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RoyBatty
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TTW Street Lights

A new version of TTW Streetlights is now here for your pleasure! This version was reconverted, cleaned and merged. It now also includes Streetlights Addendum. Much much more additional work was added to the mod, see the change log spoiler for changes, additions and credits. Many many thanks to SpeedyB, Dekoman91, RW2112, TJ, Sandman5, TrickyVein, Adonis and NMC for without them all, this mod would never have been created or reached this state. This mod is now considered final, unless an update is needed for compatibility with future versions of TTW.

This mod adds lights and FX beams (some flickering ones too) to most of the street lights and signs in the DC ruins. Now covers the Mojave as well courtesy of Simple Streetlights. It works great with any darker nights mod that affects the Capital Wasteland.

SpeedyB made a bunch of animated flickering lights with corresponding flickering light beams, also added glow maps to some things like metro escalators. Most of the Capital and Mojave Wastelands are covered.

These are the files you want to use.

Download TTW Streetlights v1.52 here.

Download TTW Streetlights NMC Patch here.

Download FreesideOpen - TTW Streetlights Patch here.

Download DCStreet - TTW Streetlights Patch here.


Also these are the settings that control light distance in fallout, setting these high (like they are here) will make the mod look even better, but it will cost performance.

set your lighting to these settings (in the fallout.ini) for awesomeness:
fLightLODDefaultStartFade=10240.0
fLightLODRange=10240.0
fLightLODMinStartFade=10240.0
fLightLODMaxStartFade=10240.0
fShadowLODDefaultStartFade=200.0
fShadowLODRange=200.0
fShadowLODMinStartFade=100.0
fShadowLODMaxStartFade=1000.0
fSpecularLODDefaultStartFade=10240.0
fSpecularLODRange=10240.0
fSpecularLODMinStartFade=10240.0
fSpecularLODMaxStartFade=10240.0

Streetlights for FO3 Only!

Kai's reconverted Fallout Streetlights for your convenience. All appreciation for this conversion should go to Kai Hohiro (and the original authors... but not TJ. I just put it in the first post.) : Fallout Streetlights

Hey hey what do ya know? I found the link to the (still uploaded) original esm. Kai's patch and this esm do the same thing. For this one download the original files and replace the esm with this.

TTW Version Compatibility: 

v2.0
v2.1
v2.2
v2.4
v2.6
v2.7
v2.8
v2.9

Rating: 

0
Your rating: None
5
Average: 5 (33 votes)
Edited by: Risewild on 06/17/2017 - 08:51 Reason: Readded the original streetlights.esm.
pintocat
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Woo! I did a quickie

Woo! I did a quickie conversion of this a while back and was getting CTD's and then got sidetracked. Glad someone did it :D

JnPathfinder
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Thanks!!  

Thanks!!  

Just had my first pre-dawn fire-fight with Talon Co.   outside of rivet city,   This and the the darker fellout night  together?  Sweet!

 

 

orik
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This goes perfectly with my

This goes perfectly with my Fellout conversion. Can't wait to use them both!

TJ
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Glad everyone enjoys this.

Glad everyone enjoys this. 100+ downloads and 4 comments and not a single complaint... That's good, even for a clean mod.

Anybody interested in me getting permission to use Simple Streetlights to make a dual wasteland version? (I know more people prefer ElectroCity, but it adds ALOT more than lights.)

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

nathanj
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tjmidnight420 wrote:

tjmidnight420 wrote:

Glad everyone enjoys this. 100+ downloads and 4 comments and not a single complaint... That's good, even for a clean mod.

Anybody interested in me getting permission to use Simple Streetlights to make a dual wasteland version? (I know more people prefer ElectroCity, but it adds ALOT more than lights.)

 

To be honest I much preferred this mod in Fallou 3 over Electrocity in FNV because this was simpler and less intrusive and just fit the game world better.  I remember looking for an FNV version of this mod but to no avail so I just did without extra lights.

TJ
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nathanj wrote:To be honest I

nathanj wrote:

To be honest I much preferred this mod in Fallou 3 over Electrocity in FNV because this was simpler and less intrusive and just fit the game world better.  I remember looking for an FNV version of this mod but to no avail so I just did without extra lights.

Never cared for ECity. The closest I've found to this for FNV is (as mentioned above) Simple Streetlights. The alternative (Extra Streetlights) is what I use in my game and is as unintrusive as Streetlights is. Not quite as fancy, but gets the job done.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Mama Stankum
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Simple Streetlights is

Simple Streetlights is fantastic, shame it's not on the Nexus.

Always wanted to do an addon for it that stopped outdoors barrels from burning during the day!

paragonskeep
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TJ if you would make a "joint

TJ if you would make a "joint wasteland" version of this it would be appreciated. I would like to replace Ecity and I already use yours via Speedy. But if you do a single .esp that covers both wastelands my load order would thank you.

If life is but a test, where's the damn answer key?!?!?

TJ
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Would love to create a dual

Would love to create a dual wasteland Streetlights. Unfortunately I've got a ton of projects going right now so I never actually checked in on permissions to use S.S.L. Extra.. Definintely should though

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

JnPathfinder
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Definitly!

Definitly!

tjmidnight420 wrote:

Glad everyone enjoys this. 100+ downloads and 4 comments and not a single complaint... That's good, even for a clean mod.

Anybody interested in me getting permission to use Simple Streetlights to make a dual wasteland version? (I know more people prefer ElectroCity, but it adds ALOT more than lights.)

You can add me to the very interested list..

 

Legend Jared
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okay with this I'm getting to

okay with this I'm getting to red punctuation marks by underworld does anyone else have this issue?

tact
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im not sure if this is on my

im not sure if this is on my side only, but im getting the infamous red exclamation marks by the springville school and rivet city with this installed

dawe1313
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sounds like the missing

sounds like the missing statue heads reported here.

if that is your problem, it has been fixed in TTW 2.3. you can double check by going to the location show in the other thread, an office building near the Nuka Cola plant.

TJ
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TJ wrote:Download from nexus

TJ wrote:

Download from nexus and replace Speedy's esm with mine. 

Anybody getting the red exclamation marks didn't read the instructions. All this is is a TTW converted esm file. You still need the resources for the mod to work.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

orik
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I'd be super interested in a

I'd be super interested in a combined mod. I'm going to do it myself for private use at least.

TJ
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It's actually really easy to

It's actually really easy to do if you know how to merge plugins. I was never able to get ahold of the guy that made simple streetlights so that's probably what will have to happen. If I remember right SSL is just an esp so a simple merge should suffice.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

TJ
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New version up. Everything's

New version up. Everything's included, install with mod manager of choice.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

spacekebab
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Just a heads up, with this

Just a heads up, with this several meshes are missing (tried disabling 1 by 1 in geck to see whats causing it)
even stuff indoors like "FXGlowSimpFillRndFltHalf" (ref id 0a0b7b2a, base ID 0009b183)

The mesh in question ^ is streetlights\effects\ambient\slsglowsimpfillrndflthalf.nif

NVM just realized i need to download BOTH those files. A thousand apologies

 

TJ
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Everything should have

Everything should have actually been included in the BSA. I'll have to look into that.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Most the nif files inside the

Most the nif files inside the bsa are zero size and corrupt containing no data. Thanks for the mod anyway easy fix downloading the assets from the 2 mods and makes thinks look sweet :D

TJ
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Fixed version uploaded. If

Fixed version uploaded. If you installed the loose source files from the original mods and want the merged .bsa here's a list of folders to remove:

NV\Data\Meshes: Delete the StreetLights folder.

NV\Data\Textures: Delete the StreetLights folder.

 

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Kai Hohiro
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very nice. Looking at the

very nice. Looking at the links it seems you used v1.1 of Simple Street Lights for FNV.

There is a version 1.3 of it though, which was the last uploaded version on Nexus before the mod was pulled from it. Unfortunately it's nearly impossible to still find nowadays, however I kept a version of it and also includes the changelog of what he updated. So here's a link to it in case you want to incorporate those changes into your mod here.

Simple Street Lights v1.3

Cheers

TJ
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Thanks much Kai! Will be

Thanks much Kai! Will be updating the pack with Simple v1.3 when I get a chance!

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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I like this mod, especially

I like this mod, especially the lights outside Springvale school makes it look spooky lol

Shardoom
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Is the version that just

Is the version that just affects the DC wasteland still available?

I'm one of those that prefers Electro City, I like the 'lore' it adds as to why the lights are back on, instead of them just being 'on' and that's that. lol

The Unspeakable...
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http://www.nexusmods.com

http://www.nexusmods.com/fallout3/mods/8069/?

It'll need to be converted, of course.

Bellum... bellum nunquam mutatur...

Shardoom
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I'm not really confident I

I'm not really confident I could do that. I only installed TTW yesterday. No, it looks like this thread originally only catered for the DC lights, that why I asked. Never mind though. :)

TJ
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I don't have it handy, it's a

I don't have it handy, it's a hugely simple conversion though if you follow the steps in the conversion guide there's nothing extra to make it work. I should probably locate my original copy and reupload for that very reason though.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Any luck with digging out

Any luck with digging out your DC only version?

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Goes very nicely with Old

Goes very nicely with Old World ENB + Nevada Skies TTW. The nights are very dark and DC is even darker. Adds much more post-apocalyptic feel to it!

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I'm very interested in this

I'm very interested in this mod. How does it compare on the Mohave side with the Electrocity set? Honestly, if it's comparable, it could really shorten my load order, but I thought I'd ask first?.

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I wish there was a version of

I wish there was a version of this WITHOUT new FNV lights. I use Electrocity for the Mojave, but this dupes lights with Electrocity in somespots.

Kai Hohiro
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attached is a FO3

attached is a FO3 streetlights only conversion

File Attachments: 

chasing
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Will conflicts in Region data

Will conflicts in Region data between "streetlights.esm" and "Clean Deluxe - TTW.esp" cause any problems?

“Beyond the reach of human rage
A drop of hell, a touch of strange ...”
- The Gunslinger

TJ
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It shouldn't, but you're more

It shouldn't, but you're more than welcome to drag that over into streetlights.esm if you're worried about it. It wont hurt anything.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

chasing
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Oh ok, I asked because I wasn

Oh ok, I asked because I wasn't sure if it should go the other way; override Clean Deluxe's region data to remove them, since that was the change from the default.

“Beyond the reach of human rage
A drop of hell, a touch of strange ...”
- The Gunslinger

Zenny
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Ok I have ported over two

Ok I have ported over two more mods related to this, that require Kai's conversion (streetlights.esm)

Fallout Street lights - Wasteland : Adds lights in places that Fallout Street Lights does not.

Wider Street Lights : Makes the light from normal Fallout Street Lights allot better and brighter, helpful if you use Fellout or Nevada Skies with darker nights. (See spoiler)

As far as I can tell these work, but not sure about region data, if a modder who is skilled can check these out and maybe make a merge of these mods and normal Streetlights.esm that'll be great. Also these worked fine for about a hour of night play. Not sure of any incompatibilities.

Credits go to the authors of these mods, I just converted them over!

 

 

File Attachments: 

TJ
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Sadly... I haven't. I still

Sadly... I haven't. I still haven't gotten around to rebuilding with the SSL update Kai had. I've been toying with quite a few mods lately, not least of all TTW itself.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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Working well thus far across

Working well thus far across the wastelands.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

Zenny
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My conversions are?

My conversions are?

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Oh Zen, I didn't see yours!

Oh Zen, I didn't see yours!  I am using TJ's that I downloaded/installed before your post, I'll check it out the next time I am gaming.

"TTW is the Fallout version of The One Ring. The One Ring to rule them all."

"Si vis pacem, para bellum!"

My new favorite, the IWI TC-21 Tavor

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I have only used ecity is

I have only used ecity is this similar?? 

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You guys should know that

You guys should know that Electric City is buggy though and never was finished at the end.

The latest version still has bad lod's between NOVAC and Boulder City which often made my game crash.
 

Besides that, thank you very much OP for this merge!

TJ
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anstand wrote:

anstand wrote:

You guys should know that Electric City is buggy though and never was finished at the end.

The latest version still has bad lod's between NOVAC and Boulder City which often made my game crash.
 

Besides that, thank you very much OP for this merge!

This mod doesn't use ECity in any way. The merged version in the first post is built with Simple Streetlights, and I've often advocated using it instead of ECity.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

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TJ: I got a small suggestion,

TJ: I got a small suggestion, a script edit that makes freeside's lights stay on longer if you divert power from Helios to the strip or evenly distribute it.

 

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Seems I found a bug, when I

Seems I found a bug, when I arrived at Rivet City the game started to crash as the draw bridge was opening. I went through almost all of my 134 mods to make sure that this was the only one causing the problem and it was. Another strange thing was it seemed that the Anacostia train station was missing textures as well? And yes, I have all the ini settings correct. 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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134 mods is far too many.

134 mods is far too many.

You're going to have problems regardless with that many.

Risewild
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And one common problem of

And one common problem of having too many mods is stuff start to disappear, stuff like textures.

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Yes, I know that I have too

Yes, I know that I have too many mods at this time. The reason is I just have gotten them to play well with each other and now I intend on merging a lot of them. However, it should be noted that when I tested this I disabled all of my mods except the ones needed for TTW, I then, re-enabled them one at a time until I found the bug in the Street light mod. That being the case I don't see how that having so many mods would affect the results? When I found the bug all I had enabled was everything that TTW required, main files, and Street lights. 

 

Hi all, I just wanted to say that I removed the links to my Pastebin account as they are no longer needed or valid. They don't reflect my load order anymore as I have greatly reduced the number of mods I have. 

thanks,

FalloutAddict

 

 

 

 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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The mesh and texture issues

The mesh and texture issues at least won't go away by simply disabling the mods.

Since the problems arise by the game recognising too many esm/esp plugins in your data folder.(they are still there when you disable, only uninstalling them removes them from that folder)

 

Also your load order is pretty messy, but, it seems you are using nvec which is not advised. Worse still you're using it without the TTW patch. This is quite simply begging for trouble. You're game will NOT work properly.

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