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TrickyVein
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TTW versions 2.4 and up: Guide to How to Reach the Train Stations

How do I get to the Mojave Wasteland?


FOR USERS WHO ARE FINDING THEIR WAY BLOCKED WITH RUBBLE: please download the plugin that is attached to the end of this post, which has been provided by our very own sesom. You may view his post here in the thread as well for more specific instructions on how to use it and where to place it in your load order. It goes last. Save BEFORE entering the metro after activating, then continue. 

Tale of Two Wastelands begins in the Capital Wasteland in much the same way as Fallout 3 does. You bear witness to your own birth and 19 years later escape Vault 101 to become The Lone Wanderer. At some point, however you've decided that it's time to grow up and to move out West. Dad's probably just fine, anyway. 

So how do you get there?

By taking the train, of course! All you need to do is reach Union Station which is in the middle of the supermutant-infested DC ruins

  • First, from The Mall make your way East towards the Capitol Building then North towards the National Archives. 
  • Once inside the metro, continue straight down the hall and on to the elevated platform (mind the feral ghouls). Direct your gaze over the side of the platform to the right/East. You will notice that one of the train tunnels is free of rubble.
  • To continue on to the station, take the exit at the end of the tunnel to Judiciary Square Metro (yes, this is a new area) which will lead you to a new DC mall area. With a little bit of exploration you will find the station building.

Additionally, here is an overhead composite map of the layout of The Mall with the Penn. Ave./The Mall dungeon highlighted in yellow.

Disclaimer! Like most places in DC, the station can be a very challenging or downright dangerous place for low-level characters.

How do I get back to the Capital Wasteland?


Things didn't really work out for you. Getting shot in the head was a real wake up call. It's made you realize some things and now it's time to pay a visit to the homestead. Could it be that train you took from DC to New Vegas all those years ago is still running?

It sure is! That old train station is still in Freeside where you first got off it all those years ago. Maybe you don't remember where it is on account of recent events having to do with your noggin. 

  • To get to the train, travel to Freeside North and head over to the Mormon Fort
  • Continue past the Mormon Fort, down the street and under the overpass.

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Edited by: RoyBatty on 06/27/2017 - 16:34 Reason: Edited the title a bit since it was old and might confuse people... maybe...
Pillercocks
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Hi,

Hi,

I am having trouble finding the station, It's the first time i downloaded the mod ever so i have no clue where to go when i reach the end of the tunnel. There is a door that leads to Columbus Circle or something like that is that where i am supposed to go? From the "To continue on to the station, take the exit at the end of the tunnel." point i haven't got the faintest idea what to do. Would it be possible with a little more detail? or maybe even a video guide, from where the picture guide stops?

Hope you can help, and great mod btw!
-Sincerly Toby

 

Arreyanne
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Piller i have to agree I also

Piller i have to agree I also got to Columbus Circle but dont see no train.

 

Nevermind found it

NILLOC 916
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You go inside the building

You go inside the building and then when you have to complete a little quest to get underground to the metro tunnels.

Cocaine is a hell of a drug.
- Rick James.

Deathclawlove
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Oh my god. This new train

Oh my god. This new train station should be an example of what some of you guys are capable of. It makes traveling between wastelands a much better experience. When I first came upon the new worldspace my jaw literally dropped (not "literally" literally, but it was amazing). Good job, from a long-time fan of all of your work.

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I just set foot out onto the

I just set foot out onto the Mojave, after my first encounter with that train station.

Oh my god, guys.  This is amazing work.  I can't even imagine the number of hours that must have gone into Columbus and Union Station.  Bravo, seriously, bravo.

"Is there panic when it starts turning dark
And when evening shadows creep, do I lose any sleep over you?"
- Ink Spots, "Do I Worry"

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So I installed 2.4a and

So I installed 2.4a and everything works great, except for one issue. I had a save with my character in New Vegas and decided to return to the capital wasteland to check out the new station. I bought a ticket, hit the switch, arrived in DC, and then I got stuck. All the doors to leave were inaccessible and my world map still said I was in New Vegas. I turned off all my other mods to see if that was the issue but I was still stuck. Any ideas?

Edit: I'm also pretty sure everything is installed properly since the TTW main menu comes up and the Fallout 3 starts when I begin a new game.

File Attachments: 

JaxFirehart
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This is a known issue, we are

This is a known issue, we are working on fixing it for now, just COC to springvale or something. We didn't account for people who were already in NV, so the station is locked from the other side for you.

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Ah well thanks for letting me

Ah well thanks for letting me know! I was afraid I'd have to install again! Also my apologies for posting twice!

freakydoo
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i got to enjoy Union Station

i got to enjoy Union Station free of spoilers, or advance notice. i have to say i am amazed, not only does it feel like part on the game but it's such a grand scale. Tricky, your amazing, i cant say enough about this structure or how it was implemented. i actually almost feel guilty that you allow me play this for free... almost. ;)

asus ROG laptop, specs: i5 3230 3.2, 8gb ram, nvidia gtx 660, Window 8 64 bit, logitech surround + sony xplode 250 car amp powering two 12inch 120 watts sub (wal-mart specials), sound system by freakenstein

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So I hope everyone is able to

So I hope everyone is able to find the new stations without trouble. It seems most people do. 

There are a few, however who for whatever reason feel that they need to ask if they should continue into the new Judiciary Square dungeon from Penn. Ave./The Mall in order to get there. 

Yes.

It was not my intention to provide a walkthrough for how to get to the Mojave from DC. Fallout 3 is a game that requires a fair amount of player exploration and I would be loath to take that away from you. Columbus Circle should be seen as just any other location in downtown DC.


There is a second issue of users who discover that the tunnel from Penn. Ave./The Mall metro is blocked with rubble just like it is in the vanilla game. This is because if you are using an existing save from 2.2, these references will have been enabled instead of disabled by default. We want to ensure compatibility between older and newer versions of TTW whenever we can, so these references will - in addition to being disabled on startup - also be moved out of the way, completely with the next release of TTW. 

Laotzume
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Hello! I am really excited to

I just realzed I posted in the wrong area. Sorry about that. I will repost in another section of the forums. You may delete this if need be.

Thank you!

LikeSenpai
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I'm using TTW 2.4a and my

I'm using TTW 2.4a and my Union station is still outside Dukov's place. Will I need a reinstall?

Orbital mechanics is really math-y.

JaxFirehart
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I don't honestly know.

I don't honestly know.

You SHOULDN'T be REQUIRED to reinstall, just ignore that station. Or don't and see if it still works for you.

TrickyVein
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Does the door outside of

Does the door outside of Dukov's actually link to an interior?

If so, then you need to reinstall. Try a manual install as well, unless you plan on doing something differently this time when using a mod manager.

LikeSenpai
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It links to the original

It links to the original Union station that used to be before 2.4 changed it, although I don't know if it's the new station as I've not seen it to know. I'm pretty sure I've broken something when I had to install manually.

Orbital mechanics is really math-y.

TrickyVein
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Doesn't sound like you're

Doesn't sound like you're using 2.4.

LikeSenpai
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seems that way, let me

seems that way, let me reinstall and see if that sorts it out.

Orbital mechanics is really math-y.

sesom
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I made a fix for people who

I made a fix for people who still see the rubble and can't find entrance at the end of the tunnel. The TTW24aRubbleFix.esp has to be loaded !!! last !!! . To avoid any problems with other mods interfering. Before activating the esp leave the subway and go above ground and make a save there. Then exit the game and activate the esp in your mod manager. As soon as you enter the station the rubble should be gone.

It also includes a similar fix for the Freeside station if you use a NV safe where you started a character at DOC and try to travel to DC (highly not recommended with TTW atm btw.). But here you have to leave Freeside first and make a safe there. Again it is not recommended to start TTW that way and this fix was only made for completion.

How it works internally:
All original game assets that shouldn't show up are "enable parented" to a xmarker. I also have them set back to enabled. At strategic points (where the player can't see the asstes) I added a one time trigger which disables the xmarker and at the same time rubble and game assets which should be gone.

I can't reproduce this bug that some people are experiencing. So this fix has to be considered as "experimental". If you have this bug please make a small comment if it helped. It also should help for old saves from TTW 2.2 btw.

Edit 12.02.2014: Made a tiny update which moves the original rubble and game assets which shouldn't appear under the ground. So it is hopefully more effect full for old (TTW 2.2) saves. The file in the first post is updated too.

File Attachments: 

kikos13
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I tried everything and always

I tried everything and always ended in seeing rubble...

I arranged my mods in right order, used legal english steam version of fallouts, never used former version of TTW, started new game, changed both fallout.ini and fallout_default.ini, didn't use any extra mods, and I also just tried using the attached file "ttw24arubblefix.esp" and still nothing has been solved.

I put almost 3 days to play this mod, and yet I can't play it right :(     

 

Edit: I found the station!! thanx a lot for helping me out!

sd

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You need to make a save

You need to make a save before entering Penn Ave./The Mall Metro, activate sesom's plugin and then enter the dungeon. 

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Question here. Your post says

Question here. Your post says that the game should play like Fallout 3. When I run it looks like Fallout NV but it says TTW. However, I just started a game and wanted to change wastelands, but I started in Nevada. Help :)

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The rubble fix thing doesn't
The rubble fix thing doesn't work. I put it in the correct load order and all, enabled it, but when I go there the rubble fix doesn't work.
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Rocketaco wrote:

Rocketaco wrote:

 

Question here. Your post says that the game should play like Fallout 3. When I run it looks like Fallout NV but it says TTW. However, I just started a game and wanted to change wastelands, but I started in Nevada. Help :)

you need to make some .ini changes! Look at the Alpha Download page and the steps for manual install. if your seeing the TTW logo on the start screen TTW is working but, without the correct .ini changes you'll start in NV. 

There is also a mod by thermador which will let you choose which wasteland you would like to start in called "start In DC or NV" although you still need to make the .ini changes! 

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I installed the fix, but I'm

I installed the fix, but I'm still seeing the rubble. I saved in Columbus square, activated it, then went back to Pens/Mall station, and only saw rubble, even when I noclipped through it. I am using 2.4

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The activator is contained in

The activator is contained in another cell. Go back out into The Mall world and re-enter Penn. Ave./The Mall Metro from there. 

Kadoken
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I went to Columbus circle, I

I went to Columbus circle, I fast travelled to the archives, and I got to the metal gate entrance to Penn. Ave./The Mall Metro, I went inside, still rubble.

Edit: By it's in another cell, should there be another door besides the Judiciary Metro door?

Edit 2:Tricky Vein sorted it out in chat, thanks!

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Wait, what? Reading through

Wait, what? Reading through these comments, apparently Columbus Circle is the station! I thought I'd taken a wrong turn and ended up somewhere inside dc! I had no idea that was the station area, so I went back into the metro and looked around some more for the train.

Wow, when I confuse a modded area for a vanilla one, you know you've done a good job.

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Darian Stephens wrote:

Darian Stephens wrote:

 

Wait, what? Reading through these comments, apparently Columbus Circle is the station! I thought I'd taken a wrong turn and ended up somewhere inside dc! I had no idea that was the station area, so I went back into the metro and looked around some more for the train.

Wow, when I confuse a modded area for a vanilla one, you know you've done a good job.

Heh, I did the same thing the first time I went to the new stations.  "Columbus Circle? No there must have been a door back there somewhere."  I actually spent an embarrassing amount of time trying to find the new stations...

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Yeah, I actually recognized

Yeah, I actually recognized the area to the train as a place I'd been to before, earlier in my savegame, and had no idea that the train was anywhere near there.

I also didn't think of the Union Station's doors as doors, they just looked too different. I had to use the pipboy local map to find the way in, but after that I had no trouble with the doors.

plumjuice
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Finally got around to heading

Finally got around to heading to NV.

Absolutely amazing work on the station. Nothing more to add than that really 

Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help

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I'm going to go out on a limb

I'm going to go out on a limb and say this is the station? I must have missed a texture pack in there somewhere because most of DC is fine. I'll use console commands to get inside for now and travel but a file with the necessary meshes and textures would be nice since the TTW installer isn't giving them to me. Loved the rest of the cell though.

 

plumjuice
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Check sig

Check sig

Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help

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I'll go out of my way and say

I'll go out of my way and say your running too many mods or you totally nerfed the install. there is no missing texture pack as the meshes and texture are in the TTW bsa. 

GunsmithPete338
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Ran the 2.2 install a couple

Ran the 2.2 install a couple months ago and used the 2.4 update earlier this week. I'll try running the 2.4 updater again but as of right now the only thing in that BSA is loading screens. I have a bunch of weapon art files but nothing that fucks with custom architecture.

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if the only thing in the TTW 

if the only thing in the TTW .bsa are load screens you have an issue! something went wrong and you need to reinstall your games and TTW. 

JaxFirehart
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Just delete your TTW.bsa and

Just delete your TTW.bsa and run the updater again so that it will regenerate it from scratch.

GunsmithPete338
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Must be a problem with my

Must be a problem with my machine. The installer is going on and on about missing .dll files now despite the fact that they are right where they should be. I'll just deal with it for now and use the console commands.The train station exterior is also the only place I'm having real issues so its not like my game is broken. Anyways keep up the good work, this really is a badass mod.

Edit: Deleted and replaced all the 'missing' .dll files from system 32 and the installer seems to be working. Sorry for all the bullshit

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I'm sorry, but this is a very

I'm sorry, but this is a very bad gameplay decission. I just updated from a pretty early version and was going mental as I saw, that I were unable to enter the old train station. But it's not just that I'm nostalgic, placing the train in the middle of DC is a pain. If you like travelling between the wastelands frequently while omitting fast travel this is just a nuisance. It's good for the first time you want to go to the Mojave, I'll give you that. But after your first visit there it is just annoying. At least for users without fast travel.

Sorry, but this change was the worst decission you ever made.

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It's too bad that you don't

It's too bad that you don't like it. You're the only person I know of who's ever bitched about it. We're going to have to really rethink the work we're doing here now because you don't like it. There is another option though: learn to mod and change it yourself instead of bashing decisions you didn't get to make. Seriously, that post made it sound as if you think we're working on TTW just for you.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Fair point: there are now

Fair point: there are now more doors and loading times that you have to suffer in order to move between Wastelands in 2.4 then in previous versions.*

We could potentially reduce this number by at least 1 through combining the wee-small Judiciary Square Metro with Penn. Ave/The Mall Metro.

So that would leave you with the following transitions (From the Mall):

  1. Penn. Ave/The Mall Metro (including judicary square metro) →
  2. Columbus Circle →
  3. Union Station →
  4. Union Station Tracks →
  5. Train Interior → 
  6. New Vegas

*If you're curious there is a mod here on the site to use a vertibird to fly between the wastelands. You can search for it. 

In previous versions of TTW the number of transitions was fewer (from The Wasteland outisde of Dukov's):

  1. Union Station →
  2. Union Stations Tracks →
  3. Train interior →
  4. New Vegas

At least I think. Chuck will have to back me up on this if that's true. So that's two to three extra transitions depending on if we make further changes. Is that really so bad?

Furthermore, if you elect to fast-travel to Columbus Circle then you're left with the same number of transitions to New Vegas then if you were fast-traveling to Dukov's Place in previous versions of TTW. 

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Don't forget that Dukov's

Don't forget that Dukov's Place is much more easy to access than the mall. His point is valid IF AND ONLY IF fast travel is disabled in TTW. But it's not. He is yelling at us because TTW does not work with a mod he has installed in a way he expected. Ironically, disabling fast travel is a realism tweak, and the union station changes are also realism based.

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3012 wrote:

3012 wrote:

 

I'm sorry, but this is a very bad gameplay decission. I just updated from a pretty early version and was going mental as I saw, that I were unable to enter the old train station. But it's not just that I'm nostalgic, placing the train in the middle of DC is a pain. If you like travelling between the wastelands frequently while omitting fast travel this is just a nuisance. It's good for the first time you want to go to the Mojave, I'll give you that. But after your first visit there it is just annoying. At least for users without fast travel.

Sorry, but this change was the worst decission you ever made.

TrickyVein mentioned a vertibird mod, I will add to his suggestion, there is also a mod that adds locations to the Big Mountain Transportalponder, there is a mod also here that adds a caravan that allows to travel to NV and there is actually more than one vertibird mod here.

Fast travel is part of Fallout 3 and Fallout NV games, many players don't like it so they don't use it. But the point of not using fast travel is to make the game more realistic, if someone disables fast travel they need to be ready to walk everywhere all the time (that is why fast travel was included in this new fallout games, so players don't have to spend hours just walking from one side of the map to the other if they don't want to).

The new station is a great piece or effort, time and work by part of the TTW team, you have no idea how much people worked to have something unique to TTW and so awesome that would blow the mind of the players when they see it. If unfortunately you're not happy about it you have two choices, or you stop using TTW and use any other mod that allows to merge both games, or mod what you disagree with by making it how you want it to be.

By the way, thousands of TTW users downloaded TTW 2.4 and we got one person saying it is the worst decision we ever made and many others saying that the station is like a work of art, that they love it and it is amazing and even thanking the team for all their work and effort into making it, that doesn't sound like the worst decision we ever made .

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Id imagine the reason (one of

Id imagine the reason (one of many to be sure, but in my experience the main one) that nobody bitched about the location was because you dont need to use a mod to disable fast travel. Just dont use it. So if you suddenly feel like going to the Mojave and for some reason havent picked up the other alternate travel mods, dont know how to use the console, and arent prepared to walk for a bit (which, as has been stated is the whole point of no-fast-travel gameplay) its readily available.

Also, qq moar, your tears are delicious.

Read before asking for help. Please. >>>>>> http://taleoftwowastelands.com/content/read-asking-help

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In order to cut back on the

In order to cut back on the people going "Help it's not working" and then providing no information, here is a quick guide to what we need to help you.

  • System Specs (including Operating System, Processor, and Memory, nobody cares about your graphics card)
    • Windows 8.1, Intel i7-3630QM, 10GiB RAM because I'm weird
  • Mod Manager and Version
    • The TTW FOMODs are installed via FOMM, but all other mods are in NMM. This is because of the (apparently already known) issue in which NMM garbage-collects something too early.
  • TTW Install Log (My Documents\my games\TaleOfTwoWastelands\Install Log.txt)
    • Attached.
  • Current Load Order (Most mod managers have a quick and easy way to export this)
    • Also attached.
    • In Addition, I'm running the Wrapper version of ENBSeries, and (obviously) NVSE.
  • Symptoms (What is it doing vs. What you expect it to be doing)
    • I'm in the train in D.C. Union Station. I pull the level, it asks whether I want to stay in D.C. or progress to the Mojave. I choose the Mojave. I see "Nine Years Later", and the intro to Fallout: New Vegas proceeds to play. After it completes (or I hit Escape, there is no difference either way), my character cannot move, and the screen is black besides the HUD. I'd expect to see something and be able to move.
  • What you have already tried?
    • When in trouble or in doubt, run in circles, scream and shout?
    • GetPlayerControlsDisabled returns that most of my controls are disabled.
    • COC Goodsprings does (apparently) move me to Goodsprings, but the screen remains black other than the HUD.

Additionally, we'd like to have some information on your specific version of Fallout 3:

I'm going to assume that you want both Fallout 3 and New Vegas' info.

New Vegas: Originally purchased on a DVD, which was one of those nifty Steam-required discs. It did not originally come with the DLCs, so I purchased them on this most recent Summer Sale via buying the entire Ultimate Edition, as it was cheaper. I have reinstalled the entire game since buying the Ultimate Edition, including deleting its directory in SteamApps.

Fallout 3: Purchased GOTY in the Summer Sale.

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Risewild
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Try disabling the TTW

Try disabling the TTW_StartupMenu.esp, if you start in DC you don't need to enable that esp, it is used for those people who want to start in NV instead of Vault 101 .

tikiking1
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That fixed it being a black

That fixed it being a black screen, at least. My character was instead dropped on top of Doc Mitchell's house (from a height high enough to cause fall damage). So thanks!

TrickyVein
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Something is wrong here.

Something is wrong here. Check your .ini. Anyway, when you do get to the station in DC, have fun.

tikiking1
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I mean after the train. Which

I mean after the train. Which is weird, as the save was inside the train, but loading drops me. Or is that a bug? I made a Forum Post about PN sprinting no longer working, because it doesn't. My INIs are attached, because there are several that seem relevant.

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afftor
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After I ride the train game

After I ride the train game shows me NV intro and teleports me to doc mitchel house but nothing happens after that. Screen just stays white.

 

Edit: after I turned off startup menu I instantly moved to doc and process went smothly. Although I moved from random spot on loading without consuming a ticket. I'm not sure if that is good solution though.

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afftor
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Well here's the weird thing.

Well here's the weird thing. If I disable startup menu I start in the Mojave for some reason, but otherwise I can't use train until I turn it off. When I do that NV events starts right on load.

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