TTW 2.7 Bug:
Still doesn't seem to have the voice for the reply:
"My humor emitter array requires recharging."
Alpha Version original post:
Not sure whether to consider it minor or not, but when you talk to Wadsworth (personal butler in Megaton house) he has absolutely no voice when you talk to him directly or are just passing by him.
TTW 2.3 voice bug:
The Robo-buttler Wadsworth is missing the voice for when you ask him to say another joke and he replies that he can't because he needs to recharge his humor something.
I didn't checked all of the options yet since I didn't buy all the stuff from the shop but this one seems to be the only one missing for the moment.
TTW 2.4 Bug:
Wadsworth and Godfrey don't automatically greet the player the first time he goes inside Megaton house or Tenpenny tower suite (As soon as the player enters, a conversation window appears automatically and immediately and the robots say something like: "Welcome sir I am your new robo-buttler, blah blah blah").
*edit* I've also noticed that when you speak to him, several of his dialog responses appear as only text. The script is failing to locate a some of the voice resources.
I don't believe this is fixed yet. Can anyone confirm or deny using the latest build?
Confirmed - that "I need to recharge my humor emitter" line has no audio...
Probably just a voice type issue looking into it.
Fixed in commit 86, requires Fallout3 - Voices and Fallout3 - MenuVoices to be rebuilt (and the installer updated).
I actually noticed this last night, and wrote it down to report. So it's verified.
Yep still missing the lines. even if I add the files from the fallout 3 bsa (from the game not the mod). Wadsworth won't tell me jokes.
two canibals joke, id : 0007f46b
humour emitter need to reload, id : 000866d4
Moved to this issue https://taleoftwowastelands.com/content/missing-npc-voices
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