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Carter
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ttw status

I hope you guys are still working on this, do not let fo4 kill it completely, I have seen less and less activity here from the little I do check it but just wanted to see if I am wrong or if anyone else is noticing a drop in activity or what, is ttw still being actively updated?

 

Plus the amata follower mod would be nice if that got fixed, maybe with a companion wheel as well.

TTW Version Compatibility: 

v2.9

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Edited by: Carter on 06/04/2016 - 21:56
RoyBatty
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We're not done yet. ;)

We're not done yet. ;)

We're all pretty active, just not publicly.

Dead Sirious
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Tunnel Snakes for life!
Tunnel Snakes for life!

We are so the baddest gang in the Wastes!

Carter
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Awesome, I am glad to hear

Awesome, I am glad to hear that. I get on every once in a while and a lot of the mods I liked here and stuff are pretty much unchanged and I was sort of worried, this is my all time favorite mod ;)

TJ
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Instead of showing up to make

Instead of showing up to make a post about it then disappearing for 1.5 years you could volunteer to help out?

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Carter
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I have plenty of my own

I have plenty of my own projects and I have been busy at work, plus I am not the best with making mods for this game, so I am not sure I could help much, I am currently making a game with unity in my spare time and I am getting better scripting and coding though, maybe I will start a few fallout projects and practice with that also, if there is anything you guys really need I could try but I can't promise anything much.

Mystical Panda
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TJ, Is there a list here that

TJ, Is there a list here that shows "Things to do", other than mod conversions for Fallout 3? I'm in the very slooooow process of learning to mod/script by creating a custom companion with it's own quest, vault, whole smack (great project for us to start with though a bit bigger in scope that I intended as a first project - lol!), and I'll help out best I can, which the limited amount I'm capable of doing atm, but I'll need a "scope" of what's needed so I can see where I might be able, with my present experience, to help.

TJ
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Look: all you cats using "I'm

Look: all you cats using "I'm super busy" get no sympathy from me. I can almost guarantee you I'm the busiest guy around these parts what with all the things I have going on, but that doesn't matter. You wanna help TTW, you do it this way: When you first show up show the team that you're competent and not an idiot. That's step one. You do this by doing your best to help out in chat / in the forums. Once you become a "Trusted Poster" you get access to what's currently being worked on for testing and such. Start submitting patches to Roy and Pup or even to Rise to go directly into testing if you feel your work is good enough. Do this for awhile, and make it a point to get to know the team - this is key - and eventually you'll find you've been invited to become a team member. When this site went live the TTW team was Chuck and Jax. That's how I became a team member, and I'm pretty sure it's always been that way (I've been around here a very long time.)

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Puppettron
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i'm pretty sure that's how i

i'm pretty sure that's how i did it.  although i wasn't the one to submit patches to when i was submitting patches as a trusted user, but you get the idea.  and when i started, i fixed the OA Requisition optional to be functional, so i got no idea what the bar is for submissions anymore.

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

RoyBatty
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I helped out in chat for

I helped out in chat for months and demonstrated that I could learn how to mod with a minimum of fuss.

luthien
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I just snuck in, and they

I just snuck in, and they haven't kicked me out yet.

Puppettron
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Someone needs to burn the
Someone needs to burn the garbage. And make functions to save hotkeys

perms:  either a full fireworks display spelling out "Puppettron Made This" anytime a user accesses my content in-game, or just give me credit somewhere.

help me fight starvation:  http://www.gofundme.com/vr56rc

Damianwolff
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Hello, everyone. Guys, would

Hello, everyone. Guys, would you have time to give us any updates on TTW?

Really curious as to what the people are working on, and what people can expect in the next version of TTW once it is out?

Fallout 4 did nothing to diminish the awesomeness of TTW, and even highlighted the many aspects in which it is so much better, so the interest is still there.

RoyBatty
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Well, there's the companion

Well, there's the companion optional, and a lot of bug fixing has been done with more on the way.

This is basically a never ending project.

Damianwolff
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Of course, but is the

Of course, but is the companion optional (which I use, and it is great), the hot fixes, bugfixes and the other stuff going to be integrated into the main TTW file? Are there plans for that?

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Sorry. I guess I am helping

Sorry. I guess I am helping the delay of the new version since I can't test the new fixes and patches and all of that stuff at the moment .

RoyBatty
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None of the currently active

None of the currently active members knows how the installer works either. So that's also presenting a problem.

There's a bunch more fixes which aren't publicly posted too, and more that need to be done.

No, the project isn't dead. Yes 2.10.0 is in the works.

Damianwolff
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And the dev who made the

And the dev who made the installer is unavailable?

Risewild
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She hasn't been around for a

She hasn't been around for a few months.

 

anstand
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Will the next version of TTW

Will the next version of TTW contain LOD files for towns like Arefu or Big Town or did the original F3 had no LOD for these towns as well?

 

 

 

V-Agent
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You can generate LODs

You can generate LODs yourself with FNVLODGen

anstand
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V-Agent wrote:

V-Agent wrote:

 

You can generate LODs yourself with FNVLODGen

You need to create the the meshes and textures for the lod first. I sadly can't do that.

RoyBatty
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There was never any lod for

There was never any lod for the rambler houses.

But the next version will have better lod.

Niveus Everto
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I can check installer up,

I can check installer up, have a good knowledge in C# and etc.

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Music to our ears. You'll be

Music to our ears. You'll be getting a PM soon.

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Great Scott! This is the most

Great Scott! This is the most exciting post since Senterpat showed up on Nexus and said he was continuing his work on Immersive armors and weapons!

Niveus Everto
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So? any help is needed?..

So? any help is needed?..

RoyBatty
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Yep, we had a talk already

Yep, we had a talk already today. :)

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This thread made me happy. I

This thread made me happy. I started playing NV for the first time yesterday, and one of the first things I thought was "Why is this a separate game?" 

Today I discovered TTW and hoped it wasn't dead. Hence my happiness at this thread.