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Hitman47101
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(WIP) Super Mutant Animation Expansion

Hey Guys, I was recently asked by a friend working on leveled lists to look into expanding the range of weapons super mutants can use, i started doing it today and realized that it's possible to make animations for mutants so they use every weapon in the game without issues, they're creatures and don't suffer from the same limitations as NPCs.

TTW immediately sprang to mind since mutants are much more common in DC.

Two handed auto and rifle are both done, they can now use any weapon from these categories without the silly restriction due to lack of reload or attack animations.

I'm working on one handed pistol at the moment, some WIP shots: http://imgbox.com/g/vI9LoZJhCA

As you can see that's a super mutant firing an UZI in full auto. :)

A little to do list so i don't forget:

All 2 handed handle reloads.

All pistol reloads.

Pump action shotgun attack and reload anims.

Anti-materiel rifle attack anims.

Repeater attack anims. (maybe reload, that would be a pain in the ass, the hands are so big! haha)

Probably more that I've forgotten.

I hope something like this would be useful to the folks here. :)

Here's the latest download, consider it a beta until i get all weapons working with at least a few custom reloads included: http://www.mediafire.com/download/xim76xrthcrtx1x/Hitman%27s+Super+Mutan...

This (and any animation i make) is fully modders resource, use it as you want, credit would be nice but it's not a requirement.


Take care. :)
 

TTW Version Compatibility: 

v2.7

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Edited by: Hitman47101 on 12/11/2014 - 23:19
RoyBatty
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Sounds pretty cool, I'd like

Sounds pretty cool, I'd like to see a video demonstrating them using a wider array of weapons.

 

Hitman47101
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I won't be making a video

I won't be making a video myself, i lack the time or knowledge at the moment, you can see it for yourself however (download added to OP)

There's still some things missing and most of the reloads are just vanilla ones placed into different anim groups because making custom reloads for every slot would take more time and will power then i can muster at the moment haha, I'll get to it eventually though.

Sadly i think the super mutant weapon form list is still necessary, not really sure how it works.

If you give it a go let me know what you think. :)
 

RoyBatty
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The form list is easy, just

The form list is easy, just drag and drop weapons into it in GECK.

Hitman47101
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Oh i know that, just a bit

Oh i know that, just a bit annoying that it's (probably) still necessary even if they can use all weapons. haha

 

TJ
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Hitman47101 wrote:Sadly i

Hitman47101 wrote:

Sadly i think the super mutant weapon form list is still necessary, not really sure how it works.

The FLST dictates what weapons are eligible to be used. Adding a weapon to it as you get it finished will also help you keep track of what's done.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

JaxFirehart
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OK I'm not SURE

OK I'm not SURE

But I think the list operates as a whitelist in that, if there is no list, all weapons are elligible.

Might be worth checking but, as TJ said, makes it easy to track progress one way or the other, not to mention that there might still be weapons that look bad when SMs use it.

Hitman47101
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Yeah, i fully expect most

Yeah, i fully expect most pistols to look crappy when held by a super mutant, their hands are just to big haha, but i think that shouldn't mean they are literally incapable of using them, it should be down to the user so I'm just opening up everything. :)  

Might make ghouls able to use weapons one day, just for fun.

My apologies, i left some important anims out of that last download, here's the update: (download added to OP)

It makes single shot/semi auto weapons in 2 handed auto possible for super mutants. :)
 

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Aren't you doing double work?

Aren't you doing double work? http://www.nexusmods.com/fallout3/mods/6773/?

 

Sorry if I'm wrong :P

Call me Pat. Senterpat is too much to type.

Hitman47101
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The super mutants in New

The super mutants in New Vegas use different animations to the ones in fallout 3 right? not to mention all the reloads and more importantly attack anims that aren't in fallout 3, think pump action shotgun, anti material rifle and so on.

I'll look into it however, I might have to call it kaput and work on something else if that mod already does everything I've set out to do. haha

Edit:

Alright so i looked at that mod, it uses entirely vanilla anims for everything, so they hold and fire a pistol like an assault rifle for example, same with the reloads.

And it's missing some rather critical things for New Vegas, such as most attack anims and half the reloads.   

So all in all i think my project is worth continuing, what do you think? :)

JaxFirehart
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I'd say so!

I'd say so!

Hitman47101
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Ok then. :)

Ok then. :)

Some more critical bug fixes, somehow after half a year of learning animation for this game i still forget about the 90 degree non accum bug, i really should stop modding when tired. haha

http://www.mediafire.com/download/xim76xrthcrtx1x/Hitman%27s+Super+Mutan...

Super Mutants are also now capable of using automatic rifle grip weapons, such as the PPSh-41.

Take care. :)

mishaxhi
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These all look great and it

These all look great and it should add a lot to the game. Assault rifles were too abundant and made roaming downtown DC difficult if you used anything else, couldn't scavenge the ammo.

don't fall for their tricks

Senterpat
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O that is better! Sorry, didn

O that is better! Sorry, didn't realize the FO3 version used vanilla human animations. Yes, yes, i look forward to the completion of this mod.

Call me Pat. Senterpat is too much to type.

Hitman47101
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Just letting people know that

Just letting people know that this is definitely still a thing, I've just be so busy lately i haven't gotten around to making new anims for this.  

I'll try and get back to it soon.

Take care. :)

mayoko
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I'm going to give this a shot

I'm going to give this a shot, please do continue when you have time. I encountered some muties trying to fire homemade rifles and they couldn't! Hopefully this mod will fix it.

Drithius
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Great work here!

Great work here!

If you ever come back to this, I've always considered the DM Browning Rifle and LR SMMG to be quintessentially Supermutant.  Unfortunately, Supermutant [vanilla] animations just ain't there.  At least HH's Tommy Gun works out of the box.

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Hey, uh, anybody still around

Hey, uh, anybody still around that's familiar with this project? Was it ever continued, and does the latest version on this thread add any weapons to the leveled list, or just expand the wielding capabilities of the Super Mutants?