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Nofsdad
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Wavering... It just doesn't seem like Fallout to me.

All the bolt action weapons are left handled something that is extremely rare in the real world and non-existent in the Fallout Universe.  Nothing like a healthy dose of "realism".  I'm told by a Nexus Mod that it's for "animation purposes" so that the weapon remains glued to the right hand.

The whole weapons/combat is a throwback compared to New Vegas and even FO3 as far as realism and immersion are concerned. And Fallout lore? Nothing but homemade/jury rigged weapons (even though actual rifles and pistols exist in every other part of the Fallout world from Fallout 1 to New Vegas).  Except for a 10mm (unlike any other in any wasteland), a crude sawed off double barrel shotgun and hunting and "sniper" rifles (all variants of the original design) that had to be made backwards to suit the primitive game mechanics, no animations, no visible equipped weapons in third person, bullets and laser "beams" that seem to wander through weird arcs (especially in VATS where lasers behave like slow motion lightning bolts) and over gyrating paths to reach their targets (bullets leave these smoky little paths in VATS), guns that take up to 5-10 (or up to 20 30 or more for some enemies) shots including more than a few head shots, to kill single enemies while the rest of the bad guys or creatures are blowing or beating your donkey off, even in VATS... and that's just the weapons/combat. Wish I'd known I was paying $60 for a copy of Stalker Goes to Boston.

Maybe I'm just resistant to change but this isn't Fallout to me.  It may actually turn out to be a pretty good game but it has a very tenuous connection to the rest of the wastelands in the Fallout Universe and to game mechanics as we've come to know them over the years. Hopefully the modders can help make it into more of an actual Fallout game but I suspect I'll be returning to FNV and TTW when all the new wears off.

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Edited by: Nofsdad on 11/14/2015 - 04:27
krell55
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I love the game but Fallout

I love the game but Fallout to me is more about the story and not just the main plot line but all the side stories. I am finding things relating to before the war and now after getting to see the change and can really feel the hardship that the boston area puts on its survivors. I am finding my self putting may ours into the game and thoroughly enjoying it.

That being said I do see problems with the game but it does seem to be a fairly stable platform for modding and most complaints i here or personally feel the game has are not that complicated to fix and were modded before for previous versions of the game. If you had project nevada and some gun mods you would be pretty much set for the shooting aspect of the game. Though i do have to say i rarely have to use more than a few bullets to bring down anything in the game on normal difficulty and just one or two more on hard. Once you figure out the combat mechanics for the base game it really comes down to using the correct weapon and perks for the situation(and never use a fully automatic weapon 8P ).

Nofsdad
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I think you're probably right

I think you're probably right.  I'm actually enjoying the game. It's just that there are so many differences here that it simply doesn't feel like a continuation of the overall Fallout story and they keep popping up and reminding me that this isn't the world I'm used to playing in.

Royhr
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But why does it have to be a

But why does it have to be a continuation of the overall Fallout story?  Instead why can't it be just a completely different chapter with similiarities to past Fallout games yet different? Personally I was getting sort of burnt out with the past Fallouts and hoping for something new and different once I actually get into playing FO4. But right now I'm sort of holding off a bit for some needed mods so I can play the game like I want to play it without getting too far into it only to change things once mods are available...

RoyBatty
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Full Auto Assault Rifle was a

Full Auto Assault Rifle was a game changer for me.

Kameraden
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1. Hate the NPCs they're

1. Hate the NPCs they're Bullet Sponges.  Gosh darn the ones with power armor!   I have to use a Hunting Rifle to the head then 1-2 more to the face to kill them.  If not expect to waste like 100+ .38 or .45 rounds. lol

2. Hate Grenade HotKey, I miss switching to Grenades then Throwing them, bonus being you could catch an AI before they throw a grenade, while also being able to use Grenades in VATs with it's epic slow motion death explosion scenes of awesomeness. 

3. Skill Progression, very bored of the Perk only character level progression.  Really missing the old Skill System Combined with Perks per Level.  I mean the new system isn't better, nor does it hold any advantages, they just took everything that the Skill System restricted the player with, and crossed it over to Perks, which actually makes character progression more restricting because you can only select 1 Perk a level, when the old system you could select skills and a Perk per level.   In short I can still only do novice locks/computers as well wasting perk points right now into them is pointless being there are just far more important perks at the moment.. I just have Nick follow me around to help with most locks/computers.  

4. Too many communities to baby sit that it's becoming a irritating chore rather than fun.  I liked the idea of building communities but it has already grown stale and as I just said a chore being the Minutemen demand you to "Work Work Work." lol

5.  Insane lack of Varity of Weapons/Gear.  Ya you can upgrade stuff but I mean common it is kind of silly that replaced most weapons with just Modified version of other weapons.  Like no 10mm SMG, but just a 10mm Pistol with Auto Feature.  etc etc  Kind of boring as well.  

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

Nofsdad
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I agree with many points but

I agree with many points but that damned business of shooting a left handed rifle right handed?  Just try working a bolt with your left hand while keeping the weapon at your right shoulder and see if you don't wind up whacking yourself right in the nose.  There's no excuse for that.  If they were too lazy to make it right, they should have left it alone.

Kameraden
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Nofsdad wrote:

Nofsdad wrote:

 

I agree with many points but that damned business of shooting a left handed rifle right handed?  Just try working a bolt with your left hand while keeping the weapon at your right shoulder and see if you don't wind up whacking yourself right in the nose.  There's no excuse for that.  If they were too lazy to make it right, they should have left it alone.

 

They want it to look cool.  *shrugs*.  I know modders will fix it eventually.  There were a few "James Bond" shooters which did left hand bolt action rifles for the sake of better seeing the animation of the bolt action..... and seeing the loading without making the rifle move much, it is lazy and stupid to do it. lol

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

RoyBatty
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Yes I too hate it, and it's

Yes I too hate it, and it's shoddy work if you ask me.

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In Fallout 4, I for one do

In Fallout 4, I for one do miss the good old Damage Threshold from FNV (as well as F1 and F2) - In Fallout 4 there are only Damage Resistances, no DT. Plausibly, one should not even be able to kill a fully Powerarmored combatant with basic low powered pistol rounds like .38 or 10mm no matter how many shots you take - All you should get would be the 'plink plink' sound effects of the low power rounds getting entirely stopped by the rigid armor plating.. Damage Threshold was and is a good way to achieve this effect, meaning that for the tougher targets you would need a bigger gun with a more powerful round (like .308 or better rifle caliber).

Bullet sponginess of some targets (like mutant creatures with carapaces or FEV toughened hide) in the game is IMHO perfectly understandable and plausible, but frex an ordinary human being in partial coverage crude improvised raider armor should not be a bullet sponge - Few well placed shots should bring down any unarmored human.

 

NILLOC 916
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My only complaint is that

My only complaint is that there are too many damn settlements that you can manage. Oh and that it is too much of a chore. Other than that this game is great. 

Cocaine is a hell of a drug.
- Rick James.

Kameraden
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NILLOC 916 wrote:

NILLOC 916 wrote:

 

My only complaint is that there are too many damn settlements that you can manage. Oh and that it is too much of a chore. Other than that this game is great. 

Preston.  "Good work General, oh by the way I have another job for your.  It seems another settlement is under attack.  Oh, and this one here, that one there, this other one is short on water, this one needs beds. (repeats for 2 hours)."  

*Dies* I have a feeling Preston is going to be the most hated NPC in Fallout 4 before long.  I'm literally trying to avoid him when I visit Sanctuary. lol

"You are only lost if you give up on yourself." Hans-Ulrich Rudel

bill
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How did Beth manage to create

How did Beth manage to create a character that you are literally like "FUUUUUU" when you see him walking towards you? Preston Garvey, wow. Just wow.

Anyway, on a separate note, despite the dumbing down, in certain aspects the game is actually more complex and a sort of different approach to a system in an attempt at making it fresh. For example I always make Luck characters and Crit builds -- in Fallouts 3 and NV, every shot I made outside as well as inside of VATS was a crit, practically. Fallout 4 however removes critical hits outside of VATS.

Criticals are now like a sort of 'chess move', I would say, in Fallout 4. You can actually save up your critical hit once your crit meter becomes full, and then execute this critical (only through VATS, of course) when the time is right. This makes VATS much more useful, along with the VANS and Awareness perks which I actually find a really nice touch.

I really do believe VATS is like a perfect blending of the FPS action genre with turn based roleplaying. It's very fun, in my opinion. Unfortunately in FO3/NV the VATS mechanics were not as good as in FO4, and most of the time you would wind up wasting your ammo shooting at a wall, or throwing a nade at your own feet, etc., and then leaving yourself completely exposed. (Either that or taking a bunch of drugs and VATSing all your problems away in a flash)

I have installed 'VATS Tweaks' mod for FO4 and this mod is awesome you guys should check it out on the nexus. My VATS in FO4 is now real time and first person view only. I have also removed all cinematic angles, so VATS is only through my character's eyes and in real time speed. So now, it feels even less cheesy.

That's not my real name...

Arkngt
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bill wrote:

bill wrote:

I have installed 'VATS Tweaks' mod for FO4 and this mod is awesome you guys should check it out on the nexus. My VATS in FO4 is now real time and first person view only. I have also removed all cinematic angles, so VATS is only through my character's eyes and in real time speed. So now, it feels even less cheesy.

Thanks for the tip, I'll try it out. Perhaps it will make me actually use VATS, which I never do in F4.

»You're no match for science!« Doctor Mobius