- Initial Release -
Some weapon names changed to use MK II lore friendly naming.
.32 caliber pistols replaced with .308 revolver.
.32 submachine gun replaced with .308 submachine gun (like an HK51).
Weapon stats and prices adjusted to New Vegas levels.
Weapons with barter skill fixed to use Guns skill.
Big Guns skills books replaced with Guns and Bullets books.
All Shotgun Shells replaced with 12ga or 20ga depending on area difficulty.
.32 cal ammo replaced with .308 ammo.
Containers with Shotgun Shells have new containers with random 12ga or 20ga.
Containers with .32 cal ammo have new containers with .308 ammo.
New leveled lists for containers which contained Shotgun Shells or .32 Cal ammo.
New food items now have hardcore effects and integration into the Old World Gourmet perk and Food Sanitizer.
Some food items had their Food Sanitizer effects fixed.
- Update 1 -
Types of some food were corrected, and some beverages had pickup and putdown sounds added.
Chinese Assault Rifle MK II pick up and put down sound added.
Ammo lists fixed for Chinese Assault Rifle MK II, Overcharged Plasma Pistol, Defective Auto Plasma, and Auto Plasma.
Many NPC's stats fixed.
Companions set to scale with the player.
Added forms have been given master index to make merging the .esp into the .esm easier.
- Update 2 -
Food items now heal over time instead of instantly.
Whiskey (Fresh) was given dehydration for hardcore mode.
Sniper Rifle MK II was given DummyNVKnife object effect to show increased crit in Pip-Boy.
Weapons checked for Ammo Lists and added where applicable
NPC's inventories checked to make sure they have some ammo for above changes.
- Update 3 -
Painstakingly explored every Cell to make sure all containers were accessible and that there are no misplaced objects, terrain, or NPC's.
Added weapons to the various leveled lists for perks, challenges, hold out and misc.
Went through all the dialogues, notes and messages and corrected any spelling/grammar errors.
Strength/Skill requirements for added weapons.
Replaced silenced 10mm pistols with 10mm pistol and silencer mod.
Replaced scoped .44's with .44 revolver and scope mod.
Replaced wasteland fungus types with pick-able TTW versions.
Fixed footlocker in Talon Subway which was being blocked from access by collision mesh.
Fixed some items falling through surfaces in Springvale Sewer and Friendship Asylum.
Fixed blocking volume in Cell Block B that prevented enemies from attacking the player.
Fixed un-lootable books in Friendship Asylum.
Fixed activatable Terminal in Friendship Asylum that did nothing.
Fixed note that was added to player inventory and was unusable.
Fixed misplaced door in Grayditch Auto Services that caused Z fighting in a wall. (Requires new save)
Fixed Terminal with wrong model in Crystal City
Fixed un-lootable book in Zeus's lair.
Fixed hard to activate Ammo Box and Briefcase in Beastlord's Lair.
Added Icon to Vonda's Perk
Added a few more Map Markers
Added Doctors Bags to various areas and Reward Containers for hardcore mode players.
Changed 4D Storage Device names to match AWOP NV ones, and adjusted values. Capacity for Gen II Device adjusted to match AWOP NV version.
Done - Add companion Perks;
1) Sneaky Survivalist for Vonda : +10 sneak, +10 survival
The Warden already has a Perk called "Pain Lord"
- Update 4 -
Done - Change the two companions to use the New Vegas companion wheel system.
Done - Clean up dialogue tree's, they are a complete mess and The Warden's is broken.
Done - Fix several "Patients" in Friendship Asylum that refuse to attack the player (Package and/or Faction issue).
Done - Make "Ghost" guards semi-transparent and disintegrate on death as DJ Mystro intended.
Done - Try to fix Ghost Guards weapon projectile from causing massive slowdown/frame lag.
Done - Unused dialog topics, NPCs, AI Packages, and other stuff removed.
Done - Cut Dialogue restored.
Done - Many AI packages fixed.
Done - More spelling and grammar corrections.
Done - Added dialogue lines for companions.
Done - Fixed dialogue conditions.
Done - Merged esp into esm.
- Update 5 -
Done - Critical Dialogue fixes.
Done - Weapon Rebalance and First person view with Assault rifles fixed.
Bonus - A few cells are now optimized as well as they can be.
- Update 6 -
Done - Weapon Rebalance
Done - Weapon Mod Support
Done - Minor tweaks to various stuff
- Update 7 -
Reverted to normal form lists instead of scripts
Added better form list integration
Optimized a couple more cells
Reoptimized a couple cells
Went over all persistent flags
Optimized and repaired all navmeshes
Fixed some dialogue conditions
Fixed companion dialogue result scripts
Fixed/Added some container sounds
Rebalanced a couple of weapons
Renamed a couple of weapons
Fixed some errors/terrain in a couple cells
Added proper DR/DT actor effects to many enemies
Fixed shotgun ammo loot list
Changed Vonda's Sneaky Survivalist perk to Hardened Survivalist (+10 DR, +5 DT)
Warden's Perk now has proper Regeneration
Boss Regeneration now works
Fixed NIFZ lists in Super Mutant Creature forms
Fixed traps in Friendship Asylum
Fixed Automatic Railway Rifle to really be automatic, can't fix the reload animation perfect sorry.
Fixed other stuff I can't remember