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Puppettron
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a merged patch is not merging

a merged patch is not merging the two files, it's a personal load order conflict merging patch, done with xEdit

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

RoyBatty
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If you want broken form lists

If you want broken form lists , that's up to you.

Merge patches are made with your entire load order loaded in FNVEdit, this is really old required stuff to do since morrowind days (bash patches for morrowind and oblivion).

The engines are older and don't do all this automagically like Skyrim does for the most part. Even then a good merge patch is needed.

tizerist
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Hey, I got those glitches

I got those glitches hunted down..:)

^^ flickering rubble pile, capital research HQ, operations dept, doctors room (east on local map)

^^ flickering rubble pile, same floor but NW of medical  room

^^flickering crate/suitcase, same floor but just east of western door

^^texture glitch, main area of crystal city, north end

 

Obviously, mall doorfix you know about already. That's all I could find for now, I'll post  more as and when I find them.

RoyBatty
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Texture glitches are beyond

Texture glitches are beyond the scope of what I can fix since the mod uses vanilla assets.

Arkngt
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Flickering on certain

Flickering on certain textures is a vanilla issue when having additional light sources (such as Pip-Light or Street Lights). Annoying.

»You're no match for science!« Doctor Mobius

Mariofan17
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I thought texture glitches

I thought texture glitches was because of the engine?

tizerist
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RoyBatty wrote:

RoyBatty wrote:

 

Texture glitches are beyond the scope of what I can fix since the mod uses vanilla assets.

Perhaps cover it over by placing something there? I dunno, just an idea..

=====================

^^Another one. Same flooras previous bugs. Center northernmost area on local map, facing south.

^^Capitol Research floor, SE corner, near to The Mall door

RoyBatty
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These are issues with the

These are issues with the room bounds which I've already fixed for the next release.

linkinkampf19
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I'm honestly stumped here,

I'm honestly stumped here, and maybe I'm doing something wrong. I made it to the "end" of Friendship Asylum,

but I can't figure out how to exit. Everywhere I go from there
 

Halp?

 

EDIT: I was being dopey. Got confused as to which hallways were which and I think I found my way out. All thanks to DJ's original walkthrough.

RoyBatty
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Well glad you figured it out.

Well glad you figured it out. :)

Shardoom
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Remember to switch out the

Remember to switch out the Tenpenny Chandelier in Friendship Asylum Roy.

RoyBatty
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yep and lower the durability

yep and lower the durability on weapons, and remove the faction thing from that one patient. :D

tizerist
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I was wondering, if there

I was wondering, if there would be any conflict between your August 2015 test version (unreleased as of yet) and ​AWOP Portals And Rooms by baumannk? Or can I use both?

http://www.nexusmods.com/newvegas/mods/62070/?tab=1&navtag=http%3A%2F%2F...

RoyBatty
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portals and rooms is for AWOP

portals and rooms is for AWOP NV, and yes it would conflict with my unreleased version as I've already done some of those areas, or made other changes.

tizerist
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Silly me, forgot that it was

Silly me, forgot that it was the other awop. Thanks Roy

Jain23
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Are you going to update this

Are you going to update this to include the newest AWOP FO3 version? It just came out like two days ago, kind of surprised it's still being updated.

I only wanted to update because I went into Roshenan Brewery and got assaulted by stretched textures all over the floor and buggy "Drunken Mirelurks" that ruin everything if I go into VATS on them.

I'm using the AWOP FO3 - AWOPNV - WMX - EVE patch with the current version.

RoyBatty
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I will update it eventually,

I will update it eventually, I have much more pressing matters at this time.

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