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Arkngt
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TTW - SDs Megaton House Trophies & TTWInteriors - SDs Megaton House Trophies

TTW SDs Megaton House Trophies V3 - Fixed

Name: TTW - SDs Megaton House Trophies V3 - Fixed
Version: 1.5
Date: 2015/07/31
Author: Smokindan, Arkngt

[Changelog]
1.5 - 2015/07/31 - Added a Skill Book trophy for Survival.
1.4 - 2015/07/25 - Changed the script to account for Feral Ghouls killed in DC. Thanks to Gribbleshnibit8 for help with the script!
1.3 - 2015/07/16 - Updated the script so it works with the challenges in Fallout: New Vegas. Thanks to RoyBatty for help with the script!
1.2 - 2015/07/11 - Relocated the Those! trophy, the Yao Guai trophy, the Wasteland Survival Guide trophy and the You Gotta Shoot 'Em in the Head trophy so they work with TTW, which moves a locker to make room for a Reloading Bench.
1.1 - 2015/07/02 - Updated the script to work for TTW, i.e. changing SmallGuns to Guns etc.
1.0 - 2015/06/29

[Description]
Adds a number of trophies for completing quests and discovering locations to your house in Megaton.

Fixed version adds the Dogmeat trophy, which was left out of the original script, and makes the trophy for killing all Behemoths available without GFWL.

This is a version converted for Tale Of Two Wastelands (TTW). Requires a complete TTW install.

Original readmes included. All credits to Smokindan.

[Credits]
Thanks to Smokindan for the original mod.
Thanks to the TTW Team for Tale of Two Wastelands.
Thanks to RoyBatty for help with the script.
Thanks to Bethesda and Gribbleshnibit8  for creating Fallout 3.
Thanks to Obsidian for creating Fallout: New Vegas.

[Links]
SDs Megaton House Trophies by Smokindan
Tale Of Two Wastelands v2.9.4b by the TTW Team

 

TTW Interiors - SDs Megaton House Trophies V3 - Fixed

Name: TTW Interiors - SDs Megaton House Trophies V3 - Fixed
Version: 1.1
Date: 2015/09/26
Author: Smokindan, Arkngt

[Changelog]
1.2 - 2015/10/02 - Relocated the Deathclaw trophy as it was located in the same position as Wadsworth's charging station in TTWInteriors Combo v5.2.5.
1.1 - 2015/09/26 - Relocated the Weapon Trophy Display switch as it was located in the same position as the "Mr Handy Master Control Panel" added in TTWInteriors Combo v5.2.5.
1.0 - 2015/08/04 - Initial release.

See changelog included in the release for the beta version history.

[Description]
Adds a number of trophies for completing quests and discovering locations to your house in Megaton.

Fixed version adds the Dogmeat trophy, which was left out of the original script, and makes the trophy for killing all Behemoths available without GFWL.

This is a version converted for TTWInteriors for Tale Of Two Wastelands (TTW). Requires a complete TTW install and TTWInteriors.

Original readmes included. All credits to Smokindan.

[Note]
SDs Megaton House Trophies is one of my all time favorite mods for Fallout 3, so it was one of the first mods I converted when starting out my first TTW playthrough a couple of days ago. DC Interiors is another all time favorite, so I definitely wanted to try out the TTW version of it as well. The issue is that TTW Interiors overhauls the Megaton Player House, enlarging some rooms, adding rooms and overhauling the House Themes. To get the mods to play nicely with each other, most trophies in SDs Megaton House Trophies has to be relocated, which is what this version does.

[Credits]
Thanks to Smokindan for the original mod.
Thanks to chucksteel for TTW Interiors Project.
Thanks to the TTW Team for Tale of Two Wastelands.
Thanks to RoyBatty and Gribbleshnibit8 for help with the script.
Thanks to Bethesda for creating Fallout 3.
Thanks to Obsidian for creating Fallout: New Vegas.

[Links]
SDs Megaton House Trophies by Smokindan
Tale Of Two Wastelands v2.9.4b by the TTW Team
TTW Interiors Core v3.1 & TTW Interiors Project Combo v5.2.5 by chucksteel

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TTW Version Compatibility: 

v2.9

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Edited by: Arkngt on 10/02/2015 - 08:34
paragonskeep
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Will be checking things out

Will be checking things out as soon as schedule allows.

Thanks for this

Quick test:

Missing "Tesla" skill book. 

Armored Vault suit conflicts with the Science theme. 

 

If life is but a test, where's the damn answer key?!?!?

Arkngt
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Thanks! I'll check those out.

Thanks! I'll check those out. Annoying that I can't check it myself in game. I ALWAYS have highlevel char saves in my games just for stuff like this, but it's kind of impossible in this case as I haven't played TTW before.

And Tesla shouldn't be missing BTW. Pretty sure I placed it. I'll check.*

*No, you're right - I forgot that. Several books were turned the wrong way as well. I'll fix that. It's more fun to work with it today as I got some tips by RoyBatty (well, they were probably in the readme if I had read it...) about how to run the GECK more stable with TTW, so now it loads just fine.

»You're no match for science!« Doctor Mobius

Arkngt
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I've uploaded a new version

I've uploaded a new version of TTWInteriors - SDs Megaton House Trophies:

Beta 0.1 - 2015/06/30 - Fixed missing Energy Weapons Skill Book, tweaked book placement, relocated Trouble on the Homefront trophy.

»You're no match for science!« Doctor Mobius

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This seems like a pretty cool

This seems like a pretty cool mod, Chuck added another new theme with the TTW interiors the "Art Deco Pre-war Theme" is this compatible with that as well? It's my favorite of any of the themes. Also would you have had to have this installed before you completed any quests, or can one add it into an ongoing game and get any already completed trophies from the start?

Arkngt
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It's a wonderful mod as it

It's a wonderful mod as it changes the player home dynamically after what you have accomplished throughout the game. Sometimes I even do a quest simply to get the trophy.

You can add it to an ongoing game. The script simply checks for finished quests etc., so it will work retroactively as well.

The goal is that it should work with any of the themes, which on one hand isn't so hard as everything from all themes is visible in the GECK at the same time. The issue is that chucksteel is so good at cluttering that there are few free spots left for the trophies. For example, in the original mod there are a bunch of trophies in the bedroom, but now I only had place for two - and I'm even unsure about one of them.

If I was better at scripting, I guess one could tailor-make different trophy layouts for each theme, but that's beyond my abilities.

»You're no match for science!« Doctor Mobius

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Ok Arkngt, thanks for the

Ok Arkngt, thanks for the reply, I'll likely give that a shot for the next playthough then, I dislike making changes mid run, after I learned the hard way about removing some mods without being careful about it. Besides it would make more sense to have that from the start and decorate as I went on a new character. :)

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By then it hopefully will be

By then it hopefully will be finished as well.

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While trouble shooting

While trouble shooting something else and loading the Megaton player home w/o TTW Interiors, I realized that the "vanilla" TTW conversion of SDs Megaton House Trophies also needs some editing as the house layout is changed somewhat to make room for the Reloading Bench. I'll check it out and make necessary changes ASAP.

EDIT: Right, I've uploaded a new version of TTW - SDs Megaton House Trophies with fixed placements for a couple of the trophies so they work with the changed layout in TTW.

»You're no match for science!« Doctor Mobius

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Thank you so much for your

Thank you so much for your work with the conversion and extension of this nice mod. It was one of my favorites when playing FO3.

Do you think it is safe to use yet or is it still in a heavy work-in-progress-state?

Keep up the great work!

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You're welcome! The "vanilla"

You're welcome! The "vanilla" version should be more or less final (although I've thought so before and it turns out that I've missed something). The TTW Interiors version should be ready for a proper release. It turned out to be a tall order to make it compatible with all themes, so I'm not completely happy with it, but the placement is probably as good as it gets without making individual versions for all different themes.

I'm basically hunting Super Mutant Behemoths right now to check that the trophy for it turns up.* After that I'd like to make the Trouble on the Homefront quest to see how it looks. But after that I think I'll make a proper release for the TTW Interiors version.

tl;dr - They are safe to use and more or less finished but might still need some tweaks and/or edits.

*Yay, it worked!

»You're no match for science!« Doctor Mobius

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Thank you Arkngt

Thank you Arkngt

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Yes thanks Arkngt greatly

Yes thanks Arkngt greatly appreciated. Sorry haven't been able to "test" this more lately. RL kinda in the way ATM. Hopefully some over the weekend.

This has become a permanent fixture in my load order.

If life is but a test, where's the damn answer key?!?!?

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I've moved the TTWInteriors

I've moved the TTWInteriors version from beta (which technically rather was alpha) to a proper initial 1.0 release.

By now I've checked all trophies that my char will get ingame, but there are some trophies I haven't checked as my chars never do those quests, such as You Gotta Shoot 'Em in the Head and Strictly Business.

»You're no match for science!« Doctor Mobius

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Thank you! I will use this

Thank you! I will use this from now on

What's wrong with 'You Gotta Shoot 'Em in the Head'? You can solve this quest and get the power armor without killing.

EDIT: The download link is still pointing to 'v3 fixed' (https://taleoftwowastelands.com/sites/default/files/Arkngt/ttw_interiors...) Intended?

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Thanks, I'll check out how to

Thanks, I'll check out how to do the quest w/o killing.* In fact, my char actually has started the quest and killed Tenpenny with a sniper shot to the head...

Yes, that's the actual name of the release, whether in beta or not. The original is named SDs Megaton House Trophies V3. I've added "Fixed" because of the missing Dogmeat trophy being included etc.

*Right, finished the quest so got the trophy. Not the Power Armor, though, but I think I'll let Mister Crowley keep it.

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Arkngt wrote:2015/08/20 -

Arkngt wrote:

2015/08/20 - Mods removed.

Any reason why? 

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AlexFroe wrote:

AlexFroe wrote:

 

Arkngt wrote:

2015/08/20 - Mods removed.

Any reason why? 

Without going into details, I've lost my enthusiasm for TTW because of reasons so I don't feel like contributing anymore.

»You're no match for science!« Doctor Mobius

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:(

:(

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That's too bad.

That's too bad.

I really appreciated your work. I hope you will find your interest in TTW back again soon.

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The mods are up again. My

The mods are up again. My frustration was based on a misunderstanding.

»You're no match for science!« Doctor Mobius

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Thank you for reuploading

Thank you for reuploading stuff for the community.

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Updated TTW Interiors - SDs

Updated TTW Interiors - SDs Megaton House Trophies to 1.1

1.1 - 2015/09/26 - Relocated the Weapon Trophy Display switch as it was located in the same position as the "Mr Handy Master Control Panel" added in TTWInteriors Combo v5.2.5.

»You're no match for science!« Doctor Mobius

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Sorry about that.  Not to

Sorry about that.  Not to many places to add new things in Megaton. 

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No worries. I love your

No worries. I love your attention to detail btw - it's nice that the lamp on the panel actually emits light.

»You're no match for science!« Doctor Mobius

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Oops, missed that I had to

Oops, missed that I had to move a trophy as well. It's not ideally placed (carpets from the themes clips through the base of the trophy), but I couldn't find a better placement:

Updated TTW Interiors - SDs Megaton House Trophies to 1.2

1.2 - 2015/10/02 - Relocated the Deathclaw trophy as it was located in the same position as Wadsworth's charging station in TTWInteriors Combo v5.2.5.

 

»You're no match for science!« Doctor Mobius

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Will this work with TTW

Will this work with TTW Interiors Project Combo AWOP 5.3.1?

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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FalloutAddict wrote:

FalloutAddict wrote:

Will this work with TTW Interiors Project Combo AWOP 5.3.1?

Yes. However, the TTWInteriors Sort-O-Matic add-on clashes slightly with TTWInteriors - SDs Megaton House Trophies as the former changes the lockers in the "work shop"-room, so the trophy for The Replicated Man which is placed in the "vanilla" locker is hidden. I don't think I'll bother to make a patch for it, though, partly because I'm not using Sort-O-Matic myself, but also because I've basically run out of places to relocate trophies to. Also, my graphic card is fried so I can't make a patch right now even if I wanted to. 

»You're no match for science!« Doctor Mobius

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That explains a lot. I was

That explains a lot. I was having trouble getting the Sort-O-Matic and SDs Megaton House Trophies working there, but, Sort O Matic works like a charm in the TTWInteriors Rivet City home.  I will get back to you on SDs Megaton House Trophies afer I install it again. Thanks for this mod its a lot of fun as I love to display all kinds of stuff in my fav homes. 

Restoring the greatest country in the world to its former glory, well, heh heh... Well, that takes time, even for the Enclave.

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FalloutAddict wrote:

FalloutAddict wrote:

That explains a lot. I was having trouble getting the Sort-O-Matic and SDs Megaton House Trophies working there, but, Sort O Matic works like a charm in the TTWInteriors Rivet City home.  I will get back to you on SDs Megaton House Trophies afer I install it again. Thanks for this mod its a lot of fun as I love to display all kinds of stuff in my fav homes. 

It should only be a single trophy that is problematic (i.e. not visible). Sort-O-Matic seems to work fine for me with TTWInteriors - SDs Megaton House Trophies. That said, I only checked it out briefly, noting that Sort-O-Matic seemed to work, but that it would need a patch relocating that particular trophy. 

»You're no match for science!« Doctor Mobius

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I'm having a weird issue with

I'm having a weird issue with this mod where some of the trophies are duplicated.  I've attached two images of examples but it seems like I have 2 of most trophies either on top of each other or in different areas of the house.  I've tried uninstalling and reinstalling the mod but that didn't fix my problem.  I am also running TTW interiors and have installed the patch for this mod to work with it.  Any idea what I'm doing wrong?

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