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(WIP) Super Mutant Animation Expansion

General mod discussion and requests.
JaxFirehart
Posts: 3003
Joined: Wed Sep 12, 2012 12:33 am

I'd say so!

Post by JaxFirehart » Fri Dec 12, 2014 5:40 am

I'd say so!



Hitman47101
Posts: 10
Joined: Sat Dec 06, 2014 10:14 am

Ok then. :)

Post by Hitman47101 » Fri Dec 12, 2014 7:15 am

Ok then. :)



Some more critical bug fixes, somehow after half a year of learning animation for this game i still forget about the 90 degree non accum bug, i really should stop modding when tired. haha



http://www.mediafire.com/download/xim76xrthcrtx1x/Hitman%27s+Super+Mutant+Animation+Expansion+Beta+1.2.7z#39;s_Super_Mutant_Animation_Expansion_Beta_1.2.7z



Super Mutants are also now capable of using automatic rifle grip weapons, such as the PPSh-41.



Take care. :)



mishaxhi
Posts: 39
Joined: Sat Jan 12, 2013 3:32 pm

These all look great and it

Post by mishaxhi » Fri Dec 12, 2014 6:26 pm

These all look great and it should add a lot to the game. Assault rifles were too abundant and made roaming downtown DC difficult if you used anything else, couldn't scavenge the ammo.


don't fall for their tricks

Senterpat
Posts: 239
Joined: Thu Feb 21, 2013 5:37 am

O that is better! Sorry, didn

Post by Senterpat » Sun Dec 14, 2014 10:36 am

O that is better! Sorry, didn't realize the FO3 version used vanilla human animations. Yes, yes, i look forward to the completion of this mod.


Call me Pat. Senterpat is too much to type.

Hitman47101
Posts: 10
Joined: Sat Dec 06, 2014 10:14 am

Just letting people know that

Post by Hitman47101 » Wed Dec 24, 2014 6:13 am

Just letting people know that this is definitely still a thing, I've just be so busy lately i haven't gotten around to making new anims for this.  



I'll try and get back to it soon.



Take care. :)



mayoko
Posts: 105
Joined: Sat Mar 21, 2015 8:42 am

I'm going to give this a shot

Post by mayoko » Sat Apr 25, 2015 9:13 pm

I'm going to give this a shot, please do continue when you have time. I encountered some muties trying to fire homemade rifles and they couldn't! Hopefully this mod will fix it. yes



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Manan
Posts: 70
Joined: Wed Aug 31, 2016 10:35 pm

Hey, uh, anybody still around

Post by Manan » Tue Jan 10, 2017 5:17 am

Hey, uh, anybody still around that's familiar with this project? Was it ever continued, and does the latest version on this thread add any weapons to the leveled list, or just expand the wielding capabilities of the Super Mutants?

Edit for anyone viewing this in the future: It doesn't change the super mutant weapon list, so anyone wanting to take advantage of the new animations will have to add in the weapons themselves.

ichiroide
Posts: 2
Joined: Sun Feb 27, 2022 5:13 pm

Re: (WIP) Super Mutant Animation Expansion

Post by ichiroide » Sun Mar 13, 2022 10:34 pm

I'm using TTW 3.3 and that problem that mutans can't shoot, was solved by Hitman's Super Mutant Animations.

User avatar
darious24555
Posts: 40
Joined: Wed Apr 30, 2014 4:01 pm
Location: Alaska

Re: (WIP) Super Mutant Animation Expansion

Post by darious24555 » Sat Jul 02, 2022 11:15 pm

I tried this mod hoping to fix the Riot shotgun and 25mm Grenade rifle not being fired by them, but it looks like they need Attack4 i'm guessing as that is what these weapons use. I wish I had the time or knowledge to learn to animate new animations for the super mutants.

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