I keep having to switch between normal and very easy. enemies in FO3 seem to cripple me more.
Bethesda games always seem to be pretty easy to me. I play on normal when I want to curb-stomp the game, and higher levels when I want a bit more challenge. I don't normally use survival mode, though. I like the need to eat and drink and sleep, but I hate the save restrictions, especially given how easy it is to crash the game.
Survival? Save restrictions?
I play modded to the hilt. Project Nevada, extra perks and almost maximizing damage. The enemies hit like trucks, and over time and with weapon mods, so does my Courier. In Tale of Two Wastelands I make the FO3 supernatants have the 20 DT and they're scary as fuck on lower levels.
Action is fast, brutal and awesome.
You didn't even answer the question though.
I have my TTW always on Very Hard.
But it is worth noticing that I do not play with any other mods at all and I usually build character specifically made for destruction and killing. I doubt I could play the way I do if I used some mods, specially mods that increase the difficulty or increase damage dealt and received.
Maximum Carnage !! I been chewed on by Grue's, Jumped on by nasty Doom critters, and generally abused by sprites, for last 40 years, SO NO QUARTER !!
Always Hardest settings, Survival mode, it's only a game ... Also I find skulking back to a Safe Port, while tranversing miles of 3d landscape, avoiding baddies because you are crippled & have 3 units of health, no stimpacks & carrying to much junk, it is a slow process, but you need to be more sneaky, which makes it more fun or a bummer, when the NPC get you ..
I play on very easy. I don't think there is save restrictions on Hardcore mode.
Save restrictions are part of Fallout 4, and I was referring to Bethesda games, so I mentioned the one I was currently playing. In NV, it's hardcore mode, and thankfully it doesn't have that issue. Other Beth games require a mod for hardcore/survival mode, and have different restrictions and features. In general, I like adept difficulty, simple eating/drinking/sleeping requirements, and no save restrictions. I don't care for diseases/addictions, but can deal with simple implementations. It's the more "realistic" or "immersive" diseases/addictions and eating/sleeping/defecating systems I don't care for.
He asked about TTW, not about Fallout 4.
I play on Hard usually without any mods and Very Hard with mods. I use to play in HC mode but it's not very fun anymore and is more annoying to me now as it doesn't increase difficulty for me, it just makes it so I have to micro manage what I'm carrying which I don't quite find that appealing anymore.
Herein lies the problem with creating games with varying difficulties. We, humans, are expecting the game to change dynamically to present a more challenging game when in fact all the developers can do is adjust various factors to give the "illusion" of difficulty.
The NPCs still act the same, the animals still act the same, the world hasn't been altered it's just made to be more expensive to certain of the player's mechanics. ie. more ammo, repair kits, stimpaks, chems, etc.
I see this a lot in Civilization games, that I play a lot. Past certain levels all that is happening is the AI players aren't smarter, they are just given more "stuff". Once you power past those first few turns you're again on par with them and the higher level is pointless. So to with Fallout games in general, and thus TTW will be the same. Once you realise that the enemies need a bit more to take them down and you need to be a bit more careful in how you face them, it is just the same game, but as Roy said, more micro-management.
So for me, the easier levels are perfectly fine to play.
About AI, Agreed GrantSP !! 100% !!
Call OF Duty Modern Warfare was a classic example, I Finished it on Hardest level in 9 hours, first attempt, SHOOT THEM IN THE FOOT !!! Or deliver a large High Explosive Payload to their door ... Yes the Nastier you are the easier it is, but I do like having a "sprint" mod active in NV, so after clearing Quarry Junction, I go "round the Corner" or thru pass, truth be told told, sneak up to deathclaws, & run to Hunters farm or Vault 19 area, so Powder gangers get eaten, while I then hide or rest & run ...
If we only had REAL BOTS !!!, Personally, I am looking at it .. But I also don't want a WALKTHRU, I do those for Teenagers !! So anything that changes mechanics AT this Time, is in play .... But current AI that really has only a little Intelligence, I mean they don't need a lot, just a better grasp of tactics, I am only 1 in a game, and I kill thousands, so I expect Snipers, LMG Mass Murderer, Bomb Maker worse than me ...
I play on easiest difficulty because I don’t like the idea of having to shotgun a bloke 5 times in the stomach before he goes down. I enable hardcore mode because I like those additions it has. I also use passive animals mods so that my exploring is not interrupted by molerats and the like. Now they are just grazing creatures. I reduce my Xp rates down to 33% (more appropriate for the added size of TTW I feel) and make the respawn rates take much longer.
The challenge for me is in the sheer size of the TTW game world rather than the combat. I sigh when I see yet another YouTube video about NV where all I see is nonstop shooting and violence. Some people seem to spend 75% of their time facing off in combat. How depressing that must be. I prefer to stop and survey the devastated landscape, taking in the whistling sound of the toxic wind that most players wouldn’t even notice is there.
Playing TTW, I usually start with Normal difficulty in Vault 101 and enable the Hardcore mode, but I always soon end up increasing the difficulty incrementally up to Very Hard. My main issue with initially starting out with very hard is the bullet sponginess of tiny low level hostiles like radroaches - IMHO plausibly such critters should just about always get one shotted with an automatic pistol or a strong swing of a baseball bat, no matter what setting the difficulty is at. It's perfectly fine for me if frex a supermutant or a giant radscorpion is a bullet sponge though, it fits the lore and is to be expected.
I have my TTW on normal, but everything is tweaked through Project Nevada rebalance, not using the super mutant rebalance (they're supposed to be scary IMO i'm so glad that option was added it was a design decision I really disagreed with) and the TTW xp reduction. Getting crippled in CW is pretty common. This is the first playthrough I've had to use pyscho (damn overlords being tanky as shit)
I'm glad we understand one another.
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