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EvilLordSaxon
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Wasteland Rebuild Project

If we are really getting a Fallout 4 announcement soon I wanted to release this to the general public, as it provides a definitive ending to FO3. As it is the quest line does not begin until after Broken Steel is complete and you've woken in the Doc's house.

Hanging around the gate to Freeside, a messenger is looking for the Vault dweller.  You are called back to D.C. to help Saxon make D.C. a little less shitty.

___________________

This mod is a series of quests that:

1. adds a settlement under the Radio Station in the Wasteland

2. Restore Rockopolis

3. Establish a Genuine Settlement in Andale

4. Re-populate Grayditch

5. Add a settlement to Old Olny

6. Expand Big Town

7. Sets Evergreen Mills as a non-hostile settlement.

8. Creates a Second Trade Caravan among the new settlements

9. Ends the D.C. Super-mutant threat permanently (sets super-mutants faction to neutral for most D.C. factions)

______________________

Req's:

Fallout NV

TTW

_______________________

Installation:

Drop Contents in Data Folder.

This may conflict with all the above mentioned area's of the D.C. Wasteland

Set as .esm just because the pasty white bodies gross me out.

This is done enough for me, and if a better modder wants to add voice acting, add bad Karma options or just improve the mod in any way,  have at it, just credit and all that.

*************************************

All that being said, the purpose of this mod is to show that actions have effect.

It always bothered me that you go through the effort of helping out Big Town and nothing changes.  Hell the wasteland gets a huge supply of fresh water and nothing really changes. So I made a series of fetch quests to trigger changes instead of just changing things on my own. I can only imagine what a truly gifted mod maker could do with this, and I would love to play it.

Thanks,

Charlie

 

****** UPDATE ********

Fixed some quest line breaking problems

File Attachments: 

TTW Version Compatibility: 

v2.9

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Edited by: EvilLordSaxon on 05/30/2015 - 09:20
GoreMaster
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This seems very interesting..

This seems very interesting...I am very intrigued. Hopefully somebody picks this up.

ka0tik0ne
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would love to try this but

would love to try this but has classicpack.esm as a master. Steam will not download that even though I have all the expansions for everything. Is there a way you can drop classicpack as a master?

Damianwolff
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Have anyone tried it and can

Have anyone tried it and can share opinions?

This looks mighty interesting, and would love to try it, but at the moment I'm still probably days if not weeks away from going to the Mojave OR completing Broken Steel. Also, I have a ton of mods, and at this point am very careful about increasing the mod count.

So, I hope someone here has played it and can talk about it?

DingleMcDonglic
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This looks really cool, I'm

This looks really cool, I'm not very sure about the friendly super mutants tho, can you make a version without it?

 

OWB ISN'T THE BEST DLC

EvilLordSaxon
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Originally the player was

Originally the player was going to decide to set the super mutant faction to friendly or set it to an enemy with itself but I decided on trying to get something functional out there.

thevoid
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just the sort of thing i was

just the sort of thing i was looking for. hoping to see more of this later on.

Black Angel
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Hi. Just want to know if this

Hi. Just want to know if this mod is finished? Also, is this mod compatible with Enhanced Settlements https://taleoftwowastelands.com/content/enhanced-settlements ?

Thanks.

TJ
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It's released in an as is

It's released in an as is state, and as such is probably not finished to the author's original intent.

My project Dash is on Kickstarter!

RickyYeh2018
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So this mod is abandoned ?
So this mod is abandoned ? I really interest in this mod, I can't find another mod that can expand whole TTW WORLD (NV / DC) Maybe I should look into FO4 DC wasteland and FO4 New Vegas?