Are all these bugs actually caused by the migration or are they actually also in the vanilla Fallout 3 game? It Sounds to me, that TTW will play better than F3 Vanilla after 3.0 release.
A little bit of both. It's hard for me to distinguish sometimes, so I just go ahead and fix whatever I find.
The F3 portion needs to be up to NV standards anyway
Hello Devs! I just wanted to say I sincerely appreciate all the time and effort put forth into developing this awesome mod! Please keep up the good work! I can't wait to play this and revive my fallout experience!
I've been playing tons of Fallout 4 in order to contain my hype for 3.0, seriously I can't even put words into how excited I am.
I am honestly surprised to see how much there was actually to fix considering how flawless my previous TTW playthroughs felt (only noticeable "flaw" being the FO3/FNV item balance mismatch, i.e the Hunting Rifle). Either way, thank you developers for all your amazing work. TTW truly is the mother of all Fallout mods.
Will continue to check in daily so I don't miss any logs! Good luck!
There's thousands of bugs in both games, will get to them all in time. :)
I don't plan on doing too much more of that before release, I would like to finish some of the road collision though.
Reading through the moderator and admin updates in this thread is beyond reassuring. I've never played TTW and I'm trying *really* hard to wait for 3.0 before I give in. Best wishes in the meantime!
Someone was asking about new content, so here's a teaser.
Are any of those shiny new toy's unique? Either way, it's looking mighty cool.
"I have never advocated war except as means of peace, so seek peace, but prepare for war. Because war... War never changes. War is like winter and winter is coming." - Ulysses S. Grant.
Yes, almost all of them are unique except the minigun, flamethrower, missile launcher and powerfist.
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