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BakaOsaka
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TTW Radio Extender Mod

This is just a simple mod. What it does is prevent the train journey between DC/The Mojave from disabling the radio stations from the other location. It also makes GNR available across the whole of the Capital Wasteland from the beginning.

It goes with the other "TTW_" mods after the main TTW ESP.

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TTW Version Compatibility: 

v2.7

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Edited by: TJ on 02/11/2015 - 09:20 Reason: Created a 2.7 compatible version.
Chaophim
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Not griping or complaining

Not griping or complaining about this in the least, but I've noticed that this mod isn't functioning correctly.  It is a bit dated and looking at it in FNVEdit, I saw "unable to resolve" errors after fixing the masters and tried to correct those myself. but I think it is something in the script itself that is still messed up but I am not a coder and don't know how to fix it.

Could someone more knowledgeable than myself take a look at it please and post an update since the original author looks like they've been gone for a couple of years? 

Would love to be able to use mods that let you add music GNR and RNV (which I know I can already do without this mod) but to also be able to roleplay/pretend that the two "big" radio stations also go to a satellite uplink, making their signal carry nationwide, explaining why I can hear RNV while in the CW. lol.

TJ
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This mod was originally made

This mod was originally made for TTW 1.4. I'd be surprised if anything worked.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

Chaophim
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I didn't check before trying

I didn't check before trying it (like a dumbass) and found that it added a second GNR that played only dialogue.  After trying to 'fix it myself' (manually, plus trying a 'hail mary pass' of running the TTW conversion script on it), I could pick up GNR only in internal cells.  Step outside and *bzzt* signal lost.  No NVR though.

Got it totally out of the modlist now, having learned my lesson.

TJ
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New Radios.esp is in the

New Radios.esp is in the first post. This is a completely new mod, but this is the best place for it. Also it's 0 % tested but should work as is.

"In the world of entertainment, there are very few things as good..... as Fallout."

"... That's why we're going out of our way to make our game less Fallout."

mayoko
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TJ wrote:

TJ wrote:

 

New Radios.esp is in the first post. This is a completely new mod, but this is the best place for it. Also it's 0 % tested but should work as is.

If you start in DC you will not hear radio new vegas until you go to vegas and find the signal, couldn't this then be corrected by adding the radio new vegas quest to trigger said finding even in DC?

sesom
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Quick and very dirty esp to

Quick and very dirty esp to enable NV Radio in the CW. Wait a bit after activating the esp and change radiostations.

What it does is simply disabling TTW disabling of the NV stations (only Music and Radio NV) and activate them again in a simple quest (only technically speaking, no need to do a quest  ).

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mayoko
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thanksm for this, works great

thanksm for this, works great! It even enables my NV version of conelrad! thanks!

mayoko
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sesom wrote:

sesom wrote:

 

Quick and very dirty esp to enable NV Radio in the CW. Wait a bit after activating the esp and change radiostations.

What it does is simply disabling TTW disabling of the NV stations (only Music and Radio NV) and activate them again in a simple quest (only technically speaking, no need to do a quest  ).

Sesom's mod still works great for 2.9.4.b with a caveat; you must remove the TTWFunctions quest/entry in FNVEdit to avoid high load times. (Many thanks to RoyBatty for looking at and diagnosing the plugin, I'd not be able to live without my Blue Moon while spelunking with Mirelurks.)

As for the original mod? I haven't tested it.

ankel
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What do you mean by "remove

What do you mean by "remove the TTWFunctions quest/entry in FNVEdit"? I have FNVEdit here and I've started pushing random button? 

khumak
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ankel wrote:

ankel wrote:

 

What do you mean by "remove the TTWFunctions quest/entry in FNVEdit"? I have FNVEdit here and I've started pushing random button? 

Lol that sounds like about my level of expertise with FNVEdit too :) 

Just for the hell of it, I did install the mod and opened it up in FNVEdit and there's a little collapsible tab for quests.  It has 2 quests there and one was TTWFunctions.  I did a right click and remove and said yes to the ominous sounding "are you sure you really want to do this" warning.  Made my merge patch and ran the game.  New Vegas radio stations are working for me now in DC.  I guess I'll find out soon if I've broken something horribly :)

 

(edit: played for several more hours without issue so I don't think I broke anything.  Now I just need a way to make 3Dog STFU and just play music if I'm listening to GNR.  I don't mind him commenting on whatever I've done once but I don't need to hear about Grayditch over and over again for the whole game.)

jlf65
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You can do like I did for the

You can do like I did for the Roy Philips broadcasts and hunt down the dialogue for them and change the conditions so they never occur. That shut him up about my killing all the evil ghouls. Seriously, 3Dog is on the wrong side of that little quest. Even if you solve the issue peacefully, Roy and his ghouls kill everyone and turn the place into another ghoul-infested ruin. You have two choices on that quest: don't ever finish it (what I normally do), or use a mod that makes Roy evil (which he clearly is) and then mod it to shut up 3Dog (which I did).

 

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Or you can always kill Three

Or you can always kill Three Dog and he will not comment anymore .

malakengago
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Risewild wrote:

Risewild wrote:

 

Or you can always kill Three Dog and he will not comment anymore .

 

Haha, so true.  So simple, and yet something I never would think of doing before.  I'm curious now, what happens if he's killed?  I know Travis is replaced in FO4 if something happens to him (least, as far as I remember), but I never thought what might happen to Three Dog.

Risewild
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A girl replaces him and doesn

A girl replaces him and doesn't really comment about stuff anymore, just passes music and sometimes remarks about Three Dog being killed by "someone".

khumak
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I had never thought about

I had never thought about killing him either.  I sometimes do the evil quests rather than the good ones when it's an either/or choice but for the most part I don't kill good NPCs even in an evil play through unless a quest requires it.  I like both of the main NV radio stations though so I'll make do.  For some reason Mr New Vegas seems less annoying than 3Dog.  There's also the Mohave station that has no DJ.

DerekUGA
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Is this compatible with

Is this compatible with Secret Stash?  This mod sounds like a must have for a TTW/radio junkie like me, so I would like to use it but SS is a must have in my game.