko replacer. They should now be exactly the same as NV geckos.

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Thank you, PainTrain.   I

Thank you, PainTrain.   I spent all day fruitlessly trying to alter the geckos.

"Why don't you sit down and Derp awhile."

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Very nice PainTrain thanks

Very nice PainTrain thanks for the quick fixes.

I'm going to have a go at converting the options menu into an MCM menu. I'd like to contribute that to your work if you wouldn't mind.

 

PainTrain
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Nice, let me know how it goes

Nice, let me know how it goes.

RoyBatty
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Will do, working on another

Will do, working on another project atm but I'll work on MMM next.

PrivateJoker
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fantastic work, works like a

fantastic work, works like a charm

MacDemo
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In addition to the massive

In addition to the massive slowdowns caused by corpse flies, I experience the same loss of performance around fireflies as well. Not sure if anyone else had this issue or not.

RoyBatty
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I guess someone needs to fix

I guess someone needs to fix the meshes according to TJ. Then the corpse flies won't cause the huge slowdown.

Alexcroww
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Please RoyBatty can you give

Please RoyBatty can you give us some explanation about the meshes fix? Thanks

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Basically corpse flies use

Basically corpse flies use the EXACT same mesh as bloat flies. What this means is that every tiny little corpse fly has the same impact on your system as a single bloat fly. MMM creates a LOT of corpse flies. So the "fix" entails creating a low-poly bloatfly mesh to use for corpse flies.

TJ
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... or just disable corpse

... or just disable corpse flies, it's what I did.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Well that's more of a work

Well that's more of a work around than a fix... but yeah that works too.

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Yeah, it's just a workaround.

Yeah, it's just a workaround. Them bugs provide too much of a performance hit for not enough gain

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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