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AWOP 4 Fallout 3

Mod releases and conversions for Current versions of TTW
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EpicestGamer
Posts: 2
Joined: Fri Oct 12, 2018 1:23 am

Re: AWOP 4 Fallout 3

Post by EpicestGamer » Wed Nov 21, 2018 7:15 pm

I can confirm Callens problem, and nutmeg didn't spawn for me either.

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RoyBatty
Gary
Posts: 7742
Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Wed Nov 21, 2018 11:50 pm

Unsure what the issue is with the queen, maybe I'll have her disabled until you are close. Must be Falling through the floor or something.

Fixed Fort Lewis.

Still testing.
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Sugnei
Posts: 1
Joined: Sat Sep 29, 2018 12:19 pm

Re: AWOP 4 Fallout 3

Post by Sugnei » Sat Nov 24, 2018 4:04 pm

Off-placed door in AWOPFO3's Springvale Sewer South
EDIT: Images don't work as I thoguht they would https://imgur.com/a/kCkYBPE

Burnspot
Posts: 11
Joined: Sun Oct 21, 2018 1:58 pm

Re: AWOP 4 Fallout 3

Post by Burnspot » Sun Nov 25, 2018 3:23 pm

Old Olney Fire Station - ground level room has purple lighting. I reported this in the wrong spot initially...fixed. ;)

Modlist: https://modwat.ch/u/Burnspot/modlist

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Sun Nov 25, 2018 3:53 pm

The purplish lighting in a few cells is the authors intention.
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Callen151
Posts: 26
Joined: Tue Oct 30, 2018 8:22 pm

Re: AWOP 4 Fallout 3

Post by Callen151 » Mon Nov 26, 2018 5:17 am

Got another one for ya. Nuka Cola Workers bomb shelter, in the Storage and Mixing Vats

The Door you come in through https://i.imgur.com/kIsliko.png
The wall it's behind https://i.imgur.com/vewxU4Y.png

Edit: I've also had two crashes in this area from the Nuka Lurks, when they put their body down to charge you. Very well could be my fault but I've not had this happen before with the vanilla lurks.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Mon Nov 26, 2018 11:02 pm

I haven't done nuka cola or the brewery yet, so I'll find out.
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Callen151
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Re: AWOP 4 Fallout 3

Post by Callen151 » Tue Nov 27, 2018 6:03 am

Adding this here, as I mentioned on stream, the Taxidermist gives the same 4d storage device as the Springville Sewer complex, and their effects are not stacking.

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RoyBatty
Gary
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Joined: Sun Apr 27, 2014 10:26 am
Location: Vault 108

Re: AWOP 4 Fallout 3

Post by RoyBatty » Tue Nov 27, 2018 10:37 am

Reminder to myself that the quest stuff I added also for the taxidermist seems missing, and there's some placed objects I need to fix, and also add audio markers to the cells.
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Callen151
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Re: AWOP 4 Fallout 3

Post by Callen151 » Thu Nov 29, 2018 8:57 am

Mentioned this on stream but will elaborate and leave this here. As I had mentioned to you before, I had two Gen I 4D storage devices that weren't stacking. After searching in the GECK the Gen II 4D storage has only one user, it's own script. From what I could find it is not in any container or apart of any script that rewards it. As you mentioned on stream the Taxidermist is probably supposed to reward the Gen II.

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