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The Regulators

Mod releases and conversions for Current versions of TTW
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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Tue Jan 01, 2019 6:01 am

The Regulators has been updated and is now available on nexus.
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Aeternus_Malus
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Re: The Regulators

Post by Aeternus_Malus » Tue Jan 01, 2019 10:55 pm

After updating to the new version, the HQ door is red for me and the Regulators tell me to leave. I tried removing and readding the Lawbringer perk. I'm no member of
PerkLawgiverLocationFaction [FACT:0006F21E], I guess.

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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Tue Jan 01, 2019 11:17 pm

Odd, the perk should add you to the faction.

If not then this is a bug in TTW and not The Regulators.
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nexusmodsforme
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Re: The Regulators

Post by nexusmodsforme » Wed Jan 02, 2019 12:13 am

What was/is you level when installed?
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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Aeternus_Malus
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Re: The Regulators

Post by Aeternus_Malus » Wed Jan 02, 2019 2:08 am

I checked again yes the Perk adds me to the Faction, but setting the Ownership of the Shack to PerkLawgiverLocationFaction like TTW and this new Update does, makes them telling me to leave. I tested it with and without this mod. I removed that flag and everything is fine again.

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nexusmodsforme
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Re: The Regulators

Post by nexusmodsforme » Wed Jan 02, 2019 9:23 am

I'm not sure of your explanation is this something that we need to apply when downloading or is it an update the applied and everything is working now?
"If any civilization is to survive, it is the morality of altruism that men have to reject." ~ Ayn Rand
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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Wed Jan 02, 2019 9:47 am

It's something I will fix without removing the ownership.
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Pcimus
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Re: The Regulators - maybe temporary fix for ownership

Post by Pcimus » Mon Jan 07, 2019 7:08 am

zRegulatorHQInterior > Ownership > XRNK (faction rank) > (set to) 1. Noone running around and yelling: You don't belong here!!!!

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RoyBatty
Gary
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Re: The Regulators

Post by RoyBatty » Mon Jan 07, 2019 10:23 am

I set the cells to public,but the faction was nice as it keeps enemies from entering. I'll check that out, thanks, the wiki doesn't mention that and the TES wiki not either.
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Pcimus
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Re: The Regulators - XRNK - faction rank

Post by Pcimus » Mon Jan 07, 2019 10:49 am

Maybe that variable is dynamicly setting during loading save, based on faction alligment.

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