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Risewild
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Dogmeat eyes

When I found Dogmeat it's eyes where floating next to it's head, it also happens when Dogmeat enters combat.

Reopened it because it is happening in 2.6.3 again.

Category: 

Bug report

Component: 

NPCs

Priority: 

Minor

Status: 

Closed (merged)

Project: 

Tale of Two Wastelands

Version: 

TTW 2.6

File Attachments: 

Reporter: 

Risewild

Created: 

Wed, 10/03/2012 - 21:24

Updated: 

Wed, 10/15/2014 - 07:26
Edited by: TJ on 10/15/2014 - 07:26
sesom
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Confirmed. Btw. Funny! We got

Confirmed. Btw. Funny! We got the famous New Vegas game release bug now here at TTW. I take a look.

Edit: Add a fix to TTW fixes to be added to the next update

Risewild
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Tested a bit and it seems

Tested a bit and it seems fixed :) ready to be closed

Risewild
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Issue changes: 

Status: Unverified » Ready to Merge
Risewild
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Issue changes: 

Status: Closed (merged) » Verified
Issue summary: Old » New
cosmicdataworld
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if i might point you all to a

if i might point you all to a little mod called Nivea Dog Eye Fix. it fixes this little problem in a snap. 


http://www.nexusmods.com/newvegas/mods/42029/?

JaxFirehart
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Yep, we already had that,

Yep, we already had that, this is a BSA load order problem. Any assets in Fallout3 that were meant to override FalloutNV are NOT overriding, for some reason.

cosmicdataworld
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i was just wondering is all. 

ok. sorry i cant be of any help. 

JaxFirehart
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All good, thanks for the

All good, thanks for the suggestion! The problem is just not what you thought it was.

TJ
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Should be fixed via the 2.7

Should be fixed via the 2.7 installer, as with all BSA related issues.

Issue changes: 

Status: Verified » Needs Playtesting
onimale
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TJ wrote:

TJ wrote:

 

Should be fixed via the 2.7 installer, as with all BSA related issues.

 

With that comment I can't wait for the next update...I had the dogmeat eye issue as well but I used the console resurrect command on him and that fixed it.

V-Agent
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I am having this problem atm.

I am having this issue atm. (2.6.3). I originally thought it might have been because of the F3 dog Armour mod I am using that I converted with the TTW script. Looks like you guys are on it. Nice.

I'll try the console resurrect command to see if that works, but I suspect it's only a temporary fix, similar to equipping/unequipping Dogmeat's armour/pack. It reverts back to levitating eyes come the first battle.

And yes, the Nivea fix as well as the other earlier one does not work for this problem.

TJ
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change Fallout3 - Meshes.bsa

change Fallout3 - Meshes.bsa to fallout3 - Meshes.bsa and let us know if that fixes for you.

TJ
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The new installer appears to

The new installer appears to have dealt with the BSA issues, as such this is fixed again.

Issue changes: 

Status: Needs Playtesting » Closed (merged)
Keleigh3000
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I'm using TTW 2.9.4 and I'm
I'm using TTW 2.9.4 and I'm having this exact issue, post combat. Reseting him in console fixes it. What file was affected by the BSA problem. Any thoughts?
Risewild
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Some FO3 mods cause this

Some FO3 mods cause this problem, like Dogmeat armors for example, there is a fix for it made by Nivea on the nexus somehwere (if I recall correctly) if you are interested in trying it out.

kraag
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What r YOU lookin at?! HUH?!

What r YOU lookin at?! HUH?!

I think I'll go check out that eye patch, thanks Rise ;)

Keleigh3000
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It was Dogmeat Leather Armors

It was Dogmeat Leather Armors, it changed Dogmeat's eyes to it's own mesh. I changed it back to the vanilla mesh, and removed Nivea's fix, and all is well in Dogmeatland now.