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JaxFirehart
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V101 Start Tutorial Brahmin Skull Reference

Using the grab key to pick up the toys during the V101 Start Tutorial results in a message telling you to press the key again to drop the brahmin skull, this is a reference to the NV Tutorial where you do indeed pick up a brahmin skull.

Category: 

Bug report

Component: 

Quests

Priority: 

Normal

Status: 

Closed (merged)

Project: 

Tale of Two Wastelands

Version: 

TTW 2.3

Reporter: 

JaxFirehart

Created: 

Mon, 11/18/2013 - 13:59

Updated: 

Tue, 12/24/2013 - 07:11
Edited by: JaxFirehart on 12/24/2013 - 07:11
Gribbleshnibit8
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Either new message form for

Either new message form for the V101 quest, or just ignore it. New message form would be easiest and not much of a deal, unless we really don't want to edit the start quests in which case oh well.

NILLOC 916
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I encountered this too.

I encountered this too.

JaxFirehart
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Yes it is verified, now we

Yes it is verified, now we just need someone to fix it. I put it up here so I wouldn't forget it needs to be done next time I get a sec.

luthien
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I noticed that and found it

I noticed that and found it curious, but I have never seen the NV tutorial about picking up a brahmin skull.

Bastian772
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Fixed.  The NV tutorial

Fixed.  The NV tutorial messages about the brahmin skull are named 'VCGTutorialGrab' while the Fallout 3 ones are just 'CGTutorialGrab'.  This just modifies the Chargen tutorial quest to use the Fallout 3 message instead - literally a one-letter change plugin.

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JaxFirehart
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Thanks Bastian!

Thanks Bastian!

JaxFirehart
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Issue changes: 

Status: Verified » Needs Playtesting
domendread
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tested this fix, and it works

tested this fix, and it works, appreciate it.

 

JaxFirehart
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Bastian's fix changes the

Bastian's fix changes the message from the NV one to the FO3 one. Because we are going to eventually implement starting in either wasteland, that is not the best solution. We either need a generic message that instructs on how to pick up and drop an object without identifying said object, or we need to slightly alter the tutorial script to show a different message depending on which cell the player is in.

I won't be doing this for 2.4a, but if someone else wants to it will of course be merged.

thermador
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Easy fix.  Changed from

Easy fix.  Changed from

ShowMessage VCGTutorialGrab

to

if player.getincell Vault101
  ShowMessage CGTutorialGrab
else
  ShowMessage VCGTutorialGrab
endif

 

Also changed from

ShowMessage VCGTutorialGrabSuccess

to

if player.getincell Vault101
  ShowMessage CGTutorialGrabSuccess
else
  ShowMessage VCGTutorialGrabSuccess
endif

Tested and working...

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JaxFirehart
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Merged

Merged

JaxFirehart
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Commit 85

Commit 85

JaxFirehart
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Issue changes: 

Status: Needs Playtesting » Closed (merged)