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The Regulators

Mod releases and conversions for Current versions of TTW
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RoyBatty
Gary
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Location: Vault 108

Re: The Regulators

Post by RoyBatty » Mon Jan 07, 2019 11:59 am

The documentation is just incomplete on the wiki. I'm testing and updating it, the door is still red though.
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nexusmodsforme
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Re: The Regulators

Post by nexusmodsforme » Tue Jan 08, 2019 3:23 am

Thanks for looking into this Roy, your work in the matter is appreciated.
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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RoyBatty
Gary
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Location: Vault 108

Re: The Regulators

Post by RoyBatty » Tue Jan 08, 2019 5:17 am

The faction should change the door green but the cell isn't public... the items inside are green but not the door. Engine bug... I would like to get it fixed so I can remove the big dumb script block I have in TTW to deal with the doors.
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DividedByZero
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Re: The Regulators

Post by DividedByZero » Tue Feb 05, 2019 3:40 am

Small bug in the plugin with (at least) TTW 3.2.2. Refixes the fix for trespassing.

To update Regulators.esm itself https://puu.sh/CHr8H/ec46da0582.7z

To update with a separate plugin (or for Roy to merge) https://puu.sh/CHrh7/8cbe0fb5bb.7z

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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Tue Feb 05, 2019 9:08 am

I already have an update queued, I just have been lazy. :D
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Peter Curtin
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Joined: Mon Dec 17, 2018 11:04 pm

Re: The Regulators

Post by Peter Curtin » Fri Feb 15, 2019 8:24 pm

Thanks very much for this. Their constant yelling at me is annoying. (But not as bad as the time a Deathclaw followed me into the shack and raised hell.)

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Manan
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Re: The Regulators

Post by Manan » Tue Feb 26, 2019 5:11 am

Hm, anyone have that fix handy still? DividedByZero's original links don't work anymore.

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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Tue Feb 26, 2019 3:54 pm

I'll be uploading and update in the next few days with this and a few other fixes.
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Daeymon
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Joined: Thu Sep 13, 2018 8:40 pm

Re: The Regulators

Post by Daeymon » Mon Mar 11, 2019 12:29 pm

In FormID 0606696A, both this mod and TTW Interiors are adding a door to different internal cells. I have fixed a few door conflicts like this before on other mods, but the navmesh dimensions were equal between mods. TTW Interiors has drastically changed this navmesh and the surrounding navmeshes, so its beyond me to resolve this one.

I'm not entirely sure if the door is to the same building. Is this a case where one has to be picked instead of trying to get both?

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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Mon Mar 11, 2019 3:39 pm

We are aware of the navmesh conflicts here and are looking into it.
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