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Sethoria123
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hi all! not heard anything 

hi all! not heard anything  on the deveoplment on both installer or and developments on updates, has production hit a snag due to gamebyro? :D

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The engine has nothing to do

The engine has nothing to do with this.The installer need's to be finished up.Once it is,the next release should be ready to go.

GoingZe1da
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They're doing this on their

They're doing this on their own time, so they can release it whenever they feel it's ready to go. I'd rather wait for 3.0 than try to enjoy Fallout 4 or anything else in my library. Always find myself coming back to this gem that these magicians have selflessly provided for us. Stuff this complex takes time, plain and simple. 

Paddle faster, I hear banjo music!

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Wolfenstein II came out so I

Wolfenstein II came out so I've spent the better part of a week playing that. Another dev log will be out this weekend.

I'm afraid that you'll all be waiting for 3.0 for quite some time yet. I refuse to abandon the project, it may take up to a couple of years, but it will come out eventually.

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RoyBatty wrote:Wolfenstein II

RoyBatty wrote:

Wolfenstein II came out so I've spent the better part of a week playing that. Another dev log will be out this weekend.

It's a tricky time. Between South Park, Middle-Earth: Shadow of War, Wolfenstein, Assassin's Creed and Call of Duty, there's almost something for everyone. I've noticed this with the kids at school. Really unfortunate that all the current releases coincide with the students' exams.

 

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Roy I can't tell if your

Roy I can't tell if your joking about the couple of years part or if you all are now looking for someone else to work on the installer because the last guy who came on board to work on it vanished and you all have no one else who is able to finish it. 

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RoyBatty wrote:

RoyBatty wrote:

 

...it may take up to a couple of years, but it will come out eventually.

That is not funny.

RoyBatty
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I'm not joking. I booted Matt

I'm not joking. I booted Matt for reasons we won't discuss.

PaintTomorrowBlue
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Sorry to hear that Roy. On

Sorry to hear that Roy. On the one hand that's a bummer to hear, on the other now I have no reason to finally try and install TTW for the first time.       Thanks for all the work you guys do and have done, I'm nervously excited to start this new adventure. 

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RoyBatty wrote:

RoyBatty wrote:

 

I'm not joking. I booted Matt for reasons we won't discuss.



Wow. I'm sorry to hear that; whatever it was, dealing with it on top of TTW development not to mention real-life responsibilities has to be stressful. Sad to hear about the delay as well, but we can be patient.
barmyarmy72
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Sorry, but refresh me. Who

Sorry, but refresh me. Who the fuck is matt again? Like alias wise? Wondering what this means tbh.

IAreBob
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He was the guy that recently

barmyarmy72 wrote:

 

Sorry, but refresh me. Who the fuck is matt again? Like alias wise? Wondering what this means tbh.

He was the guy that recently started working on the installer who was also recently let go for reasons.

Deathclaw_Mayor16
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barmyarmy72 wrote:

barmyarmy72 wrote:

 

Sorry, but refresh me. Who the fuck is matt again? Like alias wise? Wondering what this means tbh.

Matt WAS someone that was gonna work on the installer but something happened which Roy doesnt want to talk about,which got him booted.

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Holy Mesh Fixes Batman, that

Holy Mesh Fixes Batman, that's a lotta them

 

Out of curiosity, what does correcting node order do?

RoyBatty
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Tryannosaurus Wex wrote:

Tryannosaurus Wex wrote:

 

Holy Mesh Fixes Batman, that's a lotta them

 

Out of curiosity, what does correcting node order do?

Just getting started on those actually, it's tedious and boring.

Correcting the node order makes the blood decals work correctly.

I'm only like 1/2 done with the weapons too... all kinds of whack in them.

barmyarmy72
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Aw shucks. Bummer. Guess we

Aw shucks. Bummer. Guess we gonna have to find someone else.

Also who downdooted my post? I will find you.

MajinCry
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What is it that needs fixing?

What is it that needs fixing? If it's some detectable stuff, then it should be easy to make a xEdit script that will automate it.

darious24555
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Problably not a plugin thing,

Problably not a plugin thing, more in nifscope

MajinCry
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xEdit added script support

xEdit added script support for editing .nif files a while back. You can edit the .nifs for Morrowind, Oblivion, Fallout 3, New Vegas, Skyrim, Fallout 4, and Skyrim SE through xEdit scripting now.

RoyBatty
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Unfortunately it's a process

Unfortunately it's a process that cannot be automated, it requires manual inspection to determine what's wrong, missing extradata, out of order nodes, broken UV mapping, missing or wrong textures/cube maps, etc.

Nif support is great, zilav made a script for the invalid emittance, that saved countless hours. :D

Damianwolff
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I have a question. Since an

I have a question. Since an installer is still some time off, is it possible to do a manual install of TTW 3.0? 

 

Risewild
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Damianwolff wrote:

Damianwolff wrote:

 

I have a question. Since an installer is still some time off, is it possible to do a manual install of TTW 3.0? 

 

Not in any legal way. So, no.

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So it is not possible to

So it is not possible to distribute the legal files and executables, and have the players move all the assets on their own?

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Without an installer the user

Without an installer the user can't patch the original FO3 files into the TTW compatible files. The only way would be for us to distribute the already patched files. That will never happen because it is explicit against copyright and digital distribution laws.

We will never do this, so if anyone is thinking of asking for it, you shouldn't even try. Remember, we ban people if they mention piracy (or pirate copies of the games) and in the law, distribute game files is considered piracy. So if anyone asks, the most probable answer would be a no and maybe even a ban.

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Alrighty then. Imma gonna

Alrighty then. Imma gonna remember that, and if I see someone else asking the same - I will warn them as well.

GrantSP
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The old installer had a

The old installer had a folder of patches, essentially bindiffs of the original game's files, and then a folder of the TTW created stuff. I still don't understand why the old installer can't be used with patches of the newer changes? That isn't bypassing any legal requirements.

The removing of files from BSAs and repacking them may be a bit more fiddly but not impossible for long-time users and a detailed set of instructions could easily be provided.

Likewise the use of NVSE/JIPLN. Any TTW user worth their salt will know to install that.

As it is now the list of changes in this 3.0 changelog will warrant a 4.0 release before a new installer is created.

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It's more than just patching,

It's more than just patching, files need shuffled around into different directories for the voices and that alone is complicated (not even I have the list of files for this). Removing files from BSAs is not hard, but it would require owning Skyrim to do properly because CKIT comes with archive.exe, other programs cannot create the archives correctly for the base game without manually hex editing the header flags. BSAopt in particular creates corrupted archives.

We absolutely cannot distribute files, and the sooner we take down the old version the better.

The process is a lot more complicated than it seems.

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Hello,

Hello,

I'm sorry to hear that TTW 3.0 is delayed.

I was about to ask why CaliberX v5.04 had been removed from the Nexus page, but I've just read your updated comment Roy, and I'm glad that v5.05 will be out soon.

Best wishes to you and the TTW team!

Mystical Panda
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RoyBatty wrote:

RoyBatty wrote:

 

It's more than just patching, files need shuffled around into different directories for the voices and that alone is complicated (not even I have the list of files for this). Removing files from BSAs is not hard, but it would require owning Skyrim to do properly because CKIT comes with archive.exe, other programs cannot create the archives correctly for the base game without manually hex editing the header flags. BSAopt in particular creates corrupted archives.

We absolutely cannot distribute files, and the sooner we take down the old version the better.

The process is a lot more complicated than it seems.

The backend utility I'm working on for the community BSAUtility can read the binary data and output it back to a text based XML style format, and recreate binary data back from that. The only thing I haven't been able to work out, at least with VB, is how to create the HASH; I read that from the source BSA, recreating a BSA back is easy since I don't need to calculate anything hash wise.

It's possible, though round-about, to programatically modify the text file changing the flags, folder names and folderhash values then just rebuild the BSA back from the modified data. The utility doesn't really calculate anything on the fly other than compressed data offset position when rebuilding the BSA- data is output as it's read from the text file.

It's not a 'fire off once' and forget process, but it might work. At least until I can get a handle on this mod manager thing and start working on the other planned apps, including a  'basic' data conversion app.

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RoyBatty wrote:

RoyBatty wrote:

I'm afraid that you'll all be waiting for 3.0 for quite some time yet. I refuse to abandon the project, it may take up to a couple of years, but it will come out eventually.



Riperoni
RoyBatty
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A wasteland savior has

A wasteland savior has appeared.

Someoneformsomewhere
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RoyBatty wrote:

RoyBatty wrote:

A wasteland savior has appeared.

 

Good lord! Does it mean that programmer was found?

RoyBatty
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Yes.

Yes.

Sethoria123
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Christmas comes early! looks

Christmas comes early! looks like we all will be dreaming of a nuclear winter ^^! Whoever the programmer is they have all our thanks as do you roy!

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It been over a year since 3.0
It's been over a year since 3.0 was announced. Amazing how fast time passes us by.
LordGeneralCheese
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I see you're tackling

I see you're tackling Mothership Zeta stuff, pretty cool. Get well soon Roy!

RoyBatty
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All the DLC is pretty much

All the DLC is pretty much covered now.

requested
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This is going to be so

This is going to be so awesome. Get well soon, Roy.

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Roy do you mean just all the

Roy do you mean just all the FO3 DLC has been edited, or do you mean both FNV and FO3s DLC has been covered

Modding, modding never changes. Games do, through the people that play them

RoyBatty
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FO3 DLC.

FO3 DLC.

Kappa
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I just joined, been too lazy

I just joined, been too lazy to make an account for over a year now. Hope you get well soon Roy!

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Can't thank the devs and

Can't thank the devs and contributors enough. Glad this passion project is alive and well! Looking forward to more updates and seeing where this project goes.

KillRoy1995
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Love that this mod is still

Love that this mod is still going strong 

TAWM
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I just played through Dead

I just played through Dead Money again and when I was playing it I saved in the toxic cloud without realizing it and I died by missing the jump back up the railing after getting the turret password.  When playing the save reloading after leaving the cloud I still kept taking damage as if I was in the cloud.  I had to reload to a previous save before entering the sierra madre vault and that did solve the problem of me taking non stop cloud damage.  

I was running around 80 mods at the time but did check the fallout wiki and the issue I had is listed as a bug.  I have TTW Fixes and that doesn't fix this bug.  I don't remember seeing a fix for this at all in the dev log and I do check it pretty regularly so I'd figure I'd bring it up here incase either it's a bug that's not known, if it's just rare and on the back burner or if it can't be fixed for whatever reason.  

     

RoyBatty
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if you have such problems

if you have such problems immediately reload your save again, or quit the game and reload it.

LordGeneralCheese
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"Development of TTW is mostly

"Development of TTW is mostly complete. Change logs will come at a slower pace."

 

Consider me hyped, fantastic job so far dudes, good luck with the rest of the work, continue with the great work!

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Unfortunately I found out

Unfortunately I found out today that all the time I put in fixing Rivet City's pathfinding, navmesh and AI packages don't work in a new game. :(

Obsidian y u break AI so bad, y.

darious24555
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Does that mean you would have

Does that mean you would have to install it midgame?

RoyBatty
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I don't know what the

I don't know what the underlying issue is. It's very frustrating.

requested
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Following your updates kinda

Following your updates kinda grew on me :D

Thanks for all your hard work, guys and gals.

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