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Dead Sirious
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You're going more than the

You're going more than the extra mile with WMX. Thank you for making TTW sexier, Roy. 

We are so the baddest gang in the Wastes!

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There is a certain

There is a certain curiousness within me about this. Does anyone know if it works with FOOK-PN Convergence ? WMX is an important part of the mods that convergence gets working together.

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I doubt it will work with

I doubt it will work with FOOK, it would need a patch. I don't use FOOK so someone else would have to do that.

This patch is also still Beta, it will be completed soon and hopefully use an installer based on the TTW one.

 

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Hey Roy, trying to see what

Hey Roy, trying to see what might be a solution to this problem here.

The unique hunting rifle "Ol' Painless" just got this one, and well I ran into a snag.

I can add the mods fine, however the scope itself doesn't seem to function, you raise the weapon and it doesn't go correctly into a scoped fire mode.

See the attached picts, I tired it with the scope by itself, and with the other 2 mods in all possible combos. No luck.

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OK , I'll have a look.  

OK , I'll have a look.

 

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What specifically do you

What specifically do you think would be incompatible? Convergence actually is a patch itself, part of what it does is remove all incompatibilities between WMX and FOOK. I's mostlywondering if you think the FO3 side of your compatibility patch could cause bad things to happen in the Mojave, or if they are totally separate.

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Mainly because this patch is

Mainly because this patch is merged with other parts of WMX, which I did in order to cut down load order clutter. Things aren't going to have the same FormID's (except the weapons themselves and base WMX records). So yeah... if anything else relies on FOOK's patch then it won't work probably due to conflicts or duplicate records.

I'm not going to fix the FOOK patch (I don't like FOOK at all) but you are welcome to, however as I said this is still very much BETA and for testing purposes for now, and things are very subject to change.

 

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Ahh okay, thanks very much

Ahh okay, thanks very much for the explanation, now I see what you mean.

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AnvilOfWar wrote:

AnvilOfWar wrote:

 

Hey Roy, trying to see what might be a solution to this problem here.

The unique hunting rifle "Ol' Painless" just got this one, and well I ran into a snag.

I can add the mods fine, however the scope itself doesn't seem to function, you raise the weapon and it doesn't go correctly into a scoped fire mode.

See the attached picts, I tired it with the scope by itself, and with the other 2 mods in all possible combos. No luck.

 

 I can confirm this issue, I'm having the same one.

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Yup I already fixed it, it

Yup I already fixed it, it will be fixed in the next release.

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RoyBatty wrote:

RoyBatty wrote:

 

Yup I already fixed it, it will be fixed in the next release.

 

Awesome! What category is Lincolin's Repeater under? I'm trying to buy mods for it but I can't find anything that I can use with it. (I thought it was under Hunting Rifle, but apparently not)

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Backwater Rifle mods fit the

Backwater Rifle mods fit the Lincoln Repeater.

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Did I install wrong? Stabilizer Mod doesn't affect my A3-21 rifle's DPS. 

Grabbed the mod from Pronto's stash (killed all slavers and unlocked it w/ console command)

Installed the mod via Weapon Mod Menu. Nothing happens, nor does it change weapons look

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RoyBatty
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Did you make a merge patch

Did you make a merge patch with FNVEdit?

TsurudaHimeko
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I did. 

I did. 

Checked Value A's via FNV edit. they are all zero. 

Does wrong installation/wrong compression set values 0?

To fix this I can manually correct values then load latest save files......should I delete and create merged patch again?

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Hello,

Hello,

1)are the weapons in Modern Weapons been renamed or ?

(AA-12 Shotgun, Browning M2HB, Desert Eagle, Glock 18c, Steyr TMP, Walther WA2000)

I can't seem to find these in the game. everything else seems working(at least I can mod uniques now)

 

2)Will Weapon Mod Menu work with this ttw patch ?

 

3)In workbench I see a lot of new recipes for Melee/Unarmed Weapon Mods only, is there supposed to be guns' too ?

 

RoyBatty
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1) No, they are disabled by

1) No, they are disabled by default. Install MCM to access the setting.

2) yes absolutely

3) wmx only has recipes for melee weapon mods and coverting between GRA and normal.

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It is worth noting that the

It is worth noting that the weapon mod menu works with basically everything. It is an amazingly well built mod and lightweight to boot.

heister
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Thanks guys! Merry christmas!

Thanks guys! Merry christmas!

RoyBatty
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A small update in the OP,

A small update in the OP, fixes a few weapons that didn't have effects from the mods.

Enjoy until the next major update.

I am aware of the problem with the POP Weathered Pistol, I'll try to get to the bottom of it why it sometimes works and sometimes doesn't.

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I found an interesting

I found an interesting problem. When I create "A Light Shining in Darkness" it turns into the "Competition Revolver". Any ideas?

 

And it goes without saying, this is an incredible mod!

RoyBatty
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wat? You mean mod A light

wat? You mean mod A light shining in darkness? It's a completely different gun?

 

ednemo
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It is when I am creating it

It is when I am creating it from a 45 at a workbench. 

RoyBatty
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Well this mod doesn't allow

Well this mod doesn't allow that so it must be some other mod like Weapon Smithing.

CraigTBoone
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Have you tried to convert

Have you tried to convert Weapon Mod Kits from FO3 -> TTW? It seems like it can be done, it's just a matter of converting the FO3 mesh to FONV and taking advantage of FONV's mod system.

This is seeming less and less like a patch solution and more like a warez distro fix.

RoyBatty
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I'm still working on this,

I'm still working on this, and adding mods to every weapon. I am not the best with modeling tools or nifskope so it takes me time to do on top of all the other projects I have going on.

I have no interest in converting WMK as it's the same set of 5 mods for every single weapon. Not to mention you can only have 3 on the Vegas engine, you can have more than that in WMK on many weapons. WMK has entirely different entries for each weapon with each combination of mods and actually swaps them around in your inventory, it's not a very efficient system and while it was VERY innovative and creative, is a giant pain in the ass to maintain.

TTW has introduced weapon mods itself to many guns, and more are planned at some point so it would be even more work to take that into account with WMK... I just haven't got any interest in doing that. You can if you want though, Antistar is pretty cool with giving permissions.

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I sort've became a master on

I sort've became a master with Blender when I had to work on fixing JoOs Modern Armory and the NIF/KF format when I had to fix the reloading sounds, so if you'd like some help porting mesh over, let me know. I can also do scripting.

This is seeming less and less like a patch solution and more like a warez distro fix.

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I'm having a few issues. Not

I'm having a few issues. Not entirely sure who's fault they are, but felt this was the right place to start.

I bought a Combat Shotgun Synthetic Stock from a vender and can't put it on my combat shotgun. Similarly the Homemade Assault Rifle Silencer I made doesn't work on the Assault Rifle, Chinese Assault Rifle or Xoulong Assault Rifle.

I messed around in FNVEdit for about 3 hours and can't figure out the problem. I'm an intermediate mod user, but know very little about actually modding so hopefully you can help me figure out what to do.

 

Thanks.

 

As a note I use Mod Organizer. The mods I'm using that matter are TTW, NVEC, PN, WMX, AWOP and Alternative Repair. I don't think any of the other mods get anywhere near weapons.

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It's NVEC causing the problem

It's NVEC causing the problem. It is not compatible with TTW or this version of WMX.

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Hey man awesome work on this

Hey man awesome work on this patch, Just wondering if this works with eve and Weapon Retexture Project

RoyBatty
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Thanks :)

Thanks :)

There's an EVE patch in the patches thread, however I have not updated EVE or the patch to the latest versions yet. They are in progress.

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Hi Roy I'm having an issue

Hi Roy I'm having an issue with some weapons not letting me to put mods on. I've got your updated esp with it and i'm using PN. Now the issue is not the PN mods not working, its that the Assault rifle, .22 pistol and the chinese weapons. I think I saw something in an earlier post about the mods for the chinese weapons not ready yet, but I was wondering what can I do about the assault rifle and .22 pistol?

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RoyBatty
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Browse through the PN thread

Browse through the PN thread where I made a post about some folders you need to delete and it should fix your problem.

 

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Thanks roy, however even

Thanks roy, however even doing this as you said, the weapons I mention still can't be modded, but the textures for the chinese rifle ain't f'ed no more.

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Which version if AWOP NV are

Which version if AWOP NV are you using?

WMX-AWOP-Overhaul.esp <- what is this?
AWorldOfPain(Preview)TTW.esp <- what is this?

Also you have no merge patch (made with FNVEdit), that is always mandatory with WMX.

 

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I'm using awop 5.01, the

I'm using awop 5.01, the overhaul is wmx awop compat patch http://www.nexusmods.com/newvegas/mods/45696/? and the TTW preview came from this site but i can't find it anymore so i don't know what to say about it. I'll undo it to see if that helps.

Edit:I have tried with a merged patch, minus the awoppreview and the wmx awop compatibility patch and the still unable to equip mods onto the weapons mentioned earlier.

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AWOP has been updated to 5.2

AWOP has been updated to 5.2 , and 5.21 is forthcoming shortly. There is also up to date WMX, WME, EVE, Impact, Sortomatic and other patches for it on the main page. The WMX patch you are using is completely out of date for both AWOP and WMX.

Could you upload that TTW patch here, I would like to have a look at that.

 

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Ok, here's the ttw patch.

Ok, here's the ttw patch.

RoyBatty
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Look like the DLC compat

Look like the DLC compat patch, but it's sorta updated to TTW but not very well. Let me make you a proper one. Give me some minutes.

 

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On the topic of the Project

On the topic of the Project Nevada fix for this mod you mentioned in the PN Patch thread, I seem to have mods that also put things in the dlc04, dlc05, and weapons mesh folders. Should I just delete what Project Nevada adds?

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Yes, just delete what PN adds

Yes, just delete what PN adds.

 

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Hey Roy, I just installed the

Hey Roy, I just installed the Plasma Rifle Scope on A3-21's Plasma Rifle, and I noticed that the textures are messed up. I have TTW EVE installed, and I do have your TTW-WMX-EVE Patch. I'll post screenshots and my load order.

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Only problem I have is the

Only problem I have is the WMX patches for IMPACT are dependent on the old WMX plugins. It would be great if we could get an updated IMPACT patch for this version :)

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BackyardStalker: first off,

BackyardStalker: first off, remove the following plugins.

[X] AWOP DLC + GRA Conflict Error Fixes.esp
[X] AWOP-WMX.esp
[X] AWOP - EVE AllDLC.esp
[X] AWOP DLC Conflict Error Fixes.esp
[X] AWOP NO DLC Conflict Error Fixes.esp
[X] TTW EVE + TTW Redesigned.esp

Your merge patch will take care of the GRA one, and the others aren't needed or conflict with the proper patches.

Also, your load order is a little too messy for me to read very well, try putting all weapon plugins together with each other and sorted properly. Your load order looks sorted by LOOT.

darthbdaman: Impact patches and updates are forthcoming, I've just been very busy working on AWOP and haven't had the time to update EVE, WMX, etc.

 

 

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Cool :) Thanks

Cool :) Thanks

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Roy, I'm not entirely sure

Roy, I'm not entirely sure how exactly you want me to sort my "weapon plugins". The only mods I have that do nothing but effect or add weapons and equipment are EVE, WMX, Project Nevada's equipment module, and Senterpat's Immersive Weapons and Armor.

As for the plugins you said to remove, I did so and now the scope now has this weird occasional glow effect. I also should have mentioned before that while I have the rifle equipped (and with the scope mod on) the game says I can't remove my currently equipped item until I "complete my current action".

Update: So I uninstalled all things EVE Related, and A3-21's Plasma Rifle reverted to a standard model as expected. However, the Plasma Rifle Scope mod is no longer available; It just uses standard plasma rifle mods. Is the scope a non-functional leftover from something?

Update 2: Started reinstalling EVE and its patches and it seems the scope is added (by which I mean replaces one of the normal mods) by the TTW-WMX-EVE patch. This mod only exists in said patch, so is it an intentional replacer mod, or is it a broken record that the game is accessing?

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With this and PN Equipment

With this and PN Equipment module, can I still use PN-WMX comp patch? I try to use Thatchor and Puppettron's PN-TTW module and according to FNV edit, PN-WMX tries to add choke and extended clip on combat shotgun rather than Stock upgrade/Forged Receiver and Choke. Similar thing happens to Assault rifle as well.

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Tsurada: I don't know, that

Tsurada: I don't know, that should go in the PN thread, I'm currently not supporting PN.

BackyardStalker: what I mean with the weapon plugins is to group them together, but in the order they should be in. It's easier to see what you have in your load order than way.

As for the scope, it works perfectly fine here and you're the only one reporting the issue with 2500+ downloads so I don't know what the problem could be at this point. Are you using the EVE and WMX 1.15c as base and not 1.16? I haven't updated this yet for 1.16.

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Okay first of all, here's my

Okay first of all, here's my load order with the weapon mods grouped together (PN Equipment thru TTW Cut Weapons):

Second, I downgraded EVE NV from 1.16 to 1.15c. Didn't work, so I also downgraded EVE Fo3 from 099 to 097. Since that didn't work I guess it comes down to the patch, but it's sorta my fault. The WMX-EVE Patch that Antistar has posted is for EVE 1.16, and I can't find an archived version of the patch for EVE 1.15c. If you can find me that version of the patch, It might fix it, though that's just a guess at this point.

I should also point out that I realized the scope's textures aren't messed up, but instead seem to be missing: It basically tries to apply the textures of my current outfit.

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I don't know... it works here

I don't know... it works here. I'll check the nif against the file package.

.99 should be fine anyways of FO3 eve, just minor updates there.

 

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