All the fun of Ermeso's XRE - CARS! has now been brought to the Capital Wastelands. TTW_XRE-CARS! brings several service stations and cars to the Capital Wasteland area, as well as a couple select DLC's. Some cars are for sale from nearby merchants, and others can be simply found in various locations.
For the most part this was a one-day job, so I can't guarantee it's perfect. I've tested the major systems, bought & grabbed new autos, driven around and repaired/refueled at a couple stations. Everything seems to be working fine. If you run into problems (with my content, not the CARS! mod itself), please let me know and I'll see what I can do. Note that not a lot is possible w/ the actual mod, as the script sources were not included by Ermeso and he is no longer on the modding scene. If there's enough interest in this mod, I'll try to do what I can from the outside.
INSTALLATION: Download & Install XRE-CARS! v0.85 & 0.86 as instructed on the Nexus http://www.nexusmods.com/newvegas/mods/49042/?
There's a couple steps and things that happen after your initial install, so please read Ermeso's Read Me carefully.
NOTE: The XRE-CARS!.esp contains a lot of dirty edits, but can sometimes be touchy when cleaned. I recommend you make a backup before giving FNVEdit a try.
Download & install my attachment mod, and place it AFTER XRE-CARS!.esp
.... (All the TTW Stuff)
Toss the Menus folder into your FalloutNV/Data folder.
And then do the following:
NEW: In order to see the new compass UI, you'll need to edit (possibly even create) an XML file, or edit one of the UIO text files.
IF you use UIO: Go into Data/uio/private folder, and open supported.txt in any text editor. Add the following lines at the bottom:
If you don't use UIO: Go into Data/Menus/Prefabs folder, and look for a flie named: includes_HUDMainMenu.xml It will open in a text editor of choice. You'll want to add the following line:
<include src="cars\compass_cars.xml" />
And if this file doesn't exist, you'll need to create it (with that line) plus go to Menus/Main and insert a small piece at the bottom of HUDMainMenu.xml:
<include src="Includes_HUDMainMenu.xml" />
You don't need to start a new game (I did my testing from a cleaned old save).
Incompatibilities: None I'm aware of. As far as the worldspaces, I purposely avoided landscape edits & just moved a few trees/bushes/rocks/etc around when needed (didn't delete). However be advised there's a couple dialog nodes in the XRE-CARS!.esp (for Rex & his shop quests) so you'll want to merge these. [Hello, Goodbye, the standards bits...]