12 posts / 0 new
Last post
thermador
thermador's picture
Administrator
Offline
Last seen: 2 weeks 6 days ago
Joined: 08/07/2012 - 07:24
Karma: 1172
Donor
FO4 alternate start mod idea

Edit:

I'm happy to say I've made this mod. Not exactly like I originally intended, but good enough http://www.nexusmods.com/fallout4/mods/18946/

 

Original post:

WARNING: CONTAINS FALLOUT 4 PLOT SPOILERS - for character generation only:

I wanted to write this down so I don't forget it.

I claim no copyright of this idea, if you want to create it go nuts.  I probably won't.

  • Before the bathroom mirror scene, pick a house in the pre-war neighborhood of Sanctuary - either the vanilla house or another one.  (This could just be done in a pop-up menu for simplicity)
  • If you pick the vanilla house, story progression follows the default vanilla path
  • If you pick the other house:
    • You get a bathroom mirror scene with a single character.  You create your character in front of the mirror. 
    • The Vault Tec rep comes to your door.  You can choose to be ex-military and get free entrance into the vault, or be a leading scientist, businessperson, winner of a raffle, whatever, such that you get entrance into the vault. (this could be hacked together from the vault tec rep's existing dialogue lines pretty easy)
    • Bombs are dropping. Run up the hill, go to the vault, get frozen in the pod across from the baby.
    • Watch the baby get snatched, you are "the backup." 
    • Unfreeze.  Wife/husband of person with baby is dead in another pod.
    • "Hmm, I wonder what happened to that baby..."  Main quest starts (would require some editing of the pip-boy text etc. so that it's not *your* baby anymore.
    • Codsworth could be moved to a different house in the neighborhood.

This is my best idea so far for allowing the player to play as someone besides a concerned parent, without having to *totally* overhaul the game. 

The hardest part is that to be consistent throughout the game, it would require removal or editing of some dialogue options, primarily in the main quest (e.g. "where's my baby", "my son" etc.) and even some lines from other characters who refer to the boy/son/Shaun character as the player's offspring.

Removing those speech options wouldn't be hard to do with a few dialogue conditions that check to see what starting story you picked, and then disabling those options if you did pick them.  However, that's assuming the GECK for FO4 allows you to have less than 4 dialog options, and functions roughly the same way as the Skyrim CK (allowing conditions on dialog options).

Editing those speech options presents a much more difficult problem.  All those times where the player's voice refers to "my son" or "my baby" would have to change to "the boy" or "the baby".  Also, finding a missing child is important, but probably wouldn't warrant the same level of emotion as it would for your own child.

Maybe this is impossible, I don't know.  It seems like it could be done though. 

Anyone else have alternate start ideas that are actually feasible? 

Everything I can think of for alternate start (e.g. similar Skyrim's Live Another Life mod) still requires the same significant modifications to the main quest dialog.  On the other hand, once those main quest modifications are made, alternate start options are basically limitless.

TTW Version Compatibility: 

v2.9

Rating: 

0
Your rating: None
0
No votes yet
Edited by: thermador on 12/27/2016 - 09:06
NILLOC 916
NILLOC 916's picture
Trusted Poster
Offline
Last seen: 2 weeks 4 days ago
Joined: 07/31/2013 - 21:21
Karma: 412
You'd have to change a lot of

You'd have to change a lot of dialog options, or at least not allow the character to say the baby's your son.

Cocaine is a hell of a drug.
- Rick James.

TJ
TJ's picture
Team Member
Offline
Last seen: 2 months 2 weeks ago
Joined: 09/17/2012 - 06:06
Karma: 2842
Donor
I think it's totally possible

I think it's totally possible

 

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

alegendv1
alegendv1's picture
Offline
Last seen: 1 year 9 months ago
Joined: 12/22/2012 - 09:48
Karma: 136
The dialogue would be a bit

The dialogue would be a bit of a challenge, but I think it's probably a good seamless option. Otherwise I could see similar to the alternate start mods from FNV and F03 with computers: pick your background, but they all have tragedies in them and you're always frozen (by cryolator? XD)

thermador
thermador's picture
Administrator
Offline
Last seen: 2 weeks 6 days ago
Joined: 08/07/2012 - 07:24
Karma: 1172
Donor
I'm happy to say I've made
I'm happy to say I've made this mod. Not exactly like I originally intended, but good enough http://www.nexusmods.com/fallout4/mods/18946/
malakengago
malakengago's picture
Offline
Last seen: 1 month 4 days ago
Joined: 09/19/2015 - 21:50
Karma: 39
Thanks.  File tracked.  I

Thanks.  File tracked.  I will definitely use this when I get back into FO4.  

Anacostia Crossing
Anacostia Crossing's picture
Trusted Poster
Offline
Last seen: 11 months 1 week ago
Joined: 03/24/2014 - 00:45
Karma: 77
I just found it few days ago,

I just found it few days ago, I can easily consider it my favourite Alternate Start.

The effort to adapt dialogues is amazing, I would have never been so brave to try something like that.

A couple of extra thoughs:

- I understand entirely the choice of an alternate start near the vault, due to difficulty. However it's very funny for hardcore players like me starting in the middle of the mess and find a way to survive. Just like in the past when I used to start in the middle of nowhere, with MoMod scorpions all around me, or in that very isolated shack in FO3, remember how it was far away and it was near deathclaws? I think some random places like these would be very good for a normal person who fights between life and death everyday, like a prospector, or a survivor, there's no need to invent a background or put weird perks / factions / peculiar inventory / whatever (which is what I really love of your mod). Starting in some of those inhabitated bars of Boston, or over one of the docks, trying to find a civil place, try to run in Good Neighbourhood, etc. could be a nice challenge.

- In my "I'm not a vault person, I'm a scavenger" playthrough, I've met miss Abernathy, the dialogue went to "do you really use caps as cash?" and "what's a brahmin?" and "who are raiders?". Definetely secondary sentences, but I'm wondering if you would be interested in these kinds of sentences that are clearly spoken from someone who just came out from a freezer. I'm starting my game these days, so I could take down few notes if you're interested.

Thank you very much for your mod

thermador
thermador's picture
Administrator
Offline
Last seen: 2 weeks 6 days ago
Joined: 08/07/2012 - 07:24
Karma: 1172
Donor
Thanks!

Thanks!

I would appreciate any feedback you can give. 

Regarding the "what are caps?" etc. there are some global variables I probably could set.  One of them is "PlayerKnowsTatos" for example, which I set to 1 for the farmer alt start.

That's an interesting perspective.  Maybe I will add more alt start options then.  They are pretty easy to add - one of the easier parts of the whole process, anyway.

thermador
thermador's picture
Administrator
Offline
Last seen: 2 weeks 6 days ago
Joined: 08/07/2012 - 07:24
Karma: 1172
Donor
OK I uploaded a new version

OK I uploaded a new version today with 10 more start choices.  Prepare to get your ass kicked. 

Anacostia Crossing
Anacostia Crossing's picture
Trusted Poster
Offline
Last seen: 11 months 1 week ago
Joined: 03/24/2014 - 00:45
Karma: 77
Much appreciated, I'm

Much appreciated, I'm downloading right now.

Meanwhile I'm continuing my game and in a dozen hours I've not found other dialogues involving the start, after that dialogue with miss Abernathy.

Anacostia Crossing
Anacostia Crossing's picture
Trusted Poster
Offline
Last seen: 11 months 1 week ago
Joined: 03/24/2014 - 00:45
Karma: 77
I was curious so I tried them

I was curious so I tried them all.

The one on the glowing sea, I had the very same idea :) god, that's pure hell. Essentially, them all are pure hell due to the increased spawns I'm using, I'm still thinking about a solution. However, they are great places for a vanilla start, that's what counts. Especially the boat near Spectacle island, I loved it.

I wrote down a couple of extra locations, in case you could be interested in the future.

- The bar near the minuteman castle, the one with "IVAN" written on the top, where you go doing the artillery test
- Boylston club, now that's a place I always wanted to start: isolated, full of silence, lot of dust and tranquillity, still in the middle of Boston, like the calm before the storm. You can be a scavenger, sure... but also you could simply be a drunky sharing a bottle of whisky along with some fellow imaginary friends (the skeletons), one little step near the madness. Alcohol in inventory would be a must, maybe some drug too.
- South of Mahkra fishpacking, east of Coastal cottage, there's a dock with some boats, very nice spot.
- Docks again, those near Shamrock Taphouse, where Donny the child is. One of those dock warehouses, they should be pretty safe to start, too.
- The souvenir gift shop of the science center. A nerd scavenger?
- Wildwood cemetery, to some tomb of some granpa, or friend, whatever... maybe a vase with flowers in inventory
- General atomic gallery, there's no better place for shopping. Maybe inside the back alley bowling, see later.

I know this is not strictly related to the mod. But I have some concern to those mods that require an initial configuration, especially when it comes to weather, or spawns, things that require you to stick inside an interior for several days to reset - would even it be possible, with Survival?... So I thought: maybe, if you start inside an interior and configure the mods, these parameters are not still involved and will only be involved when you go out in the worldspace for the very first time, making useless waiting inside an interior. Hence why I wrote "General Atomic inside the Back Alley Bowling", for example.

About dialogues, I really loved how you handled the "Piper, I told you I'm not a vault dweller, but let's act as if I were one" thing, wondrous. Talking with Nat, after few lines I told her I was looking for a missing person. Other than that, it seemed pretty good.

NPI
NPI's picture
Offline
Last seen: 2 months 6 days ago
Joined: 11/23/2013 - 14:48
Karma: 7
... I love you.

... I love you.

 

Seriously, this mod is what I've wanted for FO4 since I found out about the forced family, and it solves so many problems and inconsistencies in the game! Gods damn, this is how it should've been from the get go! 

 

Also love the little maintenance note left in the computer by the cryo pods. Unnecessary? Maybe, but a nice little touch, and if I didn't know how the game originally started, it'd blend in seamlessly.